Leeroy, lawful male albae Jedi --.--- |....| |.@..| |d...| |....| |....| ------ [Leeroy the Youngling] St13 Dx8 Co12 In13 Wi12 Ch9 JedAlbMalLaw Dlvl:1 $0 HP30(30) Pw17(17) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: flying You could not have this property intrinsically: corrosivity Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 117 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 10% Ring drop chance was reduced to 92% Potion drop chance was reduced to 53% Armor drop chance was reduced to 92% Tool drop chance was reduced to 84% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 75% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: chaos spells (turn 5) The following skill became untrainable if you tried to train it too early: polymorphing (turn 84) The following skill became untrainable after a while: attack spells (turn 42476) The following skill couldn't be trained before a certain turn number is reached: sling (turn 26334) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 23369 Monster spawn increase reached its maximum at turn 384569 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 7000822 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: jelly (freq bonus 1) The monster species that spawned more often: dancing blade (freq bonus 6) The monster species that spawned more often: telecasted poignantly (freq bonus 6) The monster species that spawned more often: fata morgana (freq bonus 18) The monster species that spawned more often: incinerator (freq bonus 12) The monster species that spawned more often: mushroom bird (freq bonus 6) The monster species that spawned more often: horse-deer (freq bonus 18) The monster species that spawned more often: incarnating halve fulfillment (freq bonus 15) The monster species that spawned more often: microscope massage acidly stripteasing wrath (freq bonus 48) The monster species that spawned more often: ferule questioned (freq bonus 18) The monster species that spawned more often: eraser swarmer (freq bonus 36) The monster species that spawned more often: Leviathan (freq bonus 6) The monster species that spawned more often: bramble force fungus (freq bonus 3) The monster species that spawned more often: evil warrior (freq bonus 9) The monster species that spawned more often: siena force fungus (freq bonus 12) The monster species that spawned more often: papier-mache cow (freq bonus 12) The monster species that spawned more often: deleterious bug (freq bonus 20) The monster species that spawned more often: chemical warp fungus (freq bonus 6) The monster species that spawned more often: occupation individually staffed rotator riposting (freq bonus 12) The monster species that spawned more often: crystal warp patch (freq bonus 3) The monster species that spawned more often: carboy vising sardine (freq bonus 18) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 1) The monster species that never randomly spawned: deadly ant The monster species that never randomly spawned: snarling reimburse parapsychologist The monster species that never randomly spawned: undead erdrick The monster species that never randomly spawned: Zaphkiel The monster species that never randomly spawned: dextro downlinking fumble The monster species that never randomly spawned: werejelly The monster species that never randomly spawned: ghostly sentai The monster species that never randomly spawned: mithril ripper The monster species that never randomly spawned: ultra white rat The monster species that never randomly spawned: lethe spore The RNG hath decreed that this item was never generated: hide ((null)) The RNG hath decreed that this item was never generated: antenna ((null)) The RNG hath decreed that this item was never generated: robe of weakness (green robe) The RNG hath decreed that this item was never generated: disintegration (stable) The RNG hath decreed that this item was never generated: yellow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: gauntlets of bad casting (uncanny gloves) The RNG hath decreed that this item was never generated: great houchou ((null)) The RNG hath decreed that this item was never generated: credit card ((null)) The RNG hath decreed that this item was never generated: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was never generated: gray dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 81) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 13) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of waste (furious, freq bonus 11) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 7) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 30) The RNG hath decreed that this item was generated more often: infoless helmet (twisted visor helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 12) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 6) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 6) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 5) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 51) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 48) The RNG hath decreed that this item was always generated cursed: implant of stature (thin) The RNG hath decreed that this item was always generated cursed: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was always generated cursed: coffee (laurel) The RNG hath decreed that this item was always generated cursed: turn undead (copper) The RNG hath decreed that this item was always generated cursed: inviso stone (gray) The RNG hath decreed that this item was always generated cursed: poisonous cloak (dirty rag) The RNG hath decreed that this item was always generated cursed: implant of blitzen (trump) The RNG hath decreed that this item was always generated cursed: cypher helm (basin helmet) The RNG hath decreed that this item was always generated cursed: speedbug boots (profiled boots) The RNG hath decreed that this item was always generated cursed: pseudo teleporter cloak (foundry cloak) The RNG hath decreed that this trap was always invisible: arrow trap The RNG hath decreed that this trap was generated more often: rodney trap (freq bonus 1) Trap randomization happened for 1 in 248 traps Next attribute increase check would have come at turn 1014 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having flying (0) You were prevented from having wonderlegs (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (257) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (camo robe) * leather gloves (orange gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (crazy helmet) * sedge hat (mechanical helmet) * skullcap (secret helmet) * flack helmet (filtered helmet) * crystal helm (narrow helmet) * mining helm (poor helmet) * field helm (tasseled helmet) * helm of safeguard (rural helmet) * war hat (ruined helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (slaying gloves) * gauntlets of plugsuit (velvet gloves) * commander gloves (slit gloves) * field gloves (viva gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (spider boots) * field boots (roman sandals) * boots of safeguard (roller boots) Scrolls scroll of healing (HACKEM MUCHE) scroll of mana (PSERPHERCHO THNERBECH CHARCHERBER YEICH) scroll of phase door (DIHOM CORINA VAJ SUTLH QAQ MAH GHOB GHAH) scroll of standard id (NDNH WILL HAVE RADOBAN OR IOKOBAN INSTEAD OF SOKOBAN) scroll of cure (HM MINUS 1R) * scroll of extra healing (YELL AT SKY PREVENT KEY FOR 5) * scroll of greater mana restoration (DADDY WHAT DOES AGGRAVATE MONSTER MEAN) Tools white double lightsaber (double lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.