Leeroy, chaotic male albae Jedi --------- |@d.....| |.......| |.......| ----.---- #[,# ##########,##### #,,,,,[,,,,,,,,# #,######--+---.- ,,# |......| |......+ |......| |......- -------- [Leeroy the Youngling] St17 Dx5 Co13 In9 Wi8 Ch8 JedAlbMalCha Dlvl:1 $6 HP32(32) Pw16(16) AC8 Exp1 T66 Latest messages Your red double lightsaber (1403) deactivates. There's some graffiti on the floor here. Use "r." to read it. There is a wall in the way! (2x) You see here 6 gold pieces {0}. 6 gold pieces. There is a wall in the way! (3x) You begin bashing monsters with your red double lightsaber (1404). You kill the kobold! You see here a studded leather armor {80}. You displaced your little dog. The little dog drops a studded leather armor {80}. There's some graffiti on the floor here. Use "r." to read it. There is a wall in the way! red double lightsaber (1404) - This is a tool. Color: cyan. Material: platinum. Appearance: double lightsaber. Most tools can be applied for an effect; some are also useful when wielded. A two-handed lightsaber that can be set to double mode in order to do even more damage. It needs to be turned on in order to work, and while activated it is also useful for engraving. It's especially effective against large monsters. Beware, there will be no return! Still climb? [yn] (n) # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: wallwalking You could not have this property intrinsically: poison resistance Scroll identification only worked 100 times out of 330 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 45% chance Monsters only dropped their equipment with 72% chance Scroll drop chance was reduced to 83% Wand drop chance was reduced to 91% Potion drop chance was reduced to 78% Armor drop chance was reduced to 78% Tool drop chance was reduced to 95% Food drop chance was reduced to 85% Concealing monsters were spawned underneath items 69% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: javelin The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: missile weapons (turn 38) The following skill became untrainable if you tried to train it too early: occult spells (turn 1224) The following skill became untrainable after a while: enchantment spells (turn 59900) The following skill couldn't be trained before a certain turn number is reached: lance (turn 44717) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38542 Monster spawn increase reached its maximum at turn 80231 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 768025 The monster class that cannot be genocided was vampire The monster class that was spawned more often: quadruped (freq bonus 4) The monster species that spawned more often: f-zero driver (freq bonus 10) The monster species that spawned more often: void stalk (freq bonus 24) The monster species that spawned more often: ekans (freq bonus 16) The monster species that spawned more often: Katia (freq bonus 24) The monster species that spawned more often: lethe warp patch (freq bonus 234) The monster species that spawned more often: say crustier complexion whickered naziism sparked (freq bonus 24) The monster species that spawned more often: frenzied hell spawn (freq bonus 36) The monster species that spawned more often: snakewoman priestess (freq bonus 18) The monster species that spawned more often: Nuclear Grigori (freq bonus 36) The monster species that spawned more often: fessed fulminant (freq bonus 24) The monster species that spawned more often: chaos eye (freq bonus 24) The monster species that spawned more often: Olog-hai spikethrower (freq bonus 24) The monster species that spawned more often: plasma elemental (freq bonus 12) The monster species that spawned more often: labelled samisen (freq bonus 21) The monster species that spawned more often: giant venus flytrap (freq bonus 30) The monster species that spawned more often: ferrous warp fungus (freq bonus 42) The monster species that spawned more often: idiocy of magic guy (freq bonus 27) The monster species that spawned more often: fiend of Slaanesh (freq bonus 72) The monster species that spawned more often: onanocter 5e (freq bonus 12) The monster species that spawned more often: neckband bowline cozy (freq bonus 5) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 1) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 5) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 2) The monster trait that was more common: monsters that can throw boulders (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 24) The monster species that never randomly spawned: lammed standardizable The monster species that never randomly spawned: sand maggot The monster species that never randomly spawned: ancient yellow dragon The monster species that never randomly spawned: giant house fly The monster species that never randomly spawned: ancient green dragon The monster species that never randomly spawned: familiarizing ridging The monster species that never randomly spawned: purple warp fungus The monster species that never randomly spawned: keres The monster species that never randomly spawned: wide eye type The monster species that never randomly spawned: disenchanter warp patch The RNG hath decreed that this item was never generated: crown ((null)) The RNG hath decreed that this item was never generated: cloak of curse (dark cloak) The RNG hath decreed that this item was never generated: unskilled stone (gray) The RNG hath decreed that this item was never generated: autocurse stone (gray) The RNG hath decreed that this item was never generated: infoless helmet (twisted visor helmet) The RNG hath decreed that this item was never generated: field boots (camouflage patterned boots) The RNG hath decreed that this item was never generated: wishing (pine) The RNG hath decreed that this item was never generated: bigscript helm (great helmet) The RNG hath decreed that this item was never generated: measurer ((null)) The RNG hath decreed that this item was never generated: diarrhea (eyefloating) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 7) The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 5) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 45) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: riding crop ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 8) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 27) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 15) The RNG hath decreed that this item was generated more often: walking stick ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 56) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 11) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 12) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 4) The RNG hath decreed that this item was always generated cursed: spell loss stone (gray) The RNG hath decreed that this item was always generated cursed: pill ((null)) The RNG hath decreed that this item was always generated cursed: disenchantment stone (gray) The RNG hath decreed that this item was always generated cursed: cold (short) The RNG hath decreed that this item was always generated cursed: amulet of vulnerability (eating) The RNG hath decreed that this item was always generated cursed: blinding ray (noble) The RNG hath decreed that this item was always generated cursed: opening (zinc) The RNG hath decreed that this item was always generated cursed: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was always generated cursed: wind (blowing) The RNG hath decreed that this item was always generated cursed: cloak of technicality (brick cloak) The RNG hath decreed that this trap was always invisible: mana pit The RNG hath decreed that this trap was generated more often: animation trap (freq bonus 11) Trap randomization happened for 1 in 594 traps Next attribute increase check would have come at turn 454 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 You were magic-protected You had not decided on your sexuality yet You were prevented from having phasing (0) You had 1431 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (359) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (brown robe) * leather gloves (parked gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (RNG helmet) * sedge hat (metal disk) * skullcap (celtic helmet) * flack helmet (winged helmet) * crystal helm (anachrononononaut helmet) * mining helm (rotating helmet) * field helm (bug-tracking helmet) * helm of safeguard (organic helmet) * war hat (water-pipe helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (orange gloves) * gauntlets of plugsuit (tightly fitting gloves) * commander gloves (paper gloves) * field gloves (nondescript gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (orange boots) * field boots (balanced boots) * boots of safeguard (side zip boots) Scrolls scroll of healing (DNETHACK HAS HIGH HEELSES) scroll of mana (DECKARD CAIN SHOULD BE DEAD IN DIABLO 3 BECAUSE OF OLD AGE) scroll of phase door (PNLS DTH) scroll of standard id (OEX9 E AECOCV CAE U AE 2R IUE3G FAI8 IA) scroll of cure (MESMERIZE NEUTRON ELBOWED HAREM) * scroll of extra healing (A SAMURAI GENOED ME WHEN I CONFUSED HIM FIQHACK IS WORSTHACK) * scroll of greater mana restoration (CHALCHAK CHALKOUM CHIAM CHARCHROUM) Tools red double lightsaber (double lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (22 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 34 points,