Leeroy, chaotic male albae Jedi ---------- +........| |........| |..d.....| |:@......| |..|.....| ---------- [Leeroy the Youngling] St18 Dx6 Co10 In12 Wi6 Ch10 JedAlbMalCha Dlvl:1 $0 HP30(30) Pw14(14) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: teleport control You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 112 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 37 Book drop chance was reduced to 98% Scroll drop chance was reduced to 94% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 54% Tool drop chance was reduced to 48% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 83% of the time only The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: two-handed sword (turn 13) The following skill became untrainable if you tried to train it too early: knife (turn 1012) The following skill became untrainable after a while: form I (Shii-Cho) (turn 18929) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 22858) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 22064 Monster spawn increase reached its maximum at turn 75997 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2038095 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: gremlin (freq bonus 2) The monster color that was spawned more often: bright magenta (freq bonus 2) The monster species that spawned more often: spore colony (freq bonus 8) The monster species that spawned more often: violet beauty (freq bonus 18) The monster species that spawned more often: conn stile charted (freq bonus 3) The monster species that spawned more often: polychrome boomer (freq bonus 9) The monster species that spawned more often: juggernaut (freq bonus 14) The monster species that spawned more often: '=-Rj <>~<``ku;.tZ)3B" (freq bonus 32) The monster species that spawned more often: tree mushroom (freq bonus 30) The monster species that spawned more often: lamb (freq bonus 60) The monster species that spawned more often: umbra mold (freq bonus 16) The monster species that spawned more often: cubature sousing umlauted rumanian statuary antipacifist (freq bonus 14) The monster species that spawned more often: paralysis elemental (freq bonus 12) The monster species that spawned more often: werestalker (freq bonus 10) The monster species that spawned more often: reseating gravitative (freq bonus 5) The monster species that spawned more often: genetic engineer (freq bonus 8) The monster species that spawned more often: void growth (freq bonus 72) The monster species that spawned more often: rosanny (freq bonus 9) The monster species that spawned more often: bleach ghost (freq bonus 18) The monster species that spawned more often: egyptian pharao (freq bonus 6) The monster species that spawned more often: death eater (freq bonus 24) The monster species that spawned more often: azure mushroom (freq bonus 24) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 4) The monster trait that was more common: monsters whose attacks burn you (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 2) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 8) The monster species that never randomly spawned: sanguinely thumbtacking sine stymied sandpit The monster species that never randomly spawned: nobleman The monster species that never randomly spawned: pustulent colony The monster species that never randomly spawned: trapped soul The monster species that never randomly spawned: ice trove The monster species that never randomly spawned: weird force fungus The monster species that never randomly spawned: ultramarine mushroom The monster species that never randomly spawned: Desiree The monster species that never randomly spawned: unstrung unpinned The monster species that never randomly spawned: mad rage jackal The RNG hath decreed that this item was never generated: plasteel boots (white boots) The RNG hath decreed that this item was never generated: fire golem (jetting) The RNG hath decreed that this item was never generated: sinful heels (red sneakers) The RNG hath decreed that this item was never generated: shield of peace ((null)) The RNG hath decreed that this item was never generated: fire (simmering) The RNG hath decreed that this item was never generated: colossus blade ((null)) The RNG hath decreed that this item was never generated: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was never generated: slice of pizza ((null)) The RNG hath decreed that this item was never generated: unlevitate (posh) The RNG hath decreed that this item was never generated: cloak of death (deadly cloak) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of redemption (shrewd, freq bonus 21) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 18) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 19) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 38) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 10) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 20) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of suffering (compact, freq bonus 6) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 10) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 19) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 96) The RNG hath decreed that this item was always generated cursed: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was always generated cursed: implant of beauty (glacial) The RNG hath decreed that this item was always generated cursed: wings of angel (wings) The RNG hath decreed that this item was always generated cursed: tempest horn (horn) The RNG hath decreed that this item was always generated cursed: crystal helm (fish bowl) The RNG hath decreed that this item was always generated cursed: superscroller stone (gray) The RNG hath decreed that this item was always generated cursed: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was always generated cursed: fire (natural) The RNG hath decreed that this item was always generated cursed: boomerang ((null)) The RNG hath decreed that this item was always generated cursed: cloak of elementalism (team splat cloak) The RNG hath decreed that this trap was always invisible: automatic switcher The RNG hath decreed that this trap was generated more often: nexus trap (freq bonus 12) Trap randomization happened for 1 in 919 traps Next attribute increase check would have come at turn 545 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having teleport control (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (1120) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (red robe) * leather gloves (nonexistant gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (bluy helmet) * sedge hat (less helmet) * skullcap (space helmet) * flack helmet (long-hair helmet) * crystal helm (aluminium helmet) * mining helm (red helmet) * field helm (internet helmet) * helm of safeguard (plumed helmet) * war hat (wide conical hat) * plasteel gloves (white gloves) * gauntlets of safeguard (nondescript gloves) * gauntlets of plugsuit (riding gloves) * commander gloves (spiky gloves) * field gloves (ice-cold gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (gentle boots) * field boots (persian boots) * boots of safeguard (fleecy boots) Scrolls scroll of healing (WEAK STUNT IS MORE POWER) scroll of mana (FIQHACK CREATEMONSTER SPAMSPAMSPAM) scroll of phase door (ON ON ON KHA KHA KHA YA SMEYUS NAD VAMI TRUSLIVOGO SMERTNYY) scroll of standard id (EMULSION DARNEDER) scroll of cure (TWAS BRILLIG) * scroll of extra healing (OSORNOUPHE OUSERSETEMENTH AMARA MACHI) * scroll of greater mana restoration (GODFATHER OF ALL ROGUELIKES) Tools white lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.