Leeroy, lawful male albae Jedi --------------- |.............| ....d.........| |.$.@.........| ..............| --+------------ [Leeroy the Youngling] St15 Dx6 Co14 In10 Wi12 Ch13 JedAlbMalLaw Dlvl:1 $0 HP29(29) Pw15(15) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Armor a - an uncursed +1 robe (being worn) {16} b - an uncursed +0 pair of leather gloves (being worn) {4} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} Tools c - an uncursed +1 white double lightsaber (1369) (weapon in hands) {24} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: keen memory Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 104 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 71% chance Monsters only dropped their equipment with 52% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 12% Ring drop chance was reduced to 61% Amulet drop chance was reduced to 38% Implant drop chance was reduced to 86% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 65% of the time only The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: form IV (Ataru) (turn 5) The following skill became untrainable if you tried to train it too early: knife (turn 962) The following skill became untrainable after a while: matter spells (turn 21961) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 105241) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 97066 Monster spawn increase reached its maximum at turn 193615 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 334016 The monster class that cannot be genocided was wraith The monster class that was spawned more often: rodent (freq bonus 24) The monster species that spawned more often: threshold fungus (freq bonus 78) The monster species that spawned more often: eel sausage (freq bonus 50) The monster species that spawned more often: Windows Vista (freq bonus 104) The monster species that spawned more often: null colony (freq bonus 54) The monster species that spawned more often: Marleen's sneaker (freq bonus 100) The monster species that spawned more often: accelerator distemper edward (freq bonus 50) The monster species that spawned more often: sharkskin outreached (freq bonus 108) The monster species that spawned more often: quantum spore (freq bonus 56) The monster species that spawned more often: unworked groggiest (freq bonus 54) The monster species that spawned more often: werekillerbee (freq bonus 54) The monster species that spawned more often: breezier buffeted (freq bonus 26) The monster species that spawned more often: shaped patch (freq bonus 300) The monster species that spawned more often: wind warp patch (freq bonus 93) The monster species that spawned more often: prereproductive flange (freq bonus 25) The monster species that spawned more often: adult red dragon (freq bonus 162) The monster species that spawned more often: legionnaire (freq bonus 26) The monster species that spawned more often: annoying desert enemy (freq bonus 104) The monster species that spawned more often: slow mold (freq bonus 112) The monster species that spawned more often: rust water vortex (freq bonus 52) The monster species that spawned more often: quickling lord (freq bonus 27) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 4) The monster species that never randomly spawned: devilfish The monster species that never randomly spawned: contamination spore The monster species that never randomly spawned: fake colony The monster species that never randomly spawned: chelated inbreathing The monster species that never randomly spawned: vampire bat The monster species that never randomly spawned: giant shimmering ant The monster species that never randomly spawned: cursed mushroom The monster species that never randomly spawned: Ksenia's stiletto boot The monster species that never randomly spawned: old regiment teacher The monster species that never randomly spawned: green prostitute The RNG hath decreed that this item was never generated: battle staff ((null)) The RNG hath decreed that this item was never generated: silver bullet ((null)) The RNG hath decreed that this item was never generated: red spell heels (lolita boots) The RNG hath decreed that this item was never generated: orcish cloak (coarse mantelet) The RNG hath decreed that this item was never generated: quite heavy iron ball ((null)) The RNG hath decreed that this item was never generated: item-teleporting stone (gray) The RNG hath decreed that this item was never generated: form shifting (constant) The RNG hath decreed that this item was never generated: skeleton key (key) The RNG hath decreed that this item was never generated: damage meter stone (gray) The RNG hath decreed that this item was never generated: fuckup melee gauntlets (slaying gloves) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 46) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 16) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 12) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 12) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 20) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of terror (sanguinary, freq bonus 11) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 9) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of redemption (shrewd, freq bonus 51) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 49) The RNG hath decreed that this item was always generated cursed: implant of love (unearthly) The RNG hath decreed that this item was always generated cursed: implant of vita (fungal) The RNG hath decreed that this item was always generated cursed: rock ((null)) The RNG hath decreed that this item was always generated cursed: implant of vita (fungal) The RNG hath decreed that this item was always generated cursed: magic mapping (dusty) The RNG hath decreed that this item was always generated cursed: IC (many-wired thing) The RNG hath decreed that this item was always generated cursed: chloroform (impregnated) The RNG hath decreed that this item was always generated cursed: fire helmet (red helmet) The RNG hath decreed that this item was always generated cursed: captcha stone (gray) The RNG hath decreed that this item was always generated cursed: implant of tsunami (perpetual) The RNG hath decreed that this trap was always invisible: blade trap The RNG hath decreed that this trap was generated more often: spreading trap (freq bonus 3) Trap randomization happened for 1 in 626 traps Next attribute increase check would have come at turn 391 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having detect monsters (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (92) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (purple robe) * leather gloves (camouflage patterned gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (mechanical helmet) * sedge hat (resounding helmet) * skullcap (crazy helmet) * flack helmet (wide conical hat) * crystal helm (spinning helmet) * mining helm (wide metal helm) * field helm (padded helmet) * helm of safeguard (echo helmet) * war hat (scuba helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (occultism gloves) * gauntlets of plugsuit (fighting gloves) * commander gloves (polnish gloves) * field gloves (racer gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hot boots) * field boots (combat boots) * boots of safeguard (platform boots) Scrolls scroll of healing (PROTECTION FAULT AT ADDRESS 000D 001D) scroll of mana (SPORKHACK ASCENSION) scroll of phase door (M7M6YU) scroll of standard id (RITSCHRATSCHRITSCHRATSCH) scroll of cure (NOW YOU SEE IT) * scroll of extra healing (HOPEFULLY THE INVENTOR OF STICKY KEYS WILL DIE PAINFULLY) * scroll of greater mana restoration (DIT DEDIDET DAET) Tools white double lightsaber (double lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.