Leeroy, chaotic male albae Jedi ---.-- |....| |...d+ +..@.| |.d..| |..`.| ------ [Leeroy the Youngling] St17 Dx10 Co16 In5 Wi14 Ch5 JedAlbMalCha Dlvl:1 $0 HP32(32) Pw17(17) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: slow digestion You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 121 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 20 Gem identification only worked 100 times out of 192 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 51% chance Ring drop chance was reduced to 96% Amulet drop chance was reduced to 87% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 61% Tool drop chance was reduced to 98% Food drop chance was reduced to 84% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 82% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: trident The following skill became untrainable if you tried to train it too early: shuriken (turn 169) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 5590) The following skill became untrainable after a while: occult spells (turn 54992) The following skill couldn't be trained before a certain turn number is reached: club (turn 31430) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 89780 Monster spawn increase reached its maximum at turn 170462 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 2336769 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: ogre (freq bonus 2) The monster species that spawned more often: five of spades (freq bonus 8) The monster species that spawned more often: chloroform penetrator (freq bonus 12) The monster species that spawned more often: evil lich (freq bonus 10) The monster species that spawned more often: werebear (freq bonus 3) The monster species that spawned more often: bad witch (freq bonus 8) The monster species that spawned more often: prime cursed lizard (freq bonus 5) The monster species that spawned more often: aquatic hound (freq bonus 10) The monster species that spawned more often: illithid (freq bonus 6) The monster species that spawned more often: vampiric spore (freq bonus 9) The monster species that spawned more often: difficult ghost (freq bonus 24) The monster species that spawned more often: crimson growth (freq bonus 36) The monster species that spawned more often: halfback wigged transcendently multiplicational (freq bonus 6) The monster species that spawned more often: killer bug (freq bonus 4) The monster species that spawned more often: fire grue (freq bonus 45) The monster species that spawned more often: gazer rutterkin (freq bonus 18) The monster species that spawned more often: hill giant caster (freq bonus 72) The monster species that spawned more often: galilei escarpment (freq bonus 5) The monster species that spawned more often: meme fungus (freq bonus 18) The monster species that spawned more often: unbalanced idiot (freq bonus 9) The monster species that spawned more often: amazonas crocodile (freq bonus 4) The monster trait that was more common: monsters that count as undead (freq bonus 3) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 2) The monster trait that was more common: monsters of tiny size (freq bonus 4) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 8) The monster trait that was more common: monsters that cuss (freq bonus 8) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 8) The monster trait that was more common: monsters with soldier dialogue (freq bonus 4) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 2) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 9) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 4) The monster species that never randomly spawned: realignment familarity The monster species that never randomly spawned: vile temptress The monster species that never randomly spawned: gay mate The monster species that never randomly spawned: aurumach The monster species that never randomly spawned: thieving girl The monster species that never randomly spawned: impeach maturative babbitting The monster species that never randomly spawned: noncommittally finalized The monster species that never randomly spawned: ebony mold The monster species that never randomly spawned: gas bomb The monster species that never randomly spawned: curse vortex The RNG hath decreed that this item was never generated: filtering stone (gray) The RNG hath decreed that this item was never generated: poison resistance (pearl) The RNG hath decreed that this item was never generated: ice (iceblock) The RNG hath decreed that this item was never generated: course javelin ((null)) The RNG hath decreed that this item was never generated: black spell gauntlets (occultism gloves) The RNG hath decreed that this item was never generated: clone monster (multiple) The RNG hath decreed that this item was never generated: boots of freedom (fleecy boots) The RNG hath decreed that this item was never generated: flintlock ((null)) The RNG hath decreed that this item was never generated: steel shield ((null)) The RNG hath decreed that this item was never generated: cloak of escalation (cyan cloak) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 15) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 25) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 36) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 3) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 21) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 10) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of joy (forceful, freq bonus 13) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 7) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 7) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 16) The RNG hath decreed that this item was always generated cursed: egoism (ITS ALL MINE) The RNG hath decreed that this item was always generated cursed: horror stone (gray) The RNG hath decreed that this item was always generated cursed: battle-axe (double-headed axe) The RNG hath decreed that this item was always generated cursed: guitar ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was always generated cursed: leveling gloves (tar gloves) The RNG hath decreed that this item was always generated cursed: anti-drop (dropper) The RNG hath decreed that this item was always generated cursed: darkmode stone (gray) The RNG hath decreed that this item was always generated cursed: magic shield (pure) The RNG hath decreed that this item was always generated cursed: menu bug stone (gray) The RNG hath decreed that this trap was always invisible: lycanthropy trap The RNG hath decreed that this trap was generated more often: red spell trap (freq bonus 4) Trap randomization happened for 1 in 464 traps Next attribute increase check would have come at turn 215 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having slow digestion (0) You were prevented from having glib combat (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (202) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (purple robe) * leather gloves (black gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (horned helmet) * sedge hat (wide metal helm) * skullcap (spired helmet) * flack helmet (aluminium helmet) * crystal helm (rural helmet) * mining helm (dream helmet) * field helm (grimace helmet) * helm of safeguard stone (rubynus helmet) * war hat (spinning helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (silk fingerlings) * gauntlets of plugsuit (inka gloves) * commander gloves (riding gloves) * field gloves (orange gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sharp-edged sandals) * field boots (radiant heels) * boots of safeguard (ankle boots) Scrolls scroll of healing (DO YOU WHITE WHERE THE FLIGHT HARBOR IS) scroll of mana (ROLL IS 5 AND BECOME STRONGER) scroll of phase door (CITY OF EDIBLE BRAS) scroll of standard id (THROW ANNOYING SEED TO MAKE WIRED) scroll of cure (WEAK STUNT IS MORE POWER) * scroll of extra healing (KNIRHS YMEV OLI) * scroll of greater mana restoration (THE ENEMY RUN AWAY BY BELLOW) Tools white double lightsaber (double lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.