Leeroy, chaotic male albae Jedi ------+- +..d@..| |......| |......| -------- [Leeroy the Youngling] St16 Dx7 Co10 In4 Wi7 Ch6 JedAlbMalCha Dlvl:1 $0 HP32(32) Pw14(14) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. white lightsaber (1210) - This is a tool. Color: cyan. Material: platinum. Appearance: lightsaber. Most tools can be applied for an effect; some are also useful when wielded. This lightsaber does RNG-determined damage, but it needs to be turned on in order to work. An activated lightsaber is good for engraving. white lightsaber (1210) - This is a tool. Color: cyan. Material: platinum. Appearance: lightsaber. Most tools can be applied for an effect; some are also useful when wielded. This lightsaber does RNG-determined damage, but it needs to be turned on in order to work. An activated lightsaber is good for engraving. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: discount action You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 169 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 49 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 153 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 89% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 21% Implant drop chance was reduced to 85% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 79% Tool drop chance was reduced to 91% Food drop chance was reduced to 75% Concealing monsters were spawned underneath items 93% of the time only The following skill could not be trained at all: flail The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: elemental spells (turn 8) The following skill became untrainable if you tried to train it too early: general combat (turn 27145) The following skill became untrainable after a while: divination spells (turn 61996) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 14760) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34130 Monster spawn increase reached its maximum at turn 359052 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 4764624 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 3) The monster species that spawned more often: dark dwarven warrior (freq bonus 22) The monster species that spawned more often: Rodney's Sister (freq bonus 48) The monster species that spawned more often: humanlike dragon (freq bonus 20) The monster species that spawned more often: venom cat (freq bonus 14) The monster species that spawned more often: flying camo fish (freq bonus 40) The monster species that spawned more often: octarine patch (freq bonus 20) The monster species that spawned more often: paunch appositive (freq bonus 30) The monster species that spawned more often: petty heath (freq bonus 16) The monster species that spawned more often: powerful idiot (freq bonus 4) The monster species that spawned more often: excel putrescence symptomatic sprayer litter basalt (freq bonus 14) The monster species that spawned more often: mishapen golem (freq bonus 10) The monster species that spawned more often: blue lizard (freq bonus 24) The monster species that spawned more often: hobbit king (freq bonus 8) The monster species that spawned more often: russian thief (freq bonus 18) The monster species that spawned more often: antimagic mushroom (freq bonus 8) The monster species that spawned more often: ninja (freq bonus 10) The monster species that spawned more often: goblin grenadier (freq bonus 4) The monster species that spawned more often: desire (freq bonus 15) The monster species that spawned more often: cowpox mustier bola syria catbird (freq bonus 5) The monster species that spawned more often: nerf orb (freq bonus 30) The monster trait that was more common: monsters with a thick skin (freq bonus 1) The monster trait that was more common: monsters with sleep resistance (freq bonus 4) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 2) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 4) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 21) The monster species that never randomly spawned: frozen terror The monster species that never randomly spawned: jumping cattle The monster species that never randomly spawned: cyan beam The monster species that never randomly spawned: indifferent wraith The monster species that never randomly spawned: Mephistopheles The monster species that never randomly spawned: giant mayfly The monster species that never randomly spawned: colluded mushroom The monster species that never randomly spawned: alarm light The monster species that never randomly spawned: nasty chicken The monster species that never randomly spawned: eldritch growth The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was never generated: ice beam (chilly) The RNG hath decreed that this item was never generated: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was never generated: synthetic sandals (korean sandals) The RNG hath decreed that this item was never generated: healing (purple-red) The RNG hath decreed that this item was never generated: crossbow bolt ((null)) The RNG hath decreed that this item was never generated: amulet of waterwalking (rubber) The RNG hath decreed that this item was never generated: stealer stone (gray) The RNG hath decreed that this item was never generated: anti-disquiet cloak (grass cloak) The RNG hath decreed that this item was never generated: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 20) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 13) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 191) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 16) The RNG hath decreed that this item was generated more often: organoblade ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: hold air (deep blue, freq bonus 7) The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 33) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 2) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of contamination resistance (gradual, freq bonus 10) The RNG hath decreed that this item was generated more often: mage plate mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 4) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 9) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 4) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 95) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 91) The RNG hath decreed that this item was always generated cursed: wild blade ((null)) The RNG hath decreed that this item was always generated cursed: silver chakram (silver circular blade) The RNG hath decreed that this item was always generated cursed: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was always generated cursed: chloroform (blackthorn) The RNG hath decreed that this item was always generated cursed: bad effect (numbing) The RNG hath decreed that this item was always generated cursed: crystal ball (glass orb) The RNG hath decreed that this item was always generated cursed: gauntlets of swimming (black gloves) The RNG hath decreed that this item was always generated cursed: dropcurse stone (gray) The RNG hath decreed that this item was always generated cursed: touchstone (gray) The RNG hath decreed that this item was always generated cursed: lycanthropy (transforming) The RNG hath decreed that this trap was always invisible: gateway from hell The RNG hath decreed that this trap was generated more often: boss spawner (freq bonus 10) Trap randomization happened for 1 in 721 traps Next attribute increase check would have come at turn 308 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having jumping (0) You were prevented from having discount action (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (249) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (blue robe) * leather gloves (occultism gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wide conical hat) * sedge hat (twisted visor helmet) * skullcap (resounding helmet) * flack helmet (musical helmet) * crystal helm (scuba helmet) * mining helm (middle-earth helmet) * field helm (anachrononononaut helmet) * helm of safeguard (steel helmet) * war hat (wok-shaped helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (old gloves) * gauntlets of plugsuit (light gloves) * commander gloves (black gloves) * field gloves (transparent gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (irregular boots) * field boots (balanced boots) * boots of safeguard (heavy boots) Scrolls scroll of healing (FUCK THE NOTELEPORT RULES) scroll of mana (WAKE ME UP AND SIGH) scroll of phase door (THE CHARNAME FIELD IN FIQHACK IS LONGER THAN THE MAX PERMISSIBLE LENGTH) scroll of standard id (REQUIRE THE FLAME RISED POWER RAINBOW IN SKY) scroll of cure (CURSED TIN OF COCKATRICE MEAT) * scroll of extra healing (CAN I BECOME A BEEFSTEAK) * scroll of greater mana restoration (SALIQUAS) Tools white lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... You and the little dog escaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.