Leeroy, lawful male albae Thalmor ----- |... ...| |... ...| |...| |...| .$.| |...| | |...| .| |......- |@..| .@---- .... ..... |..... ------ [Leeroy the Concordate Agent] St17 Dx14 Co11 In14 Wi11 Ch8 ThaAlbMalLaw Dlvl:1 $0 HP23(23) Pw18(18) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. # (2x) You don't know any spells right now. Pick an object. @ a human or elf (tame thalmor called Rulindil the concordate agent) (base level 10) (male) [seen: normal vision, infravision] Accessing Pokedex entry for thalmor... Base statistics of this monster type: Base level = 10, difficulty = 14, AC = 10, magic resistance = 2, alignment -20. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical 1d4, uses magic spell(s) - random magic spell Pick an object. @ a human or elf or you (albae thalmor called Leeroy) Accessing Pokedex entry for albae... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical Pick an object. @ a human or elf or you (albae thalmor called Leeroy) Accessing Pokedex entry for thalmor... Base statistics of this monster type: Base level = 10, difficulty = 14, AC = 10, magic resistance = 2, alignment -20. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical 1d4, uses magic spell(s) - random magic spell Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: hallu party You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 126 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 405 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 54% chance Monsters only dropped their equipment with 88% chance Book drop chance was reduced to 95% Scroll drop chance was reduced to 64% Musable item generation frequency had a negative bias of 40% Amulet drop chance was reduced to 73% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 39% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: divination spells (turn 8) The following skill became untrainable if you tried to train it too early: chaos spells (turn 220) The following skill became untrainable after a while: searching (turn 46711) The following skill couldn't be trained before a certain turn number is reached: hammer (turn 33200) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47369 Monster spawn increase reached its maximum at turn 130330 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 792090 The monster class that cannot be genocided was xan or other mythical/fantastic insect Today, this monster class was always generated invisible: archfiend The monster class that was spawned more often: (null) (freq bonus 4) The monster color that was spawned more often: bright green (freq bonus 3) The monster species that spawned more often: Watcher in the Water (freq bonus 21) The monster species that spawned more often: mountain centaur (freq bonus 5) The monster species that spawned more often: millimicron lissomly (freq bonus 14) The monster species that spawned more often: acid mage (freq bonus 15) The monster species that spawned more often: dwarf powerwizard (freq bonus 27) The monster species that spawned more often: stalactite piercer (freq bonus 33) The monster species that spawned more often: journeyman dark wall (freq bonus 18) The monster species that spawned more often: old sorcerer (freq bonus 6) The monster species that spawned more often: false force fungus (freq bonus 6) The monster species that spawned more often: burnt contaminative (freq bonus 14) The monster species that spawned more often: throwover cat (freq bonus 21) The monster species that spawned more often: gnashing mumak (freq bonus 48) The monster species that spawned more often: cyan ooze (freq bonus 10) The monster species that spawned more often: blue-green spore (freq bonus 28) The monster species that spawned more often: submachine nymph (freq bonus 6) The monster species that spawned more often: anna seeder (freq bonus 7) The monster species that spawned more often: sticky growth (freq bonus 28) The monster species that spawned more often: energy trove (freq bonus 30) The monster species that spawned more often: vampire blender (freq bonus 144) The monster species that spawned more often: giant anteater (freq bonus 36) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 12) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 1) The monster trait that was more common: monsters that can control teleport (freq bonus 3) The monster trait that was more common: monsters that count as rats (freq bonus 1) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 2) The monster species that never randomly spawned: pretesting sabering The monster species that never randomly spawned: Mailie's thick girl boot The monster species that never randomly spawned: nondescript force fungus The monster species that never randomly spawned: lava patch The monster species that never randomly spawned: richest untold discolored The monster species that never randomly spawned: recompense jawboned The monster species that never randomly spawned: Vacuator The monster species that never randomly spawned: heedful twangler The monster species that never randomly spawned: large generator The monster species that never randomly spawned: mind warp patch The monster class that always generated with extra speed: jelly The RNG hath decreed that this item was never generated: bullet ((null)) The RNG hath decreed that this item was never generated: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was never generated: katana (samurai sword) The RNG hath decreed that this item was never generated: eater stone (gray) The RNG hath decreed that this item was never generated: worthless piece of red glass (red) The RNG hath decreed that this item was never generated: C-ration ((null)) The RNG hath decreed that this item was never generated: failed training (finger-jamming) The RNG hath decreed that this item was never generated: gain constitution (opal) The RNG hath decreed that this item was never generated: quarterstaff (staff) The RNG hath decreed that this item was never generated: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 26) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 6) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 38) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 14) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 44) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 154) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of thawing (ambergris, freq bonus 14) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 8) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 9) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of craftsmanship (fleet, freq bonus 7) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 11) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 57) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: enlightenment (crystal) The RNG hath decreed that this item was always generated cursed: cloak of stability (heavy cloak) The RNG hath decreed that this item was always generated cursed: cutting (inane) The RNG hath decreed that this item was always generated cursed: organoblade ((null)) The RNG hath decreed that this item was always generated cursed: coveted boots (pink sneakers) The RNG hath decreed that this item was always generated cursed: antimagic stone (gray) The RNG hath decreed that this item was always generated cursed: dimness (viva) The RNG hath decreed that this item was always generated cursed: inertia (nonmoving) The RNG hath decreed that this item was always generated cursed: land mine ((null)) The RNG hath decreed that this trap was always invisible: invisible trap The RNG hath decreed that this trap was generated more often: air trap (freq bonus 1) Trap randomization happened for 1 in 373 traps Next attribute increase check would have come at turn 581 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having regeneration (0) You were prevented from hallu partying (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (652) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (orange visored helmet) * sedge hat (twisted visor helmet) * skullcap (brick helmet) * flack helmet (green bowel) * crystal helm (gray helmet) * mining helm (rural helmet) * field helm (metal disk) * helm of safeguard (tasseled helmet) * war hat (cone-shaped helmet) * plasteel gloves (white gloves) * leather gloves (slippery gloves) * gauntlets of safeguard (spanish gloves) * gauntlets of plugsuit (steel gloves) * commander gloves (clumsy gloves) * field gloves (uncanny gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (femmy boots) * field boots (fetish heels) * boots of safeguard (side gore boots) Scrolls scroll of healing (ALT KHUAA CHA POKPAKHASHA PHUAKHAO CHAK SASANA THI SOV HAI) scroll of mana (SPAMCATCHMAIL AT GMX DOT DE) scroll of phase door (BUT HE CASH AND NONE NEEDED NIX DOLCHE BRINGING) scroll of standard id (WHACKING YOURSELF WITH HIGH HEELS IS FUN) scroll of cure (SUCH A FLEECY LYNN) * scroll of extra healing (IUSTIO QUE PIS) * scroll of greater mana restoration (TU HAI DEVIATO DAL PERCORSO MORTALE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.