Leeroy, lawful male asgardish Assassin -- -----.8---- +......... ........| ......| ...@| -@- #,,,, [Leeroy the Dark Brotherhood Initiate] St11 Dx14 Co6 In7 Wi7 Ch4 AssAsgMalLaw Dlvl:1 $0 HP19(19) Pw7(7) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Assassin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +1 bow (weapon in hands) {12} b - 50 uncursed +2 arrows (in quiver) {1} c - 2 uncursed +1 daggers (alternate weapon; not wielded) {8} Armor d - an uncursed +1 leather armor (being worn) {60} e - an uncursed +0 leather cloak (being worn) {7} Comestibles f - 4 uncursed food rations {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Potions g - an uncursed potion of paralysis {0} h - an uncursed potion of sleeping {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: corrosivity You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 195 Potion identification only worked 3 times out of 8 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 19 Monsters only dropped their musable items with 68% chance Ring drop chance was reduced to 77% Wand drop chance was reduced to 97% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 70% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 54% of the time only The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: divination spells (turn 19) The following skill became untrainable if you tried to train it too early: axe (turn 75) The following skill became untrainable after a while: body armor (turn 51399) The following skill couldn't be trained before a certain turn number is reached: form VII (Vaapad) (turn 22984) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41381 Monster spawn increase reached its maximum at turn 162191 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1157520 The monster class that cannot be genocided was centaur The monster class that was spawned more often: ghost (freq bonus 4) The monster species that spawned more often: ankou (freq bonus 21) The monster species that spawned more often: religious homer (freq bonus 20) The monster species that spawned more often: virus (freq bonus 42) The monster species that spawned more often: big scroll trove (freq bonus 5) The monster species that spawned more often: filthy street urchin (freq bonus 8) The monster species that spawned more often: bombast pronouncement pluto contributory (freq bonus 24) The monster species that spawned more often: spoonful sinking (freq bonus 22) The monster species that spawned more often: fidelity trousseaux (freq bonus 14) The monster species that spawned more often: differently serbian (freq bonus 16) The monster species that spawned more often: cooling turret (freq bonus 21) The monster species that spawned more often: memory laser (freq bonus 36) The monster species that spawned more often: troglodyte beastlord (freq bonus 10) The monster species that spawned more often: Mother Hydra (freq bonus 14) The monster species that spawned more often: dnethack horror (freq bonus 28) The monster species that spawned more often: samurai mole (freq bonus 28) The monster species that spawned more often: baby glowing dragon (freq bonus 24) The monster species that spawned more often: Miss House Worker (freq bonus 24) The monster species that spawned more often: jellified boastingly ready (freq bonus 30) The monster species that spawned more often: slow stalk (freq bonus 24) The monster species that spawned more often: worm that walks (freq bonus 10) The monster trait that was more common: monsters that spawn in large groups (freq bonus 6) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 2) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 2) The monster trait that was more common: monsters of tiny size (freq bonus 4) The monster species that never randomly spawned: lizard man The monster species that never randomly spawned: Officer Alina The monster species that never randomly spawned: agent black warp patch The monster species that never randomly spawned: arch-lich The monster species that never randomly spawned: albino force patch The monster species that never randomly spawned: Robo-Ky The monster species that never randomly spawned: raving ogre The monster species that never randomly spawned: young adult gray dragon The monster species that never randomly spawned: steel ghost The monster species that never randomly spawned: nighest bouncily swung teetotalism recanter The monster class that always generated with extra speed: gnome The RNG hath decreed that this item was never generated: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was never generated: trap disarming (elysium) The RNG hath decreed that this item was never generated: discount action (cashed) The RNG hath decreed that this item was never generated: implant of love (unearthly) The RNG hath decreed that this item was never generated: fuckup melee gauntlets (slaying gloves) The RNG hath decreed that this item was never generated: sterilize (sexual) The RNG hath decreed that this item was never generated: implant of osmosis (stellar) The RNG hath decreed that this item was never generated: Hacker's Food ((null)) The RNG hath decreed that this item was never generated: know enchantment (sky blue) The RNG hath decreed that this item was never generated: elemental beam (wet) The RNG hath decreed that this item was generated more often: implant of maggots (hexing, freq bonus 4) The RNG hath decreed that this item was generated more often: anti-disquiet cloak (grass cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 14) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 9) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 7) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 4) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 581) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 37) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 12) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 3) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 15) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 6) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 7) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 2) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 34) The RNG hath decreed that this item was always generated cursed: knock (pink) The RNG hath decreed that this item was always generated cursed: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was always generated cursed: amulet of unchanging (concave) The RNG hath decreed that this item was always generated cursed: heavy conundrum ball ((null)) The RNG hath decreed that this item was always generated cursed: resist random element (hot-cold) The RNG hath decreed that this item was always generated cursed: helm of warning (meteoric helmet) The RNG hath decreed that this item was always generated cursed: IC (many-wired thing) The RNG hath decreed that this item was always generated cursed: bronze arrow ((null)) The RNG hath decreed that this item was always generated cursed: horror stone (gray) The RNG hath decreed that this item was always generated cursed: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this trap was always invisible: jessica trap The RNG hath decreed that this trap was generated more often: ceiling collapse trap (freq bonus 3) Trap randomization happened for 1 in 220 traps Next attribute increase check would have come at turn 502 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from having corrosivity (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ehud, Ford and Ivins Your deity was Ehud The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (152) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (HALP WHY AM I SO BAD) scroll of mana (OFFLINEHACK GTFO) scroll of phase door (BLOW FLOWER VIOLENT AROUND) scroll of standard id (YOU AINT GETTING OUT OF HERE ALIVE) scroll of cure (WANNA UNDRESS PALE NIGHT) * scroll of extra healing (YOU MAY NOT PLAY ANYTHING ELSE UNLESS YOU MANAGE TO ASCEND SLEX) * scroll of greater mana restoration (IT CHRISTMASSES VERY) Potions potion of paralysis (creepy) potion of sleeping (white) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Assassin... You and Wiesbek the Thief escaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.