Leeroy, chaotic male albae Jedi --------------- --..|`..`..`..`| #--...#..........| --------- #}-....|-|------|-| --+---- --.......-- --.....#..........------ ......|------ --------.%.......----.}}.}--..o............#.......#.....| | --..........}}}.........[.-}%...........................`.|- .| |<..........}{}...........-}@o.oo......................o_.-......| --..........}}}........%).}}oooo........................`.|- .| --------.........----.....-}o..............#.......#.....| | --.......-- --.....#..........------ ......|------ --------- --....}-|------+-| --+---- --...#}.........| --..}`..`..`..`| ----}---------- #} . # [Leeroy the Jedi Knight] St18/04 Dx8 Co8 In7 Wi9 Ch9 JedAlbMalCha Min:10 $320 HP-4(149) Pw95(116) AC3 Xp11/10932 Wt557/2220 T8335 Wea Par Latest messages The Mordor orc hits you! [-9 -> 52] The Mordor orc picks up a shuriken {0}. The Mordor orc wields a scimitar {16}! The hobgoblin swings his morning star. The hobgoblin hits you! [-6 -> 46] The covetous hill orc picks up a cursed orcish dagger {4}. The covetous hill orc swings his dwarvish mattock. The covetous hill orc hits you! [-23 -> 24] Warning: HP low! You feel a tug on your knapsack The hobgoblin swings his morning star. The hobgoblin hits you! [-6 -> 18] Warning: HP low! The covetous hill orc swings his dwarvish mattock. The covetous hill orc hits you! You die... Your inventory Weapons p - an uncursed +1 elven bow {12} q - 30 uncursed +0 elven arrows {0} t - 45 uncursed +0 shuriken {1} v - an uncursed +0 silver saber {12} A - an uncursed +0 long sword (weapon in hand) {16} F - an uncursed +0 sexy leather pump {2} H - 25 uncursed +0 crossbow bolts {0} L - an uncursed +0 iron saber {12} T - an uncursed +0 inka stinger {0} Armor a - an uncursed +1 robe (being worn) {16} b - an uncursed +0 pair of leather gloves (being worn) {4} k - an uncursed corroded +0 dwarvish iron helm (being worn) {16} r - an uncursed +0 pair of elven boots {8} u - an uncursed +0 elven mithril-coat {60} w - an uncursed +0 pair of sweet mocassins {1} D - an uncursed +0 missing cloak (being worn) {4} Comestibles h - 8 uncursed melons {0} j - an uncursed food ration {0} N - an uncursed tripe ration {0} P - 7 uncursed cream pies {0} V - 2 blessed carrots {0} Scrolls B - 2 uncursed scrolls of phase door {0} C - 4 uncursed scrolls of mana {0} E - 4 uncursed scrolls of healing {0} Rings g - an uncursed ring of warning {0} o - an uncursed +1 ring of increase accuracy (on left hand) {0} J - an uncursed ring of searching (on right hand) {0} M - an uncursed -3 ring of increase damage {0} Wands y - an uncursed wand of fire (3:1) {0} z - an uncursed wand of striking (0:-1) {0} G - an uncursed wand of speed monster (0:9) {0} I - an uncursed wand of teleportation (0:-2) {0} Z - an uncursed wand of teleportation (4:3) {0} Tools f - an uncursed medical kit {53} i - an uncursed beartrap {20} l - an uncursed blindfold {0} m - an uncursed tin whistle {0} x - an uncursed leather saddle {0} Q - the cursed +2 red lightsaber (1153) named Atma Weapon {24} R - an uncursed bag of holding {290} S - a blessed brass lantern (1392) {0} U - an uncursed towel {0} Gems d - an uncursed +0 worthless piece of violet glass {1} e - an uncursed +0 worthless piece of white glass {1} s - 4 blessed +6 worthless pieces of violet glass named Drakeflame {4} K - a cursed +0 stone of fainting Contents of the medical kit: a * cursed phial {2} 2 blessed pills {0} an uncursed bandage {1} a * uncursed phial {2} a * uncursed phial {2} a * cursed phial {2} a * blessed phial {2} 2 cursed bandages {2} 10 * uncursed phials {20} 2 * cursed phials {4} 13 uncursed bandages {13} 2 uncursed bandages {2} 21 uncursed pills {0} a cursed bandage {1} Contents of the bag of holding: the cursed -3 pair of iron shoes named Enspelled Talisman {20} an uncursed +0 cloak of leech {4} an uncursed +0 scale mail {100} an uncursed +0 helmet {20} 16 uncursed -1 darts named Murder God Lasher {0} an uncursed +0 aklys {7} an uncursed lock pick {0} 2 uncursed +0 torch (645)'s {40} an uncursed blindfold {0} a * uncursed bottle {1} 2 uncursed +0 torch (716)'s {40} a blessed stethoscope {0} an uncursed twelve course dinner {0} 4 blessed +2 orcish daggers {16} an uncursed wand of draining (0:0) {0} a cursed ring of disarming {0} an uncursed finalized potion of object detection {0} an uncursed finalized spellbook of invisibility (6:1) {0} a blessed scroll of armor specialization {0} an uncursed finalized scroll of charging {0} a cursed scroll of blank paper {0} an uncursed scroll of create monster {0} an uncursed clove of garlic {0} an uncursed +0 gnomish helm {1} an uncursed +0 dagger {4} an uncursed +0 wedged little-girl sandal {1} 34 cursed +0 arrows {1} 7 uncursed +0 arrows {0} an uncursed +2 orcish dagger {4} an uncursed +0 dwarvish mattock {48} an uncursed +0 axe {24} an uncursed +0 dwarvish short sword {12} 15 uncursed +0 darts {0} a cursed -1 soft girl sneaker {2} an uncursed +0 axe {24} an uncursed +0 lucern hammer {60} an uncursed +0 dwarvish mattock {48} a blessed +4 lucern hammer {60} an uncursed ring of shock resistance {0} an uncursed tin of tearmaggot meat {0} an uncursed +0 worthless piece of teal glass {1} an uncursed +1 worthless piece of cyan glass {1} a cursed potion of full healing {0} an uncursed spellbook of mimicry (6:0) {0} an uncursed spellbook of slow monster (0:3) {0} a blessed scroll of mana {0} an uncursed fortune cookie {0} an uncursed lizard corpse {10} 2 blessed cream pies {0} 2 uncursed cheeses {0} an uncursed tin of kobold meat {0} an uncursed +0 pair of leather gloves {4} an uncursed +0 pair of silver gauntlets {4} the cursed -2 dwarvish short sword named Inability of Reziarfg {12} Final attributes You were piously aligned Your alignment was 39 Your max alignment was 40 You carried 1 sins You could not have this property at all: invisibility You could not have this property extrinsically: searching You could not have this property intrinsically: regeneration Potion identification only worked 3 times out of 6 Implant identification only worked 1 times out of 45 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 25 Monsters only dropped their equipment with 93% chance Book drop chance was reduced to 99% Scroll drop chance was reduced to 69% Potion drop chance was reduced to 61% Weapon drop chance was reduced to 71% Armor drop chance was reduced to 66% Food drop chance was reduced to 99% Monster death drops spawned with only 94% chance The following skill could not be trained at all: bow The following skill was trained at half the usual rate: form I (Shii-Cho) The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: shuriken (turn 24) The following skill became untrainable if you tried to train it too early: form I (Shii-Cho) (turn 4836) You had blown your chance of training the form I (Shii-Cho) skill The following skill became untrainable after a while: martial arts (turn 62572) The following skill couldn't be trained before a certain turn number is reached: whip (turn 53872) Number of artifacts generated was 2 Number of fake artifacts generated was 8 Monster spawn increase started at turn 93645 Monster spawn increase reached its maximum at turn 249495 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 2376287 The monster class that cannot be genocided was snake The monster class that was spawned more often: gremlin (freq bonus 6) The monster species that spawned more often: petty heath (freq bonus 11) The monster species that spawned more often: gold golem (freq bonus 24) The monster species that spawned more often: master light wall (freq bonus 42) The monster species that spawned more often: torpedoed interactive (freq bonus 24) The monster species that spawned more often: satanic door (freq bonus 14) The monster species that spawned more often: antecede polling reinvestigated (freq bonus 22) The monster species that spawned more often: Anastasia's profiled combat boot (freq bonus 96) The monster species that spawned more often: azure fungus (freq bonus 10) The monster species that spawned more often: retorting endomorphic (freq bonus 48) The monster species that spawned more often: keratin irrigation elected earned sparkier bedrug propjet (freq bonus 108) The monster species that spawned more often: teasingly definable (freq bonus 12) The monster species that spawned more often: kid embrocation portioner (freq bonus 10) The monster species that spawned more often: Vilea (freq bonus 24) The monster species that spawned more often: landsliding commerced (freq bonus 44) The monster species that spawned more often: loth rethread (freq bonus 18) The monster species that spawned more often: grouped oversystematic mellifluent (freq bonus 16) The monster species that spawned more often: dust vortex (freq bonus 72) The monster species that spawned more often: contamination stalk (freq bonus 36) The monster species that spawned more often: sane patch (freq bonus 40) The monster species that spawned more often: misinform belt modernized (freq bonus 78) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 6) The monster trait that was more common: monsters that are slithy (freq bonus 2) The monster trait that was more common: monsters that squawk (freq bonus 1) The monster trait that was more common: monsters that love to collect gold (freq bonus 1) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 1) The monster trait that was more common: monsters whose attacks do random things (freq bonus 1) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 2) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 2) The monster trait that was more common: monsters that conceal under items (freq bonus 1) The monster species that never randomly spawned: leadwolf The monster species that never randomly spawned: supreme metroid The monster species that never randomly spawned: among panjandrum The monster species that never randomly spawned: huge twen The monster species that never randomly spawned: theobromine scarifier bran purgatively The monster species that never randomly spawned: polychrome star The monster species that never randomly spawned: attractive trove The monster species that never randomly spawned: tortured traitor The monster species that never randomly spawned: life stealer The monster species that never randomly spawned: inficated one The RNG hath decreed that this item was never generated: implant of knowledge (shouting) The RNG hath decreed that this item was never generated: conflict (monospace) The RNG hath decreed that this item was never generated: faerie floss rhing (splash of venom) The RNG hath decreed that this item was never generated: cloak of technicality (brick cloak) The RNG hath decreed that this item was never generated: implant of elusion (dense) The RNG hath decreed that this item was never generated: evil plate mail ((null)) The RNG hath decreed that this item was never generated: mana battery (gloaming) The RNG hath decreed that this item was never generated: haste self (purple) The RNG hath decreed that this item was never generated: oil (murky) The RNG hath decreed that this item was never generated: locking (aluminum) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 42) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 37) The RNG hath decreed that this item was generated more often: implant of thawing (ambergris, freq bonus 45) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of nirvana (singing, freq bonus 3) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 5) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 2) The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 6) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 8) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 105) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 10) The RNG hath decreed that this item was generated more often: heap stone (gray, freq bonus 2) The RNG hath decreed that this item was always generated cursed: printed shirt ((null)) The RNG hath decreed that this item was always generated cursed: form shifting (constant) The RNG hath decreed that this item was always generated cursed: peanut bag ((null)) The RNG hath decreed that this item was always generated cursed: parasol ((null)) The RNG hath decreed that this item was always generated cursed: vault cloak (geek cloak) The RNG hath decreed that this item was always generated cursed: training (chocolate) The RNG hath decreed that this item was always generated cursed: morganite (pink) The RNG hath decreed that this item was always generated cursed: stone of misfiring (gray) The RNG hath decreed that this item was always generated cursed: oliharcon splint mail ((null)) The RNG hath decreed that this item was always generated cursed: mineral bolt ((null)) The RNG hath decreed that this trap was always invisible: missingno trap The RNG hath decreed that this trap was generated more often: ghost world trap (freq bonus 14) Trap randomization happened for 1 in 30 traps Next attribute increase check would have come at turn 8675 Strength training was 24 Dexterity training was 50 Wisdom training was 47 Constitution training was 50 The escalating chokhmah attack damage was 1 You were cold resistant You were magic-protected You were paralyzed (-16) You had the following problem: You randomly fainted. (0) You were heterosexual You were prevented from having automatic searching (0) You were prevented from having invisibility (0) You saw invisible You were telepathic You were aware of the presence of something You were warned of undead You had 6 points of nutrition remaining You were stealthy You had a +1 bonus to hit You were a wererat You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - slow monster 2 enchant 63% 40% b - mimicry 2 occult 63% 59% c - invisibility 4 body 54% 101% Techniques known in the end Name Level Status jedi jump 11X LIMIT(0) dazzle 11 R LIMIT(0) weapon practice 11 R LIMIT(1177) appraisal 11 R LIMIT(0) panic digging 11 R LIMIT(0) phase door 11 R LIMIT(282) invoke deity 11 R LIMIT(0) blood ritual 11 R LIMIT(0) charge saber 7XR LIMIT(0) disarm 7 O LIMIT(0) telekinesis 4X LIMIT(0) critical strike 2 R LIMIT(0) Discoveries Artifacts Atma Weapon [unaligned red lightsaber] Amulets amulet of blindness (festoonery) Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (blue robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (frequent helmet) * sedge hat (strip bandana) * skullcap (space helmet) * flack helmet (visored helmet) * crystal helm (complete helmet) * mining helm (RNG helmet) * field helm (radio helmet) * helm of safeguard (wide metal helm) * war hat (kitchen hat) * plasteel gloves (white gloves) * gauntlets of safeguard (slippery gloves) * commander gloves (grey-shaded gloves) * field gloves (english gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (street boots) * field boots (rain boots) * boots of safeguard (rainbow boots) silver gauntlets (digger gloves) leather gloves (princess gloves) elven boots (fleecy boots) missing cloak (tattered cape) cloak of leech (irradiation cloak) Scrolls scroll of healing (FEAKONALEASH CRAWLINGINMYSKIN EMOS) scroll of mana (SILLY LITTLE NYMPHS) scroll of phase door (MOMOMO MELASOUT PEU PHRE) scroll of standard id (HCUO) scroll of cure (WONTU PASS) * scroll of extra healing (PERFORATORUP AS SKY) * scroll of greater mana restoration (HFR GUR SBEPR YHXR) scroll of create monster (WE ARE ALL INFECTED BY THE MESHERA) scroll of charging (GOTTA IMBUE THE AMULET OF YENDOR) scroll of teleportation (MOVE RAISED BY FEARED) scroll called remove curse (MENEBACHYCH BADEDOPHO BAINCHOOOCH) scroll of magic mapping (EUTOW) scroll of fire (STARODAVNI DOMENY TAYEMNYTSI HEY) scroll of armor specialization (HOW WAS I) scroll of blank paper (unlabeled) Spellbooks spellbook of slow monster (impenetrable) spellbook of mimicry (lunar) spellbook of invisibility (iceblock) Potions potion of monster detection (cloudy) potion of healing (bewitched) potion of object detection (voluminous) potion called confusion (cacao) potion of full healing (forget-me-not) Rings ring of disarming (nickel) ring of increase accuracy (draconian) ring of searching (finger-jamming) ring of warning (scarab) ring of increase damage (indestructible) ring of shock resistance (glamorous) Wands wand of striking (elasthan) wand of draining (conundrum) wand of lightning (round) wand of fire (rosewood) wand of speed monster (vivardoradorium) wand of teleportation (beaded) Tools white double lightsaber (double lightsaber) medical kit (leather bag) red lightsaber (lightsaber) tin whistle (whistle) leather saddle (saddle) bag of holding (bag) Gems worthless piece of violet glass (violet) worthless piece of white glass (white) stone of fainting (gray) worthless piece of teal glass (teal) worthless piece of cyan glass (cyan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 3 to 10 Level 10: <- You are here Vanquished creatures a killer bee 3 jelly bees 9 soldier ants a giant white ant 0 fighter ants (1 created) an acid blob a cock a cockatoo a cocktypus a pack fox 0 little dogs (1 created) a guard dog 0 large dogs (1 created) a housecat a signum vitiosum a redshirt a gargoyle a wimp a hobbit a dwarven child a dwarf a dufflepud a force dwarf an army dwarf 2 dwarf thieves a mutant human a blue yeek a small dog-man a vile sewer pygmy a gondolindrim a brain eater 2 bugbears a hobbit wizard a hobbit caster a petty hobbit brigand thief 3 dwarf lord stonebreakers (4 created) a dwarven wizard a dwarven brigand thief 0 dog-men (1 created) a dwarven guardian a duergar warrior a deep dwarf a nibelung a deep one a thick deep one a brown yeek a jelly 2 pack kobolds 2 large group kobolds a kobold lord a kobold shaman a stone kobold (2 created) a leprechaun a petit mimic a mimic (2 created) a permamimic a naiad a goblin (3 created) a hobgoblin (3 created) a dweeeeeeauweauw 0 fiendish hobgoblins (1 created) 3 hill orcs (9 created) 0 covetous hill orcs (1 created) 3 Mordor orcs (8 created) a porter Mordor orc a goblin shaman 0 covetous Uruk-hai (2 created) 2 orc shamans (14 created) a snotling 0 goblin fighters (1 created) a timid goblin 0 a-types (1 created) 0 rock piercers (1 created) a giant badger a sewer rat (5 created) 2 drains rats a chipmunk a giant rat (3 created) 3 giant garbage rats 0 wererats (1 created) an eevee (3 created) a ratling 3 cave spiders a hole spider (2 created) an arach 0 metallic red centipedes (1 created) a domestic spider a metroid a 4chan pony a grain vortex a minor fog cloud a larva a white worm mass a giant worm 2 group bugs (4 created) a Rame Duck a humanoid centaur a boot girl the hidden a lichen 2 aggressive lichens a moss lichen 2 immobile mushrooms (0 created) 0 digestolichens (1 created) a luminescent stalk a green patch 2 red mushrooms (1 created) a shrieker (0 created) an amnesia mold a hollow fungus (0 created) 3 sub-gnomes a clockwork dood 14 gnomes a satanic gnome 3 gnome stalkers a normal gnome 2 gnome thieves a petty gnome thief 8 intermediate gnomes a tiny rascalling 12 gnome lords 2 gnome watchers a gnome friendloader 2 group gnome lords 2 gnomish brigand thieves 8 gnomish wizards a gnomish caster a gnome cleric a gnomish mana wizard 2 grabbers a gnomish psychic 2 deep gnomes 2 burrower gnomes 3 deep force gnomes a deep gnome digger an armor gnome a gnome illusionist a lower gnome priest a gnomelin 2 gnome kings a giant child 5 New Kops a Kop Reinforcer 11 Keystone Kops a Keystone Inspector 2 Inspector Sergeants a Warder Sergeant 0 Detective Sergeants (2 created) 2 Kop Lieutenants an Intermediate Kop 2 mummies 2 kobold mummies a tasloi mummy 2 dwarf mummies an elf mummy 3 human mummies a helper mummy an ogre mummy a giant mummy a mininaga (2 created) a white naga hatchling 0 purple naga hatchlings (1 created) a gray ooze a white ooze a porter gray ooze a rattlesnake 2 garter snakes a tapioca snake a snake a river moccasin (2 created) a highway cattle 0 copperhead snakes (1 created) a dwarf python 0 trollors (1 created) an ugod a dnethack horror a grid xorn a tron xorn a kobold zombie (2 created) 2 ossium animatums 2 gnome zombies a hobbit zombie a police officer an orc zombie 3 dwarf zombies 0 creeping 42's (1 created) 4 human zombies a zombie a zegrump a necro archer a rope golem a gold golem a human adventurer 0 human thieves (1 created) 2 chimney sweeps a gentleman a white friar an elderly gentleman an errand boy a mangy-looking leper a busy-looking merchant 2 mean-looking mercenaries a weary-looking traveler a karate scrub 2 dunadans a nord a heretic (2 created) 0 angbanders (1 created) 0 cursers (1 created) an immunizer a haxor an incantifier 2 wererats (1 created) 0 novice priests (1 created) a farting boy a squeaking girl an estrella girl a dark girl a Green-elf (2 created) a Grey-elf rogue 0 kickboxing girls (1 created) 0 shopkeepers (4 created) 0 aligned priests (1 created) 4 watchmen a watch captain a sin image a hata-hata 0 piranhas (1 created) a newt a twen (2 created) a demitwen 3 lizards 0 master newts (1 created) a white mushroom patch a bloody killer tomato a killer tomato an inedible slime mold a bloodshot mewlip a pile of copper coins 0 bloodshot icky things (1 created) 2 food troves an energy trove 409 creatures born. 335 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 31 times You eaten food with animal by-products 27 times You eaten meat 13 times You have communicated with the gods 19 times You never prayed to the gods You hit with a wielded weapon 475 times You killed 302 monsters You read items or engraved 38 times You never genocided any monsters You never polymorphed an object You changed form 5 times You used no wishes You remained celibate Your skills at the end (15 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (15 of 20) general combat [Basic] (max Master) (69 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (25 of 160) devices [Basic] (max Master) (55 of 160) searching [Unskilled] (max Expert) (4 of 20) spirituality [Basic] (max Expert) (21 of 160) techniques [Unskilled] (max Expert) (16 of 20) sexy flats [Basic] (max Master) (22 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (21 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (28 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (27 of 160) form VII (Vaapad) [Basic] (max Master) (49 of 160) form VIII (Wedi) [Basic] (max Grand Master) (44 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (28 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Skilled] (max Expert) (268 of 540) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Expert] (max Legendary) (1204 of 1280) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... You died in The Gnomish Mines on dungeon level 10 with 44526 points, and 320 pieces of gold, after 8335 moves. Killer: a monster (covetous hill orc), while fainted from exertion You were level 11 with a maximum of 149 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 306488 Leeroy-Jed-Alb-Mal-Cha died in Town on level 6 [max 13]. Killed by a monster (invisible Mr. Kelk, the shopkeeper). - [197] 2 249008 Bluescreen-Hus-Lvl-Fem-Cha died in The Quest on level 24 [max 22]. Killed by a monster (spiked devil), while praying unsuccessfully. - [135] * 3 44526 Leeroy-Jed-Alb-Mal-Cha died in The Gnomish Mines on * level 10. Killed by a monster (covetous hill orc), while fainted from exertion. - [149] 4 23983 Leeroy-Jed-Trn-Mal-Law died in The Dungeons of Doom on level 7. Killed by a monster (twin bee). - [134] 5 20910 Leeroy-Ord-Bor-Mal-Law died in Gehennom on level 51 [max 85]. Killed by a monster (thick master lich). - [56]