Leeroy, chaotic male albae Jedi ------ -- ..... .| #..d#.| #....@.+ ------.- [Leeroy the Youngling] St13 Dx7 Co6 In6 Wi4 Ch5 JedAlbMalCha Dlvl:1 $0 HP30(30) Pw14(14) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: searching You could not have this property intrinsically: sickopathy Scroll identification only worked 100 times out of 164 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 29 Armor identification only worked 15 times out of 43 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 47% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 95% Tool drop chance was reduced to 95% Food drop chance was reduced to 85% Concealing monsters were spawned underneath items 71% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: form VII (Vaapad) The following skill became untrainable if you tried to train it too early: lightsaber (turn 30) The following skill became untrainable if you tried to train it too early: protection spells (turn 1064) The following skill became untrainable after a while: crossbow (turn 55350) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 31717) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10815 Monster spawn increase reached its maximum at turn 92441 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3219440 The monster class that cannot be genocided was light Today, this monster class was always generated invisible: xan or other mythical/fantastic insect The monster class that was spawned more often: elemental (freq bonus 3) The monster species that spawned more often: beep tike (freq bonus 5) The monster species that spawned more often: noxious colony (freq bonus 4) The monster species that spawned more often: potent remorse (freq bonus 16) The monster species that spawned more often: to fronter tannable strangely motormen (freq bonus 10) The monster species that spawned more often: jet unicorn (freq bonus 4) The monster species that spawned more often: brown beam (freq bonus 5) The monster species that spawned more often: stardust force fungus (freq bonus 10) The monster species that spawned more often: soffit automaton receivability recyclability (freq bonus 10) The monster species that spawned more often: epidote fungus (freq bonus 10) The monster species that spawned more often: Woodland-elf (freq bonus 12) The monster species that spawned more often: integral spore (freq bonus 24) The monster species that spawned more often: translucent draconian (freq bonus 10) The monster species that spawned more often: elf-lord (freq bonus 12) The monster species that spawned more often: god of starcraft universe (freq bonus 15) The monster species that spawned more often: armload philological (freq bonus 36) The monster species that spawned more often: giant army ant (freq bonus 15) The monster species that spawned more often: black potatoes (freq bonus 10) The monster species that spawned more often: redguard (freq bonus 5) The monster species that spawned more often: multi-hued fungus (freq bonus 6) The monster species that spawned more often: spirit baboon (freq bonus 36) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 3) The monster trait that was more common: monsters that have scratch attacks (freq bonus 2) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 3) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 4) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 4) The monster trait that was more common: monsters whose attacks banish you (freq bonus 2) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 2) The monster trait that was more common: monsters that shriek (freq bonus 1) The monster trait that was more common: monsters that eat veggies (freq bonus 4) The monster trait that was more common: monsters that are always female (freq bonus 3) The monster species that never randomly spawned: genetic senor The monster species that never randomly spawned: wind wight The monster species that never randomly spawned: lodgment buttoned The monster species that never randomly spawned: sustainer The monster species that never randomly spawned: hunter bee The monster species that never randomly spawned: hateable factor preconditioning illuminist manger The monster species that never randomly spawned: canker intolerable subdividable The monster species that never randomly spawned: cursed sword The monster species that never randomly spawned: Dispater The monster species that never randomly spawned: petty wild dog The monster class that always generated with extra speed: bat or bird The RNG hath decreed that this item was never generated: sterilize (sexual) The RNG hath decreed that this item was never generated: failed training (finger-jamming) The RNG hath decreed that this item was never generated: bean ((null)) The RNG hath decreed that this item was never generated: timely backup (rusty) The RNG hath decreed that this item was never generated: anger helm (tribal helmet) The RNG hath decreed that this item was never generated: bullwhip ((null)) The RNG hath decreed that this item was never generated: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was never generated: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was never generated: summon undead (NO SPACE) The RNG hath decreed that this item was never generated: enchant armor (ZELGO MER) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 15) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 27) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 6) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 15) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 4) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 11) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 13) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 11) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 7) The RNG hath decreed that this item was always generated cursed: platinum fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: water dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: radium (crimson) The RNG hath decreed that this item was always generated cursed: protection (black onyx) The RNG hath decreed that this item was always generated cursed: elven sickle ((null)) The RNG hath decreed that this item was always generated cursed: shield of light (shiny shield) The RNG hath decreed that this item was always generated cursed: implant of sunlight (ferocious) The RNG hath decreed that this item was always generated cursed: ice (iceblock) The RNG hath decreed that this item was always generated cursed: heavy mail ((null)) The RNG hath decreed that this item was always generated cursed: fleece stone (gray) The RNG hath decreed that this trap was always invisible: natalje trap The RNG hath decreed that this trap was generated more often: fountain trap (freq bonus 2) Trap randomization happened for 1 in 956 traps Next attribute increase check would have come at turn 402 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from being a stoned chiller (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (220) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (brown robe) * leather gloves (even pair of gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (gray helmet) * sedge hat (knowledgeable helmet) * skullcap (chain-aventailed helmet) * flack helmet (yellow helmet) * crystal helm (winged helmet) * mining helm (middle-earth helmet) * field helm (tasseled helmet) * helm of safeguard (rotating helmet) * war hat (grimace helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (racer gloves) * gauntlets of plugsuit (steel gloves) * commander gloves (brand-new gloves) * field gloves (nondescript gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (femmy boots) * field boots (explosive boots) * boots of safeguard (velcro sandals) Scrolls scroll of healing (RUSH ENEMY ON FIRE WITH SHOCK MAYBE NUMBED) scroll of mana (A EE EEE III OOOOO YYYYYY OOOOOOO) scroll of phase door (BEN SU ANDA KEBAP YEMEK ISTIYORUM) scroll of standard id (JUMP IN FRONT OF A TRAIN) scroll of cure (GOTTA IMBUE THE AMULET OF YENDOR) * scroll of extra healing (R U READY) * scroll of greater mana restoration (DONALD TRUMP WILL BE THE REICHSKANZLER OF THE UNITED STATES) Tools green lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... You and the little dog escaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.