Leeroy, neutral male yokuda Zookeeper ------- ..@}|.- |.z...| ------- [Leeroy the Dog Feeder] St13 Dx8 Co11 In10 Wi8 Ch12 ZooYokMalNeu Dlvl:1 $5 HP24(24) Pw10(10) AC10 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a neutral male yokuda Zookeeper. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: flying You could not have this property intrinsically: clairvoyance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 22 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 146 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 82% Wand drop chance was reduced to 88% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 98% Armor drop chance was reduced to 95% Food drop chance was reduced to 96% The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: chaos spells (turn 9) The following skill became untrainable if you tried to train it too early: whip (turn 4945) The following skill became untrainable after a while: enchantment spells (turn 70053) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 26910) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 29411 Monster spawn increase reached its maximum at turn 152471 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 477840 The monster class that cannot be genocided was troll The monster class that was spawned more often: trapper or lurker above (freq bonus 4) The monster species that spawned more often: ferrous stalk (freq bonus 48) The monster species that spawned more often: shitty warp fungus (freq bonus 21) The monster species that spawned more often: Happosai (freq bonus 18) The monster species that spawned more often: mazier reviver (freq bonus 12) The monster species that spawned more often: nonalignment medially (freq bonus 51) The monster species that spawned more often: crimson warp fungus (freq bonus 84) The monster species that spawned more often: pornography plumier (freq bonus 24) The monster species that spawned more often: vag (freq bonus 9) The monster species that spawned more often: inertia warp patch (freq bonus 30) The monster species that spawned more often: husky (freq bonus 10) The monster species that spawned more often: Rough Teresa's gentle-soft sneaker (freq bonus 12) The monster species that spawned more often: Ronja (freq bonus 18) The monster species that spawned more often: judgment initiating (freq bonus 24) The monster species that spawned more often: petty kop kaptain (freq bonus 14) The monster species that spawned more often: hole mold (freq bonus 12) The monster species that spawned more often: plaguebearer of Nurgle (freq bonus 16) The monster species that spawned more often: force fire giant (freq bonus 24) The monster species that spawned more often: journalism thousandth dissimulating (freq bonus 28) The monster species that spawned more often: reaccredited recalled duplicity yep (freq bonus 24) The monster species that spawned more often: doppelganger (freq bonus 18) The monster trait that was more common: monsters that have no hands (freq bonus 3) The monster trait that was more common: monsters that are neuter (freq bonus 12) The monster trait that was more common: monsters whose attacks calm you (freq bonus 4) The monster trait that was more common: monsters that have breath attacks (freq bonus 6) The monster trait that was more common: monsters that grunt (freq bonus 5) The monster species that never randomly spawned: thick beauty The monster species that never randomly spawned: seducingly skilful millage amicability revisionist prig The monster species that never randomly spawned: tree mewlip The monster species that never randomly spawned: slimy spore The monster species that never randomly spawned: nhtng horror The monster species that never randomly spawned: eleven-headed hydra The monster species that never randomly spawned: scarlet patch The monster species that never randomly spawned: memory ant The monster species that never randomly spawned: marauder The monster species that never randomly spawned: caroling legation The RNG hath decreed that this item was never generated: magical shield ((null)) The RNG hath decreed that this item was never generated: magic flute (flute) The RNG hath decreed that this item was never generated: healing (LIFE RESTORATION) The RNG hath decreed that this item was never generated: volt rock (mistranslated) The RNG hath decreed that this item was never generated: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was never generated: cloak of lycanthropy (polyform cloak) The RNG hath decreed that this item was never generated: heavy grabbing gloves (digger gloves) The RNG hath decreed that this item was never generated: diamond smasher ((null)) The RNG hath decreed that this item was never generated: bath towel ((null)) The RNG hath decreed that this item was never generated: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 22) The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 6) The RNG hath decreed that this item was generated more often: enthronization (XUS MODA, freq bonus 11) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 196) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of credit (consecrated, freq bonus 8) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 11) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 141) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 7) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 2) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: no effect (fallen, freq bonus 4) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 11) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 28) The RNG hath decreed that this item was always generated cursed: amulet of explosion (nuclear) The RNG hath decreed that this item was always generated cursed: implant of elusion (dense) The RNG hath decreed that this item was always generated cursed: leather shoes ((null)) The RNG hath decreed that this item was always generated cursed: make invisible (marble) The RNG hath decreed that this item was always generated cursed: silver slingstone (gray) The RNG hath decreed that this item was always generated cursed: fire (natural) The RNG hath decreed that this item was always generated cursed: dilithium crystal (white) The RNG hath decreed that this item was always generated cursed: objection (cinnabar) The RNG hath decreed that this item was always generated cursed: helm of starvation (guzzle helmet) The RNG hath decreed that this item was always generated cursed: bag of tricks (bag) The RNG hath decreed that this trap was always invisible: monsterfingers trap The RNG hath decreed that this trap was generated more often: fart trap (freq bonus 2) Trap randomization happened for 1 in 501 traps Next attribute increase check would have come at turn 739 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having infravision (0) You were prevented from having flying (0) You were warned You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Balder, Edda and Hagen Your deity was Edda The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (182) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of taming (UVAQVLN JNN QNJYNQ NNA QNZVVE YNUNLA) scroll of healing (MENEBACHYCH BADEDOPHO BAINCHOOOCH) scroll of mana (LORSKEL HOLDS 1ST RANK ON THE V171 HIGHSCORE TABLE) scroll of phase door (CURSED GOLD DETECTION) scroll of standard id (DAD AND BABY ATTACKING) scroll of cure (ATTACKED SMAE TYPE BY STRANGED WAVE) * scroll of extra healing (FASTINTERRUPTREQUESTHACK) * scroll of greater mana restoration (SPHEDEMOUR BIRBIA ECHI EROPHTHI ATARMETRA CHELOOPS) Tools leather leash (leash) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zookeeper... Youescaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.