Leeroy, chaotic male albae Jedi ---------- |........| |d@......| |........| |.....{..| ---------- [Leeroy the Youngling] St11 Dx8 Co6 In7 Wi6 Ch5 JedAlbMalCha Dlvl:1 $0 HP30(30) Pw15(15) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. green lightsaber (1220) - This is a tool. Color: cyan. Material: plastic. Appearance: lightsaber. Most tools can be applied for an effect; some are also useful when wielded. This lightsaber does solid damage, but it needs to be turned on in order to work. An activated lightsaber is good for engraving. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: double attacks You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 186 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 82% chance Ring drop chance was reduced to 72% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 94% Tool drop chance was reduced to 91% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 36% of the time only The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: attack spells (turn 91) The following skill became untrainable if you tried to train it too early: boomerang (turn 114) The following skill became untrainable after a while: occult spells (turn 50923) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 22676) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50674 Monster spawn increase reached its maximum at turn 217684 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 983556 The monster class that cannot be genocided was xorn The monster class that was spawned more often: eye or sphere (freq bonus 2) The monster species that spawned more often: deep elf (freq bonus 30) The monster species that spawned more often: drone warp patch (freq bonus 6) The monster species that spawned more often: sst bulb (freq bonus 18) The monster species that spawned more often: frost salamander (freq bonus 28) The monster species that spawned more often: agate mold (freq bonus 4) The monster species that spawned more often: spotted mushroom patch (freq bonus 24) The monster species that spawned more often: cylon command centurion (freq bonus 12) The monster species that spawned more often: dark dwarven smith (freq bonus 18) The monster species that spawned more often: cartridge fletched barbarization (freq bonus 8) The monster species that spawned more often: dwarven mastah (freq bonus 4) The monster species that spawned more often: star drake (freq bonus 15) The monster species that spawned more often: roc (freq bonus 14) The monster species that spawned more often: Vargo, Tyrant of Fire (freq bonus 12) The monster species that spawned more often: mist troll (freq bonus 12) The monster species that spawned more often: advanced ufo part (freq bonus 10) The monster species that spawned more often: milking talisman portly (freq bonus 14) The monster species that spawned more often: kobold elemental (freq bonus 8) The monster species that spawned more often: doom knight (freq bonus 9) The monster species that spawned more often: unspoiled uncondensed (freq bonus 24) The monster species that spawned more often: crystal hound (freq bonus 10) The monster trait that was more common: monsters whose attacks dim you (freq bonus 2) The monster trait that was more common: monsters that count as werecreatures (freq bonus 2) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 1) The monster trait that was more common: monsters with seduction dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 2) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 1) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 1) The monster species that never randomly spawned: calker stoker endure The monster species that never randomly spawned: swamp naga hatchling The monster species that never randomly spawned: glam bitch The monster species that never randomly spawned: rust digger The monster species that never randomly spawned: gladiator The monster species that never randomly spawned: ribbon fish The monster species that never randomly spawned: snaga sapper The monster species that never randomly spawned: malformation redemanded The monster species that never randomly spawned: brown mold The monster species that never randomly spawned: cyan light The RNG hath decreed that this item was never generated: clairvoyance (luminescent) The RNG hath decreed that this item was never generated: boulder ((null)) The RNG hath decreed that this item was never generated: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was never generated: meatball ((null)) The RNG hath decreed that this item was never generated: regeneration (antique) The RNG hath decreed that this item was never generated: lenses ((null)) The RNG hath decreed that this item was never generated: chain mail ((null)) The RNG hath decreed that this item was never generated: pin bolt ((null)) The RNG hath decreed that this item was never generated: antiprayer stone (gray) The RNG hath decreed that this item was never generated: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 15) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 15) The RNG hath decreed that this item was generated more often: conflict (monospace, freq bonus 8) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 23) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 11) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 9) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: flogger ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 9) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 16) The RNG hath decreed that this item was always generated cursed: zipper boots (persian boots) The RNG hath decreed that this item was always generated cursed: sailor blouse ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was always generated cursed: basterd sword (huge sword) The RNG hath decreed that this item was always generated cursed: helm of teleportation (spinning helmet) The RNG hath decreed that this item was always generated cursed: cloak of awakening (frade mantle) The RNG hath decreed that this item was always generated cursed: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was always generated cursed: plasteel boots (white boots) The RNG hath decreed that this item was always generated cursed: violet lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: shield of light (shiny shield) The RNG hath decreed that this trap was always invisible: misfire trap The RNG hath decreed that this trap was generated more often: knowledge trap (freq bonus 7) Trap randomization happened for 1 in 384 traps Next attribute increase check would have come at turn 483 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having double attacks (0) You were prevented from having freezopathy (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (162) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (orange robe) * leather gloves (viva gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (fish bowl) * sedge hat (water-pipe helmet) * skullcap (metal disk) * flack helmet (hydra helmet) * crystal helm (visored helmet) * mining helm (echo helmet) * field helm (formula one helmet) * helm of safeguard (hacker helmet) * war hat (meso helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (black gloves) * gauntlets of plugsuit (shitty gloves) * commander gloves (digger gloves) * field gloves (slaying gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sexy heels) * field boots (beautiful heels) * boots of safeguard (street boots) Scrolls scroll of healing (FWQWGADZ) scroll of mana (SYMANTEC KILLS RANSOM ISDA) scroll of phase door (GO TEAM NASTYTRAP) scroll of standard id (HOW CONVENIENT) scroll of cure (SPORKHACK CHARACTERS ALWAYS DEAL SCRATCH DAMAGE) * scroll of extra healing (CUTE DRAG BODY REDUCIVES TO RISE SPEE) * scroll of greater mana restoration (RIEN NE VA PLUS) Tools green lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.