Leeroy, chaotic male albae Jedi ------------ |..|.......| ............ |....@d....| ------------ [Leeroy the Youngling] St13 Dx5 Co9 In8 Wi9 Ch6 JedAlbMalCha Dlvl:1 $0 HP30(30) Pw17(17) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: flying You could not have this property intrinsically: dimmopathy Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 20 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 89% Wand drop chance was reduced to 81% Potion drop chance was reduced to 73% Tool drop chance was reduced to 89% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 82% of the time only The following skill could not be trained at all: mace The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: form I (Shii-Cho) The following skill was limited to expert proficiency: trident The following skill became untrainable if you tried to train it too early: shield (turn 16) The following skill became untrainable if you tried to train it too early: polymorphing (turn 78) The following skill became untrainable after a while: healing spells (turn 58315) The following skill couldn't be trained before a certain turn number is reached: lance (turn 14946) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32935 Monster spawn increase reached its maximum at turn 57901 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 573822 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: turret (freq bonus 2) The monster color that was spawned more often: white (freq bonus 1) The monster species that spawned more often: buckyball (freq bonus 12) The monster species that spawned more often: swearing nymph (freq bonus 14) The monster species that spawned more often: suxxor permamimic (freq bonus 8) The monster species that spawned more often: lava muzzle (freq bonus 8) The monster species that spawned more often: fictional aphasiac solicitously (freq bonus 12) The monster species that spawned more often: squeaking lich (freq bonus 10) The monster species that spawned more often: tunnel terror (freq bonus 6) The monster species that spawned more often: estivate outwalking styled (freq bonus 12) The monster species that spawned more often: reclined sunny (freq bonus 6) The monster species that spawned more often: moon rubber (freq bonus 8) The monster species that spawned more often: baby magic dragon (freq bonus 12) The monster species that spawned more often: dunging ironically mandrill (freq bonus 9) The monster species that spawned more often: dolgsman (freq bonus 16) The monster species that spawned more often: teskill vortex (freq bonus 8) The monster species that spawned more often: ocean naga hatchling (freq bonus 8) The monster species that spawned more often: weeping fishing rod (freq bonus 6) The monster species that spawned more often: warty mold (freq bonus 24) The monster species that spawned more often: Sebastian (freq bonus 4) The monster species that spawned more often: shortchanged flattener grazer farmhand savour (freq bonus 10) The monster species that spawned more often: ghetto patch (freq bonus 6) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 2) The monster trait that was more common: monsters that are strong (freq bonus 2) The monster species that never randomly spawned: aeration leapt The monster species that never randomly spawned: blob of preserved organs The monster species that never randomly spawned: demon sprite The monster species that never randomly spawned: toilet guy The monster species that never randomly spawned: Jueblex The monster species that never randomly spawned: undead camperstriker The monster species that never randomly spawned: pseudo mermaid The monster species that never randomly spawned: great black wyrm The monster species that never randomly spawned: bog creature The monster species that never randomly spawned: hard hitting dude The RNG hath decreed that this item was never generated: implant of dread (noxious) The RNG hath decreed that this item was never generated: dwarvish short sword (broad short sword) The RNG hath decreed that this item was never generated: fumbling (trippy) The RNG hath decreed that this item was never generated: poison (mum) The RNG hath decreed that this item was never generated: take selfie (pristine) The RNG hath decreed that this item was never generated: lapis lazuli (blue) The RNG hath decreed that this item was never generated: dehydrating stone (gray) The RNG hath decreed that this item was never generated: avalanche (twisting) The RNG hath decreed that this item was never generated: confusion (orange) The RNG hath decreed that this item was never generated: steel-capped sandal ((null)) The RNG hath decreed that this item was generated more often: greater mana restoration (DIT DEDIDET DAET, freq bonus 142) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 18) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 53) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 33) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 36) The RNG hath decreed that this item was generated more often: heavy grabbing gloves (digger gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 11) The RNG hath decreed that this item was generated more often: checkerboard stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 2) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 4) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: difficult shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 6) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 65) The RNG hath decreed that this item was always generated cursed: gain level (overpowered) The RNG hath decreed that this item was always generated cursed: novice hammer ((null)) The RNG hath decreed that this item was always generated cursed: implant of searing (omniscient) The RNG hath decreed that this item was always generated cursed: naylight cloak (hearing cloak) The RNG hath decreed that this item was always generated cursed: wakame ((null)) The RNG hath decreed that this item was always generated cursed: emerald dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: secret whip ((null)) The RNG hath decreed that this item was always generated cursed: large box of digestion (wooden box) The RNG hath decreed that this item was always generated cursed: cold (short) The RNG hath decreed that this item was always generated cursed: metabolic stone (gray) The RNG hath decreed that this trap was always invisible: negative trap The RNG hath decreed that this trap was generated more often: knowledge trap (freq bonus 33) Trap randomization happened for 1 in 979 traps Next attribute increase check would have come at turn 2337 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having flying (0) You were prevented from having psi resistance (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (521) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (orange robe) * leather gloves (grey-shaded gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (echo helmet) * sedge hat (masked helmet) * skullcap (bluy helmet) * flack helmet (round helmet) * crystal helm stone (gemmed helmet) * mining helm (poor helmet) * field helm (crazy helmet) * helm of safeguard (water-pipe helmet) * war hat (long-hair helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (tar gloves) * gauntlets of plugsuit (yellow gloves) * commander gloves (runic gloves) * field gloves (poor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (profiled boots) * field boots (winter stilettos) * boots of safeguard (camouflage patterned boots) Scrolls scroll of healing (NASHI UL TRAS LUCHSHE CHEM DEVOCHKI IZ ANGLII) scroll of mana (MUCH ORC VERI SMART) scroll of phase door (EUTOW) scroll of standard id (SERO GRIUS) scroll of cure (DEMOGORGONHACK IS A GREAT NETHACK VARIANT) * scroll of extra healing (SHOW THE FUCKING STATUS ALREADY) * scroll of greater mana restoration (OM GITATHNAGS APSOPS O EL T) Tools red lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.