Leeroy, chaotic male albae Jedi --------------- +.............| |............°| |............d| |............@| --------------- [Leeroy the Youngling] St17 Dx5 Co13 In6 Wi9 Ch4 JedAlbMalCha Dlvl:1 $0 HP31(31) Pw15(15) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. green lightsaber (1213) - This is a tool. Color: cyan. Material: plastic. Appearance: lightsaber. Most tools can be applied for an effect; some are also useful when wielded. This lightsaber does solid damage, but it needs to be turned on in order to work. An activated lightsaber is good for engraving. In what direction? [hykulnjb><] Never mind. green lightsaber (1213) - This is a tool. Color: cyan. Material: plastic. Appearance: lightsaber. Most tools can be applied for an effect; some are also useful when wielded. This lightsaber does solid damage, but it needs to be turned on in order to work. An activated lightsaber is good for engraving. Do you want to turn on the number pad? [yn] (n) Do you want to turn this annoying message off? [yn] (n) In order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 186 Implant identification only worked 1 times out of 59 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 27 Gem identification only worked 100 times out of 171 Monsters only dropped their musable items with 35% chance Monsters only dropped their equipment with 61% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 71% Wand drop chance was reduced to 98% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 78% Tool drop chance was reduced to 89% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 81% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: martial arts (turn 127) The following skill became untrainable if you tried to train it too early: scimitar (turn 2030) The following skill became untrainable after a while: protection spells (turn 61175) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 37239) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49714 Monster spawn increase reached its maximum at turn 86187 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1907620 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: mimic (freq bonus 2) The monster species that spawned more often: Katia (freq bonus 21) The monster species that spawned more often: gang scholar (freq bonus 24) The monster species that spawned more often: kingler (freq bonus 10) The monster species that spawned more often: metroid (freq bonus 12) The monster species that spawned more often: goblin dart-thrower (freq bonus 4) The monster species that spawned more often: lavender stalk (freq bonus 9) The monster species that spawned more often: Jack the Ripper (freq bonus 30) The monster species that spawned more often: yawning trove (freq bonus 8) The monster species that spawned more often: manga woman (freq bonus 3) The monster species that spawned more often: rubber chicken (freq bonus 48) The monster species that spawned more often: pretty mesmerizing nymph (freq bonus 21) The monster species that spawned more often: generator lich (freq bonus 20) The monster species that spawned more often: cauldron treat (freq bonus 14) The monster species that spawned more often: colluded colony (freq bonus 16) The monster species that spawned more often: charier symptomatological bebopper cataleptoid (freq bonus 24) The monster species that spawned more often: gelatinous glob (freq bonus 30) The monster species that spawned more often: fire spider (freq bonus 21) The monster species that spawned more often: unfriendly caboose (freq bonus 6) The monster species that spawned more often: ammonic nighthawk (freq bonus 20) The monster species that spawned more often: The Unknown God (freq bonus 21) The monster trait that was more common: monsters whose attacks digest you (freq bonus 2) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 16) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 2) The monster species that never randomly spawned: dark laser The monster species that never randomly spawned: canine quylthulg The monster species that never randomly spawned: petty vampire The monster species that never randomly spawned: Lisa's block-heeled combat boot The monster species that never randomly spawned: blue warp fungus The monster species that never randomly spawned: freeze The monster species that never randomly spawned: verbal jabberwock The monster species that never randomly spawned: *rmC?ZmCeJ7y#JprJ512Lc The monster species that never randomly spawned: gisau The monster species that never randomly spawned: drum stint reluctance The RNG hath decreed that this item was never generated: soft girl sneaker ((null)) The RNG hath decreed that this item was never generated: cure stun (fat) The RNG hath decreed that this item was never generated: detect unseen (violet) The RNG hath decreed that this item was never generated: cloak of health (white cloak) The RNG hath decreed that this item was never generated: star rod (rod) The RNG hath decreed that this item was never generated: dagger ((null)) The RNG hath decreed that this item was never generated: purple dragon scale mail ((null)) The RNG hath decreed that this item was never generated: lacquered dancing shoe ((null)) The RNG hath decreed that this item was never generated: sterilize (sexual) The RNG hath decreed that this item was never generated: chanter shirt ((null)) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 21) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 26) The RNG hath decreed that this item was generated more often: evil dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 14) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 66) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 4) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 13) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 7) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 4) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 6) The RNG hath decreed that this item was always generated cursed: black halberd (black polearm) The RNG hath decreed that this item was always generated cursed: spirit thrower ((null)) The RNG hath decreed that this item was always generated cursed: healer uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: heavy status cloak (phantom cloak) The RNG hath decreed that this item was always generated cursed: leather cloak ((null)) The RNG hath decreed that this item was always generated cursed: blue lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: cloak of death (deadly cloak) The RNG hath decreed that this item was always generated cursed: luckstone (gray) The RNG hath decreed that this item was always generated cursed: healthstone (gray) The RNG hath decreed that this item was always generated cursed: amulet of magic resistance (rare) The RNG hath decreed that this trap was always invisible: stun trap The RNG hath decreed that this trap was generated more often: lycanthropy trap (freq bonus 12) Trap randomization happened for 1 in 881 traps Next attribute increase check would have come at turn 325 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having free action (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (225) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (pink robe) * leather gloves (fencing gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (etheric helmet) * sedge hat (meteoric helmet) * skullcap (green bowel) * flack helmet (black helmet) * crystal helm (deformed helmet) * mining helm (crazy helmet) * field helm (long-hair helmet) * helm of safeguard (spinning helmet) * war hat (cone-shaped helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (racer gloves) * gauntlets of plugsuit (boxing gloves) * commander gloves (dusty gloves) * field gloves (covered pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heroine mocassins) * field boots (radiant heels) * boots of safeguard (hugging boots) Scrolls scroll of healing (YOU CANNOT INSTALL NETHACK FOURK ON WINDOWS XP) scroll of mana (FATAL ADVENTURE TO ADULT LECHERY) scroll of phase door (LAST OF MY RACE BECAUSE IT SUCKS) scroll of standard id (ATTACK BY BURN BODY POWER MORE AS HEAVY VACANT) scroll of cure (IO ERBETH IO PHOBETH IO PAKERBETH IO APOMPS) * scroll of extra healing (GHOTI) * scroll of greater mana restoration (LESUO RUANJIAN KAIFA SHANG SHI ANG ZANG DE JINU) Tools green lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.