Leeroy, chaotic male albae Jedi ------- |.....| |..d..| |..@$.+ ----.-- [Leeroy the Youngling] St8 Dx7 Co12 In7 Wi6 Ch7 JedAlbMalCha Dlvl:1 $0 HP30(30) Pw14(14) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: stun resistance You could not have this property intrinsically: wallwalking Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 21 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 36 Armor identification only worked 15 times out of 24 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 71% chance Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 54% Potion drop chance was reduced to 86% Armor drop chance was reduced to 79% Tool drop chance was reduced to 83% Food drop chance was reduced to 94% Monster death drops spawned with only 69% chance The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: matter spells (turn 5) The following skill became untrainable if you tried to train it too early: healing spells (turn 2440) The following skill became untrainable after a while: techniques (turn 27913) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 19369) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 77900 Monster spawn increase reached its maximum at turn 240770 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 2567516 The monster class that cannot be genocided was grue The monster class that was spawned more often: naga (freq bonus 8) The monster color that was spawned more often: magenta (freq bonus 3) The monster species that spawned more often: motorcycle chain swinger (freq bonus 60) The monster species that spawned more often: elder minotaur (freq bonus 20) The monster species that spawned more often: petty demilich (freq bonus 30) The monster species that spawned more often: prick patch (freq bonus 10) The monster species that spawned more often: reddish fungus (freq bonus 33) The monster species that spawned more often: former prisoner (freq bonus 24) The monster species that spawned more often: guardian (freq bonus 30) The monster species that spawned more often: great wyrm of power (freq bonus 33) The monster species that spawned more often: sue patch (freq bonus 24) The monster species that spawned more often: human adventurer (freq bonus 30) The monster species that spawned more often: Yvonne (freq bonus 60) The monster species that spawned more often: jitterbug (freq bonus 22) The monster species that spawned more often: bar-lgura (freq bonus 11) The monster species that spawned more often: tenterhook confidante ensconce circuiteer (freq bonus 33) The monster species that spawned more often: vampiric force fungus (freq bonus 18) The monster species that spawned more often: Infested Firre (freq bonus 66) The monster species that spawned more often: bulette (freq bonus 72) The monster species that spawned more often: unseen potato (freq bonus 54) The monster species that spawned more often: peasant (freq bonus 30) The monster species that spawned more often: albino warp patch (freq bonus 11) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 4) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 2) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 2) The monster species that never randomly spawned: two-headed giant The monster species that never randomly spawned: dwarfer inaugurate The monster species that never randomly spawned: polarization peacetime trade The monster species that never randomly spawned: dangerous shantak The monster species that never randomly spawned: exerciser repositioned The monster species that never randomly spawned: nasty Tsathoggua spawn The monster species that never randomly spawned: unjudicial elevated The monster species that never randomly spawned: mangler The monster species that never randomly spawned: ultra jabberwock The monster species that never randomly spawned: skeleton fish The monster class that always generated with extra speed: Keystone Kop The RNG hath decreed that this item was never generated: timely backup (rusty) The RNG hath decreed that this item was never generated: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was never generated: chaos terrain (chaos-inducing) The RNG hath decreed that this item was never generated: rose whip ((null)) The RNG hath decreed that this item was never generated: The Nemean Lion hide ((null)) The RNG hath decreed that this item was never generated: wishing (TRICK 13) The RNG hath decreed that this item was never generated: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was never generated: cloak of sliming (mauve cloak) The RNG hath decreed that this item was never generated: salt chunk (gray) The RNG hath decreed that this item was never generated: rebel stone (gray) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 7) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 9) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 9) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 42) The RNG hath decreed that this item was generated more often: elvis shoes (velvet pumps, freq bonus 37) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 32) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 8) The RNG hath decreed that this item was generated more often: red spell heels (lolita boots, freq bonus 188) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 9) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 10) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 4) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 4) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 7) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 97) The RNG hath decreed that this item was always generated cursed: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was always generated cursed: inertia (nonmoving) The RNG hath decreed that this item was always generated cursed: healing (white) The RNG hath decreed that this item was always generated cursed: ruffled shirt ((null)) The RNG hath decreed that this item was always generated cursed: stone of intrinsic loss (gray) The RNG hath decreed that this item was always generated cursed: diode (two-wired thing) The RNG hath decreed that this item was always generated cursed: sawed-off shotgun ((null)) The RNG hath decreed that this item was always generated cursed: striking (ebony) The RNG hath decreed that this item was always generated cursed: see invisible (magenta) The RNG hath decreed that this item was always generated cursed: acid (measured) The RNG hath decreed that this trap was always invisible: kop cube The RNG hath decreed that this trap was generated more often: shades of grey trap (freq bonus 8) Trap randomization happened for 1 in 27 traps Next attribute increase check would have come at turn 1333 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having stun resistance (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (952) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (octarine robe) * leather gloves (uncanny gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (full helmet) * sedge hat (space helmet) * skullcap (echo helmet) * flack helmet (wide conical hat) * crystal helm (covered helmet) * mining helm (kitchen hat) * field helm (gray helmet) * helm of safeguard (black helmet) * war hat (eternal helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (silk fingerlings) * gauntlets of plugsuit (clumsy gloves) * commander gloves (sensor gloves) * field gloves (princess gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (thigh boots) * field boots (korean sandals) * boots of safeguard (weapon light boots) Scrolls scroll of healing (TRAETOR HORIGO) scroll of mana (THAPSATE STHRAITO) scroll of phase door (J00NETHACK) scroll of standard id (CONGLATURATION) scroll of cure (THIS NETHACK4 TAKEOFF MENU HAS BEEN DESIGNED BY SATAN) * scroll of extra healing (OSESRO ATAPH THABRAOU EO THATHTHABRA BORARA) * scroll of greater mana restoration (MOMOMO MELASOUT PEU PHRE) Tools red double lightsaber (double lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.