Leeroy, chaotic male albae Jedi ---.-- |.@... |d.k.| .....| |....| ------ [Leeroy the Youngling] St15 Dx6 Co7 In13 Wi8 Ch9 JedAlbMalCha Dlvl:1 $0 HP32(32) Pw17(17) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: technicality You could not have this property intrinsically: regeneration Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 63 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 101 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 44% chance Scroll drop chance was reduced to 99% Wand drop chance was reduced to 91% Implant drop chance was reduced to 92% Potion drop chance was reduced to 75% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 65% Tool drop chance was reduced to 65% Concealing monsters were spawned underneath items 66% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: sexy flats (turn 7) The following skill became untrainable if you tried to train it too early: mace (turn 832) The following skill became untrainable after a while: broadsword (turn 32308) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 52201) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 113314 Monster spawn increase reached its maximum at turn 173073 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1940640 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: trove (freq bonus 2) The monster species that spawned more often: Eddie (freq bonus 16) The monster species that spawned more often: delicacy auditorial ecology (freq bonus 24) The monster species that spawned more often: petty stealer permamimic (freq bonus 8) The monster species that spawned more often: Vorlon missile (freq bonus 8) The monster species that spawned more often: aerologist misruling (freq bonus 5) The monster species that spawned more often: oil village (freq bonus 12) The monster species that spawned more often: vapour denizen (freq bonus 9) The monster species that spawned more often: techno whirl (freq bonus 7) The monster species that spawned more often: cheetah man (freq bonus 6) The monster species that spawned more often: blacker bear (freq bonus 10) The monster species that spawned more often: simper tamest (freq bonus 10) The monster species that spawned more often: sweet blonde (freq bonus 8) The monster species that spawned more often: smuttier reinfect (freq bonus 48) The monster species that spawned more often: ferrous fungus (freq bonus 6) The monster species that spawned more often: desert warp fungus (freq bonus 9) The monster species that spawned more often: prick mold (freq bonus 6) The monster species that spawned more often: hell swarm (freq bonus 18) The monster species that spawned more often: level 55 enemy (freq bonus 12) The monster species that spawned more often: wolf robber (freq bonus 20) The monster species that spawned more often: trainful weatherproof unartful (freq bonus 3) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 4) The monster trait that was more common: monsters that spawn in small groups (freq bonus 3) The monster trait that was more common: monsters that are neuter (freq bonus 3) The monster trait that was more common: monsters that love to collect gold (freq bonus 2) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 4) The monster trait that was more common: silent monsters (freq bonus 2) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 1) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 4) The monster species that never randomly spawned: gengar The monster species that never randomly spawned: Kristin's soft sneaker The monster species that never randomly spawned: rinding yearn The monster species that never randomly spawned: techno beam The monster species that never randomly spawned: brown beetle The monster species that never randomly spawned: tracheobronchial constricted The monster species that never randomly spawned: takeaway turret The monster species that never randomly spawned: cauldron concurred The monster species that never randomly spawned: full-skinny prostitute The monster species that never randomly spawned: busboy legitimate The monster class that always generated with extra speed: elemental The RNG hath decreed that this item was never generated: disgusting ball ((null)) The RNG hath decreed that this item was never generated: bikini (fleecy-colored cloak) The RNG hath decreed that this item was never generated: amulet of undead warning (occult) The RNG hath decreed that this item was never generated: muteness stone (gray) The RNG hath decreed that this item was never generated: elven short sword (runed short sword) The RNG hath decreed that this item was never generated: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was never generated: geolysis (geological) The RNG hath decreed that this item was never generated: acid (white) The RNG hath decreed that this item was never generated: hugging boot ((null)) The RNG hath decreed that this item was never generated: lag stone (gray) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: nature beam (retarded, freq bonus 7) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 14) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 372) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 46) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 80) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 52) The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 6) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 3) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 17) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 10) The RNG hath decreed that this item was generated more often: homicide stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 10) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 5) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 8) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 56) The RNG hath decreed that this item was always generated cursed: lagging (delayed) The RNG hath decreed that this item was always generated cursed: mass healing (vermilion) The RNG hath decreed that this item was always generated cursed: misfire (vajra orb) The RNG hath decreed that this item was always generated cursed: implant of abrasion (smiting) The RNG hath decreed that this item was always generated cursed: genocide (extraordinary) The RNG hath decreed that this item was always generated cursed: berserk (immortal) The RNG hath decreed that this item was always generated cursed: cloak of protection (tattered cape) The RNG hath decreed that this item was always generated cursed: cloak of magical drainage (deep cloak) The RNG hath decreed that this item was always generated cursed: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this item was always generated cursed: battery cloak (spellsucking cloak) The RNG hath decreed that this trap was always invisible: starvation trap The RNG hath decreed that this trap was generated more often: magnet trap (freq bonus 4) Trap randomization happened for 1 in 402 traps Next attribute increase check would have come at turn 1818 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having burnopathy (0) You were prevented from having technicality (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (154) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (octarine robe) * leather gloves (nondescript gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (great helmet) * sedge hat (wok-shaped helmet) * skullcap (golden helmet) * flack helmet (round helmet) * crystal helm (long-hair helmet) * mining helm (formula one helmet) * field helm (narrow helmet) * helm of safeguard (plumed helmet) * war hat (padded helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (slippery gloves) * gauntlets of plugsuit (princess gloves) * commander gloves (dusty gloves) * field gloves (viva gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (korean sandals) * field boots (area boots) * boots of safeguard (thick-soled boots) Scrolls scroll of healing (SNU QQQ) scroll of mana (MONST DOT C AINT BIG ENOUGH) scroll of phase door (SATIATED LEV VOMIT FOODPOIS BLIND NUMB BURN STUN SLIME) scroll of standard id (TOTALLY THE GIANT ERECTION) scroll of cure (VINDOJ 7 AAP BAKAVAAS KAR RAHE HAIN) * scroll of extra healing (CARPE DIEM) * scroll of greater mana restoration (YOU CANNOT INSTALL NETHACK FOURK ON WINDOWS XP) Tools green lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.