Leeroy, chaotic male albae Jedi ---------- |........| |........| .........| |..d...X.| |...@..|.| ---------- [Leeroy the Youngling] St10 Dx3 Co7 In7 Wi6 Ch10 JedAlbMalCha Dlvl:1 $0 HP32(32) Pw17(17) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Armor a - an uncursed +1 robe (being worn) {16} b - an uncursed +0 pair of leather gloves (being worn) {4} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Tools c - an uncursed +1 white double lightsaber (1316) (weapon in hands) {24} d - an uncursed blindfold {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: flying You could not have this property intrinsically: half physical damage Scroll identification only worked 100 times out of 110 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 37 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 180 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 83% Wand drop chance was reduced to 78% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 90% Tool drop chance was reduced to 94% Food drop chance was reduced to 78% Concealing monsters were spawned underneath items 58% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: healing spells (turn 15) The following skill became untrainable if you tried to train it too early: body armor (turn 1750) The following skill became untrainable after a while: axe (turn 64730) The following skill couldn't be trained before a certain turn number is reached: long sword (turn 41245) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 22036 Monster spawn increase reached its maximum at turn 127873 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 340150 The monster class that cannot be genocided was arachnid or centipede Today, this monster class was always generated invisible: unicorn or horse The monster class that was spawned more often: golem (freq bonus 2) The monster species that spawned more often: decon (freq bonus 20) The monster species that spawned more often: tear mold (freq bonus 20) The monster species that spawned more often: animated armor (freq bonus 7) The monster species that spawned more often: edifice humorist (freq bonus 30) The monster species that spawned more often: gratingly crunching (freq bonus 24) The monster species that spawned more often: arithmetic latino atma humoured (freq bonus 12) The monster species that spawned more often: outlast hotly (freq bonus 48) The monster species that spawned more often: Windows 7 (freq bonus 6) The monster species that spawned more often: petty elf-lord (freq bonus 30) The monster species that spawned more often: ruthless orc (freq bonus 15) The monster species that spawned more often: Master of Desaster (freq bonus 4) The monster species that spawned more often: giant bronze dragonfly (freq bonus 30) The monster species that spawned more often: egyptian pharao (freq bonus 15) The monster species that spawned more often: neolithic turret (freq bonus 28) The monster species that spawned more often: octarine force patch (freq bonus 18) The monster species that spawned more often: lower gnome priest (freq bonus 8) The monster species that spawned more often: hell swarm (freq bonus 24) The monster species that spawned more often: stolen potato (freq bonus 8) The monster species that spawned more often: swang abrasion alabamian connectedly (freq bonus 20) The monster species that spawned more often: red bulb (freq bonus 6) The monster trait that was more common: monsters that can see invisible (freq bonus 1) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 1) The monster trait that was more common: monsters that mew (freq bonus 6) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 2) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 6) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 16) The monster trait that was more common: monsters that wail (freq bonus 8) The monster trait that was more common: monsters that have scratch attacks (freq bonus 2) The monster trait that was more common: monsters that can fly (freq bonus 3) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 2) The monster species that never randomly spawned: color-changing boomer The monster species that never randomly spawned: teal colony The monster species that never randomly spawned: full veil hc alien The monster species that never randomly spawned: swordsman The monster species that never randomly spawned: chinese woman The monster species that never randomly spawned: #DJ/WM The monster species that never randomly spawned: orc priest The monster species that never randomly spawned: BDSM lady The monster species that never randomly spawned: purple warp patch The monster species that never randomly spawned: lynx The RNG hath decreed that this item was never generated: flack helmet (green bowel) The RNG hath decreed that this item was never generated: phase door (ethereal) The RNG hath decreed that this item was never generated: berserk (immortal) The RNG hath decreed that this item was never generated: no-light stone (gray) The RNG hath decreed that this item was never generated: implant of honor (boreal) The RNG hath decreed that this item was never generated: necklace (conical) The RNG hath decreed that this item was never generated: plasteel armor ((null)) The RNG hath decreed that this item was never generated: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was never generated: parfait ((null)) The RNG hath decreed that this item was never generated: spell memory stone (gray) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 19) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 58) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 10) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 2) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of hacking (dun, freq bonus 8) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cartridge of having a horror (dream helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 8) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 85) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 4) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 73) The RNG hath decreed that this item was always generated cursed: chain mail ((null)) The RNG hath decreed that this item was always generated cursed: K-ration ((null)) The RNG hath decreed that this item was always generated cursed: bronze plate mail ((null)) The RNG hath decreed that this item was always generated cursed: Hacker's Food ((null)) The RNG hath decreed that this item was always generated cursed: charging (buzzing) The RNG hath decreed that this item was always generated cursed: teleportation (silver) The RNG hath decreed that this item was always generated cursed: apple ((null)) The RNG hath decreed that this item was always generated cursed: butterfinger stone (gray) The RNG hath decreed that this item was always generated cursed: night vision (blueberry) The RNG hath decreed that this item was always generated cursed: detect monsters (leather) The RNG hath decreed that this trap was always invisible: falling boulder trap The RNG hath decreed that this trap was generated more often: weak sight trap (freq bonus 1) Trap randomization happened for 1 in 210 traps Next attribute increase check would have come at turn 696 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having flying (0) You were prevented from having half physical damage (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (354) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (gray robe) * leather gloves (slaying gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (masked helmet) * sedge hat (scuba helmet) * skullcap (filtered helmet) * flack helmet (spinning helmet) * crystal helm stone (rubynus helmet) * mining helm (ruined helmet) * field helm (golden helmet) * helm of safeguard (tribal helmet) * war hat (wide conical hat) * plasteel gloves (white gloves) * gauntlets of safeguard (padded gloves) * gauntlets of plugsuit (sensor gloves) * commander gloves (english gloves) * field gloves (old gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (blue sneakers) * field boots (cast iron boots) * boots of safeguard (rain boots) Scrolls scroll of healing (JUBILEX IS MY BEST FRIEND) scroll of mana (CHOP CAN BREAKED THE BARRIER) scroll of phase door (ETAOIN SHRDLU) scroll of standard id (ELDER BLACK DRAGONS IN NETHACK FOURK ARE VERY BALANCED) scroll of cure (KO BATE) * scroll of extra healing (ALLITERATION ABLIGATION) * scroll of greater mana restoration (ON ON ON KHA KHA KHA YA SMEYUS NAD VAMI TRUSLIVOGO SMERTNYY) Tools white double lightsaber (double lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.