Leeroy, chaotic male albae Jedi ------ |$...| |..... |....| |@d..+ ------ [Leeroy the Youngling] St10 Dx5 Co7 In11 Wi8 Ch6 JedAlbMalCha Dlvl:1 $5 HP29(29) Pw16(16) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: polymorph control You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 238 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 19 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 106 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 77% Amulet drop chance was reduced to 75% Armor drop chance was reduced to 74% Tool drop chance was reduced to 77% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 59% of the time only Monster death drops spawned with only 84% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: enchantment spells (turn 23) The following skill became untrainable if you tried to train it too early: body spells (turn 72) The following skill became untrainable after a while: trident (turn 62498) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 8710) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45895 Monster spawn increase reached its maximum at turn 216884 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 586709 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: light (freq bonus 2) The monster species that spawned more often: coruscating potboiled (freq bonus 30) The monster species that spawned more often: frank stone (freq bonus 6) The monster species that spawned more often: Enki (freq bonus 10) The monster species that spawned more often: midi sphere (freq bonus 5) The monster species that spawned more often: squiggle tubularly (freq bonus 9) The monster species that spawned more often: dwarf thief (freq bonus 8) The monster species that spawned more often: totalism associating (freq bonus 8) The monster species that spawned more often: pedestrianism response (freq bonus 8) The monster species that spawned more often: falling turret (freq bonus 16) The monster species that spawned more often: mangy-looking leper (freq bonus 8) The monster species that spawned more often: black soul (freq bonus 12) The monster species that spawned more often: clear snake (freq bonus 6) The monster species that spawned more often: agate force fungus (freq bonus 12) The monster species that spawned more often: shantak (freq bonus 24) The monster species that spawned more often: Glaaki (freq bonus 6) The monster species that spawned more often: grizzly bear (freq bonus 16) The monster species that spawned more often: cloaker (freq bonus 4) The monster species that spawned more often: giant polar bear (freq bonus 24) The monster species that spawned more often: skull druj (freq bonus 7) The monster species that spawned more often: parental coddle (freq bonus 4) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 6) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 12) The monster trait that was more common: monsters that have a proper name (freq bonus 2) The monster trait that was more common: monsters that count as undead (freq bonus 1) The monster trait that was more common: monsters that make boss taunts (freq bonus 8) The monster trait that was more common: monsters that neigh (freq bonus 2) The monster trait that was more common: monsters that hiss (freq bonus 2) The monster trait that was more common: monsters that cannot pick up items (freq bonus 4) The monster species that never randomly spawned: clicking warp patch The monster species that never randomly spawned: symmetric meniscectomy The monster species that never randomly spawned: sprout angel The monster species that never randomly spawned: package rat The monster species that never randomly spawned: repeller gosling The monster species that never randomly spawned: groan retribution signatory The monster species that never randomly spawned: Mister Ancient Regime The monster species that never randomly spawned: serious rat The monster species that never randomly spawned: Inge's combat boot The monster species that never randomly spawned: mermen trick desisting housesit The RNG hath decreed that this item was never generated: polymorph (ivory) The RNG hath decreed that this item was never generated: corpse ((null)) The RNG hath decreed that this item was never generated: golden dragon scales ((null)) The RNG hath decreed that this item was never generated: expensive camera ((null)) The RNG hath decreed that this item was never generated: bag of holding (bag) The RNG hath decreed that this item was never generated: healing (LIFE RESTORATION) The RNG hath decreed that this item was never generated: cure monster (adorable) The RNG hath decreed that this item was never generated: bunny cake ((null)) The RNG hath decreed that this item was never generated: rubber hose ((null)) The RNG hath decreed that this item was never generated: stun self (trembling) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 16) The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 94) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 2) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 19) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 20) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 10) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 6) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 39) The RNG hath decreed that this item was generated more often: bulletproof chainwhip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 6) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 6) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 2) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 11) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 3) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 41) The RNG hath decreed that this item was always generated cursed: course lance ((null)) The RNG hath decreed that this item was always generated cursed: entrapping (blasted) The RNG hath decreed that this item was always generated cursed: magic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: more helmet (less helmet) The RNG hath decreed that this item was always generated cursed: turquoise (green) The RNG hath decreed that this item was always generated cursed: low stats (cheap) The RNG hath decreed that this item was always generated cursed: chainsword ((null)) The RNG hath decreed that this item was always generated cursed: implant of thawing (ambergris) The RNG hath decreed that this item was always generated cursed: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was always generated cursed: secret key ((null)) The RNG hath decreed that this trap was always invisible: Only %a%s can go there! The RNG hath decreed that this trap was generated more often: anastasia trap (freq bonus 1) Trap randomization happened for 1 in 658 traps Next attribute increase check would have come at turn 1818 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having polymorph control (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (397) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (blue robe) * leather gloves (viva gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (orange visored helmet) * sedge hat (complete helmet) * skullcap (filtered helmet) * flack helmet (visored helmet) * crystal helm (celtic helmet) * mining helm (mechanical helmet) * field helm (frequent helmet) * helm of safeguard (brick helmet) * war hat (padded helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (orange gloves) * gauntlets of plugsuit (sensor gloves) * commander gloves (poor gloves) * field gloves (padded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (winter boots) * field boots (erotic boots) * boots of safeguard (red sneakers) Scrolls scroll of healing (01DOTE) scroll of mana (SEX OCYMISOX) scroll of phase door (DOORNING DAY) scroll of standard id (THANNOUITA KERTOMENOU PAKERBAO KRAMMASIRAT) scroll of cure (SENIL LELLARAP) * scroll of extra healing (HZLRC KSTSBD MPFNG) * scroll of greater mana restoration (PENDERFYNIAD ANGHYWIR) Tools yellow lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.