Leeroy, chaotic male albae Jedi ------ |..d@| |....| +....| ------ [Leeroy the Youngling] St15 Dx10 Co17 In7 Wi9 Ch7 JedAlbMalCha Dlvl:1 $0 HP31(31) Pw15(15) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: corrosivity You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 184 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 33 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 33 Spellbook identification only worked 2 times out of 36 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 71% chance Scroll drop chance was reduced to 81% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 10% Tool drop chance was reduced to 27% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 50% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: form VII (Juyo) The following skill became untrainable if you tried to train it too early: shuriken (turn 15) The following skill became untrainable if you tried to train it too early: body spells (turn 22) The following skill became untrainable after a while: lightsaber (turn 29815) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 29021) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 85266 Monster spawn increase reached its maximum at turn 132456 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 14674786 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: zombie (freq bonus 3) The monster species that spawned more often: iceblock jelly (freq bonus 5) The monster species that spawned more often: elven vampire (freq bonus 5) The monster species that spawned more often: contradictive discontinuity (freq bonus 12) The monster species that spawned more often: decayed mushroom (freq bonus 44) The monster species that spawned more often: blade of slaughter (freq bonus 5) The monster species that spawned more often: assessing slater (freq bonus 36) The monster species that spawned more often: shimmerfly (freq bonus 42) The monster species that spawned more often: terracotta soldier (freq bonus 66) The monster species that spawned more often: RNG Kaptain (freq bonus 15) The monster species that spawned more often: Baalphegor (freq bonus 20) The monster species that spawned more often: cackling spirit (freq bonus 5) The monster species that spawned more often: stylus adept (freq bonus 10) The monster species that spawned more often: corruptor (freq bonus 20) The monster species that spawned more often: aureolae newel (freq bonus 24) The monster species that spawned more often: ogre (freq bonus 16) The monster species that spawned more often: chiang-shi (freq bonus 5) The monster species that spawned more often: scorpion (freq bonus 48) The monster species that spawned more often: batman (freq bonus 8) The monster species that spawned more often: translucent mold (freq bonus 120) The monster species that spawned more often: eldrak (freq bonus 14) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 3) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 3) The monster trait that was more common: monsters that count as pokemon (freq bonus 1) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 1) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 2) The monster trait that was more common: monsters whose attacks blind you (freq bonus 4) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 8) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 3) The monster species that never randomly spawned: journalism thousandth dissimulating The monster species that never randomly spawned: Iris's silver pump The monster species that never randomly spawned: red jack The monster species that never randomly spawned: hurling gating The monster species that never randomly spawned: legged whale The monster species that never randomly spawned: shoggoth blob The monster species that never randomly spawned: little arsebirth The monster species that never randomly spawned: strict old woman The monster species that never randomly spawned: village idiot The monster species that never randomly spawned: nausea mushroom The monster class that always generated with extra speed: gnome The RNG hath decreed that this item was never generated: disthene (teal) The RNG hath decreed that this item was never generated: speedbug stone (gray) The RNG hath decreed that this item was never generated: oolong tea (wormwood) The RNG hath decreed that this item was never generated: ruby dragon scale mail ((null)) The RNG hath decreed that this item was never generated: implant of honor (boreal) The RNG hath decreed that this item was never generated: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was never generated: black spell stone (gray) The RNG hath decreed that this item was never generated: final explosion (venerable) The RNG hath decreed that this item was never generated: helm of storms (padded helmet) The RNG hath decreed that this item was never generated: unicorn horn ((null)) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of daring (felicitous, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of clumsiness (mnemonic, freq bonus 6) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 7) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 8) The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 23) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 18) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 57) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 9) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 5) The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 9) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 6) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bridge muzzle ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 94) The RNG hath decreed that this item was always generated cursed: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was always generated cursed: implant of waste (furious) The RNG hath decreed that this item was always generated cursed: quasimodular boots (femmy boots) The RNG hath decreed that this item was always generated cursed: robe of weakness (green robe) The RNG hath decreed that this item was always generated cursed: amulet of warp dimension (hazy) The RNG hath decreed that this item was always generated cursed: morganite (pink) The RNG hath decreed that this item was always generated cursed: gauntlets of panic (slit gloves) The RNG hath decreed that this item was always generated cursed: implant of tribute (athletic) The RNG hath decreed that this item was always generated cursed: psybeam (avada kedavra) The RNG hath decreed that this item was always generated cursed: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this trap was always invisible: bowel cramps trap The RNG hath decreed that this trap was generated more often: glyph of massive damage (freq bonus 1) Trap randomization happened for 1 in 398 traps Next attribute increase check would have come at turn 182 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from having corrosivity (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (53) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (brown robe) * leather gloves (slaying gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (less helmet) * sedge hat (poor helmet) * skullcap (weeping helmet) * flack helmet (kitchen hat) * crystal helm (meso helmet) * mining helm (padded helmet) * field helm (mechanical helmet) * helm of safeguard (translucent helmet) * war hat (greenery helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (black gloves) * gauntlets of plugsuit (viva gloves) * commander gloves (occultism gloves) * field gloves (brand-new gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (explosive boots) * field boots (plateau boots) * boots of safeguard (castlevania boots) Scrolls scroll of healing (AITOFCD TINGAED NCELCD NFUSFCD) scroll of mana (PERQUE SON ELS MESTRES) scroll of phase door (XIXAXA XOXAXA XUXAXA) scroll of standard id (HANDBOOKOFBREAD SMELLSINCUNABULUM CATALOGUEOFTHEASS) scroll of cure (FALLBACK PANICBUTTON GETOUTOFJAILCARD) * scroll of extra healing (CHYCHACHAMER MEROUTH CHMEMINOUTH THIONTHOUTH) * scroll of greater mana restoration (PENIS MASTURBATION) Tools red lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.