Leeroy, chaotic male albae Jedi ------- -- --------- |#.$..d| |............ ......@| .. |. #... | -- ---- [Leeroy the Youngling] St18 Dx8 Co9 In12 Wi9 Ch7 JedAlbMalCha Dlvl:1 $0 HP31(31) Pw17(17) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. red double lightsaber (1348) named Devil Warder - This is a tool. Color: cyan. Material: platinum. Appearance: double lightsaber. Most tools can be applied for an effect; some are also useful when wielded. A two-handed lightsaber that can be set to double mode in order to do even more damage. It needs to be turned on in order to work, and while activated it is also useful for engraving. It's especially effective against large monsters. This is not a real artifact, and therefore it doesn't actually do anything special. Your red double lightsaber (1348) named Devil Warder isn't one-handed. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: poison resistance You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 188 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 8 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 189 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 83% chance Scroll drop chance was reduced to 67% Musable item generation frequency had a negative bias of 48% Wand drop chance was reduced to 83% Potion drop chance was reduced to 67% Weapon drop chance was reduced to 89% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 72% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: form I (Shii-Cho) The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: missile weapons (turn 30) The following skill became untrainable if you tried to train it too early: form II (Makashi) (turn 2077) The following skill became untrainable after a while: spirituality (turn 13475) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 12168) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 54765 Monster spawn increase reached its maximum at turn 146975 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3405474 The monster class that cannot be genocided was centaur The monster class that was spawned more often: piece of food (freq bonus 18) The monster species that spawned more often: moldy spore (freq bonus 40) The monster species that spawned more often: butterfly (freq bonus 120) The monster species that spawned more often: nexus metroid (freq bonus 40) The monster species that spawned more often: porter swarm xan (freq bonus 126) The monster species that spawned more often: Alice (freq bonus 38) The monster species that spawned more often: loud stalk (freq bonus 40) The monster species that spawned more often: sternly flatwise (freq bonus 66) The monster species that spawned more often: phantom beast (freq bonus 57) The monster species that spawned more often: thorn tree (freq bonus 19) The monster species that spawned more often: porter army ant (freq bonus 48) The monster species that spawned more often: ventilated stingray catechized (freq bonus 144) The monster species that spawned more often: clay force patch (freq bonus 57) The monster species that spawned more often: borer beetle (freq bonus 21) The monster species that spawned more often: prefabricate optimal (freq bonus 228) The monster species that spawned more often: glued grossing ecotype (freq bonus 396) The monster species that spawned more often: egalitarianism receipting (freq bonus 57) The monster species that spawned more often: undead naga hatchling (freq bonus 44) The monster species that spawned more often: griffon (freq bonus 84) The monster species that spawned more often: slime granny (freq bonus 42) The monster species that spawned more often: Ravenous Bugblatter Beast Of Traal (freq bonus 40) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 1) The monster trait that was more common: monsters that cuss (freq bonus 3) The monster trait that was more common: monsters that spawn in small groups (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 3) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 4) The monster trait that was more common: monsters that are mindless (freq bonus 3) The monster species that never randomly spawned: crush spirit The monster species that never randomly spawned: myrmidon lochagos The monster species that never randomly spawned: dream eye The monster species that never randomly spawned: blockish graecizing The monster species that never randomly spawned: cumbrously intimidatory The monster species that never randomly spawned: sandstone man The monster species that never randomly spawned: giant toad The monster species that never randomly spawned: gaboonese The monster species that never randomly spawned: pile of flying coins The monster species that never randomly spawned: blubbering idiot The monster class that always generated with extra speed: cockatrice The RNG hath decreed that this item was never generated: implant of quota (assamic) The RNG hath decreed that this item was never generated: fear (rusty) The RNG hath decreed that this item was never generated: cloak of full nutrition (etheric cloak) The RNG hath decreed that this item was never generated: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this item was never generated: implant of sweetness (acrobatic) The RNG hath decreed that this item was never generated: white double lightsaber (double lightsaber) The RNG hath decreed that this item was never generated: rocket launcher ((null)) The RNG hath decreed that this item was never generated: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was never generated: droven dagger (obsidian dagger) The RNG hath decreed that this item was never generated: pointed helmet (narrow helmet) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 18) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 112) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 27) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 11) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 7) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 4) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 15) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 10) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 2) The RNG hath decreed that this item was generated more often: hoe sable ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 82) The RNG hath decreed that this item was always generated cursed: dark elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: secret whip ((null)) The RNG hath decreed that this item was always generated cursed: cyanide (vermillion) The RNG hath decreed that this item was always generated cursed: helm of brilliance (etched helmet) The RNG hath decreed that this item was always generated cursed: secret door detection (balsa) The RNG hath decreed that this item was always generated cursed: epidote (green) The RNG hath decreed that this item was always generated cursed: porter (peppermint) The RNG hath decreed that this item was always generated cursed: cloak of prescience (enduring cloak) The RNG hath decreed that this item was always generated cursed: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was always generated cursed: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this trap was always invisible: fucked info trap The RNG hath decreed that this trap was generated more often: fart trap (freq bonus 4) Trap randomization happened for 1 in 539 traps Next attribute increase check would have come at turn 384 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from having dimmopathy (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (326) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (cyan robe) * leather gloves (light gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (translucent helmet) * sedge hat (radio helmet) * skullcap (chain-aventailed helmet) * flack helmet (cone-shaped helmet) * crystal helm stone (gemmed helmet) * mining helm (strip bandana) * field helm (echo helmet) * helm of safeguard (horned helmet) * war hat (meteoric helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (uncanny gloves) * gauntlets of plugsuit (steel gloves) * commander gloves (comfortable gloves) * field gloves (vampiric gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (riding boots) * field boots (rainbow boots) * boots of safeguard (nature boots) Scrolls scroll of healing (FIX THE FATAL BUG BY REPLACING IT WITH A DIFFERENT FATAL BUG) scroll of mana (SLASHTHEM IS THE HARDLY EXTENDED BUT MUCH REMOVED MOD) scroll of phase door (SHOW THE FUCKING STATUS ALREADY) scroll of standard id (THE BALL ROLLS ROLLS ROLLS AROUND THE CORNER AND TILTS OVER) scroll of cure (TWO PHYSICISTS AND TWO MATHEMATICIANS DRIVE WITH THE COURSE) * scroll of extra healing (ABABILA) * scroll of greater mana restoration (AMGEMS SLAK) Tools red double lightsaber (double lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.