Leeroy, chaotic male albae Jedi -------- |......| |......| |......| |@d....| -------- [Leeroy the Youngling] St16 Dx7 Co9 In10 Wi9 Ch5 JedAlbMalCha Dlvl:1 $0 HP30(30) Pw16(16) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) There is a wall in the way! You don't have anything to eat. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: peacevision You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 104 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 103 Monsters only dropped their musable items with 64% chance Scroll drop chance was reduced to 89% Amulet drop chance was reduced to 79% Implant drop chance was reduced to 89% Armor drop chance was reduced to 65% Food drop chance was reduced to 81% Monster death drops spawned with only 91% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: form V (Djem So) The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: trident (turn 7) The following skill became untrainable if you tried to train it too early: body armor (turn 1296) The following skill became untrainable after a while: healing spells (turn 29545) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 34795) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 63124 Monster spawn increase reached its maximum at turn 144571 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 2025824 The monster class that cannot be genocided was orc The monster class that was spawned more often: golem (freq bonus 6) The monster species that spawned more often: animated stiletto sandal (freq bonus 8) The monster species that spawned more often: novice archer (freq bonus 48) The monster species that spawned more often: werevortex (freq bonus 30) The monster species that spawned more often: evasive enclave soldier (freq bonus 54) The monster species that spawned more often: Racemicron, Prince of Acid and Melting (freq bonus 16) The monster species that spawned more often: frost charger (freq bonus 27) The monster species that spawned more often: fossate crosspatch (freq bonus 20) The monster species that spawned more often: bargest (freq bonus 48) The monster species that spawned more often: kagero cuttie (freq bonus 24) The monster species that spawned more often: evil kneevil (freq bonus 16) The monster species that spawned more often: music vortex (freq bonus 8) The monster species that spawned more often: ekatoson (freq bonus 27) The monster species that spawned more often: snoopiest scrutinized mesomorphic (freq bonus 16) The monster species that spawned more often: skeleton ettin (freq bonus 10) The monster species that spawned more often: lightning vortex (freq bonus 40) The monster species that spawned more often: irresistible stalk (freq bonus 9) The monster species that spawned more often: bright cyan missingno (freq bonus 8) The monster species that spawned more often: shortcross girl (freq bonus 10) The monster species that spawned more often: shardstorm (freq bonus 126) The monster species that spawned more often: arrow turret (freq bonus 8) The monster trait that was more common: monsters that want quest artifacts (freq bonus 4) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 3) The monster trait that was more common: monsters that laugh (freq bonus 14) The monster trait that was more common: silent monsters (freq bonus 4) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 4) The monster trait that was more common: monsters that have humanoid speech (freq bonus 2) The monster species that never randomly spawned: bleed inundate The monster species that never randomly spawned: gangster The monster species that never randomly spawned: child spirit The monster species that never randomly spawned: shining crasher The monster species that never randomly spawned: lenin interwoven The monster species that never randomly spawned: porter rock piercer The monster species that never randomly spawned: psychic mushroom The monster species that never randomly spawned: plague bearer The monster species that never randomly spawned: agent black spore The monster species that never randomly spawned: undead gladiator The RNG hath decreed that this item was never generated: message filter helmet (netradiation helmet) The RNG hath decreed that this item was never generated: food detection (YUM YUM) The RNG hath decreed that this item was never generated: displacer beast hide ((null)) The RNG hath decreed that this item was never generated: arcane rapier ((null)) The RNG hath decreed that this item was never generated: stethoscope ((null)) The RNG hath decreed that this item was never generated: boots of fainting (cast iron boots) The RNG hath decreed that this item was never generated: halberd (angled poleaxe) The RNG hath decreed that this item was never generated: silver dragon scales ((null)) The RNG hath decreed that this item was never generated: pike ((null)) The RNG hath decreed that this item was never generated: orthoclase (yellow) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 6) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 2) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 50) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 35) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 14) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 10) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 7) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 77) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of valhalla (carmine, freq bonus 66) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 12) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 86) The RNG hath decreed that this item was always generated cursed: chemistry (brand-new) The RNG hath decreed that this item was always generated cursed: evil patch stone (gray) The RNG hath decreed that this item was always generated cursed: mare trident ((null)) The RNG hath decreed that this item was always generated cursed: sterilize (sexual) The RNG hath decreed that this item was always generated cursed: robe of magic resistance (yellow robe) The RNG hath decreed that this item was always generated cursed: droven plate mail (crested black plate) The RNG hath decreed that this item was always generated cursed: cloak of conflict (politician cloak) The RNG hath decreed that this item was always generated cursed: implant of hope (quixotic) The RNG hath decreed that this item was always generated cursed: failed training (finger-jamming) The RNG hath decreed that this item was always generated cursed: cardboard fan ((null)) The RNG hath decreed that this trap was always invisible: nastiness trap The RNG hath decreed that this trap was generated more often: elena trap (freq bonus 33) Trap randomization happened for 1 in 298 traps Next attribute increase check would have come at turn 166 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having keen memory (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (195) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (blue robe) * leather gloves (slit gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (padded helmet) * sedge hat (deformed helmet) * skullcap (orange visored helmet) * flack helmet (knowledgeable helmet) * crystal helm (silk helmet) * mining helm (plumed helmet) * field helm (crested helmet) * helm of safeguard (radiant helmet) * war hat (aluminium helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (vampiric gloves) * gauntlets of plugsuit (shitty gloves) * commander gloves (padded gloves) * field gloves (princess gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (battle boots) * field boots (winter stilettos) * boots of safeguard (persian boots) Scrolls scroll of healing (JUNETHACK SHOULD RUN FOR 2 MONTHS RATHER THAN ONE) scroll of mana (KARSUS) scroll of phase door (CLUSTERBOMBROCK GIGABOMBROCK RAGNAROCK) scroll of standard id (YOU CANNOT INSTALL NETHACK FOURK ON WINDOWS XP) scroll of cure (CURASED COFFIN IS NOT A MISSPELLING) * scroll of extra healing (RECOPIED CONGREGATION) * scroll of greater mana restoration (OH MY GOD EVERYTHING IS WRITTEN IN ALL CAPS) Tools red lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.