Leeroy, chaotic male albae Jedi ----#-- --- |.........| |.@.....Z.| |..d......| ----------- [Leeroy the Youngling] St16 Dx11 Co14 In9 Wi11 Ch8 JedAlbMalCha Dlvl:1 $0 HP29(29) Pw14(14) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. white double lightsaber (1066) - This is a tool. Color: cyan. Material: platinum. Appearance: double lightsaber. Most tools can be applied for an effect; some are also useful when wielded. A two-handed lightsaber that can be set to double mode in order to do even more damage. It needs to be turned on in order to work, and while activated it is also useful for engraving. It's especially effective against small monsters. white double lightsaber (1066) - This is a tool. Color: cyan. Material: platinum. Appearance: double lightsaber. Most tools can be applied for an effect; some are also useful when wielded. A two-handed lightsaber that can be set to double mode in order to do even more damage. It needs to be turned on in order to work, and while activated it is also useful for engraving. It's especially effective against small monsters. Beware, there will be no return! Still climb? [yn] (n) Your inventory Armor a - an uncursed +1 robe (being worn) {16} b - an uncursed +0 pair of leather gloves (being worn) {4} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Tools c - an uncursed +1 white double lightsaber (1066) (weapon in hands) {24} d - an uncursed blindfold {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: slow digestion You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 143 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 98% chance Wand drop chance was reduced to 90% Armor drop chance was reduced to 66% Tool drop chance was reduced to 55% Monster death drops spawned with only 94% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: morning star (turn 232) The following skill became untrainable if you tried to train it too early: shield (turn 1274) The following skill became untrainable after a while: shield (turn 26269) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 67882) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 132475 Monster spawn increase reached its maximum at turn 401575 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3077949 The monster class that cannot be genocided was centaur The monster class that was spawned more often: giant humanoid (freq bonus 6) The monster species that spawned more often: tiny rascalling (freq bonus 18) The monster species that spawned more often: scorched archer (freq bonus 9) The monster species that spawned more often: nether hound (freq bonus 9) The monster species that spawned more often: duddy chisel kraft (freq bonus 60) The monster species that spawned more often: cheeky pupil biter (freq bonus 42) The monster species that spawned more often: void stalk (freq bonus 64) The monster species that spawned more often: porter octarine fungus (freq bonus 28) The monster species that spawned more often: magic snake (freq bonus 32) The monster species that spawned more often: improved destruction dino (freq bonus 48) The monster species that spawned more often: blade naga hatchling (freq bonus 52) The monster species that spawned more often: ant captain (freq bonus 21) The monster species that spawned more often: Magdalena (freq bonus 32) The monster species that spawned more often: thunder drake (freq bonus 7) The monster species that spawned more often: riflery nonconformist (freq bonus 8) The monster species that spawned more often: chief mind flayer (freq bonus 42) The monster species that spawned more often: karmic pudding (freq bonus 27) The monster species that spawned more often: minotaur priestess (freq bonus 16) The monster species that spawned more often: challenging hunter (freq bonus 20) The monster species that spawned more often: remonetization childbearing (freq bonus 8) The monster species that spawned more often: lava patch (freq bonus 18) The monster trait that was more common: monsters that originate from Animeband (freq bonus 1) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 4) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 4) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 2) The monster trait that was more common: monsters that are humanoid (freq bonus 1) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 2) The monster trait that was more common: monsters that count as minion (freq bonus 4) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 1) The monster trait that was more common: monsters that neigh (freq bonus 3) The monster species that never randomly spawned: undead korsair The monster species that never randomly spawned: reductionist regressive The monster species that never randomly spawned: Dora's sneaker The monster species that never randomly spawned: cauldron concurred The monster species that never randomly spawned: Doctor Maex The monster species that never randomly spawned: maru mochi The monster species that never randomly spawned: white naga The monster species that never randomly spawned: minded henpeck The monster species that never randomly spawned: lava demon The monster species that never randomly spawned: quantum patch The monster class that always generated with extra speed: apelike creature The RNG hath decreed that this item was never generated: drain life (velvet) The RNG hath decreed that this item was never generated: beneficial effect (homebrew) The RNG hath decreed that this item was never generated: plastic mace ((null)) The RNG hath decreed that this item was never generated: helm of teleportation (spinning helmet) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: white sweets ((null)) The RNG hath decreed that this item was never generated: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was never generated: meltdown (salted) The RNG hath decreed that this item was never generated: tin ((null)) The RNG hath decreed that this item was never generated: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was generated more often: cloak of discount action (eternal cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: mineral bolt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 23) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 4) The RNG hath decreed that this item was generated more often: operation cloak (nurse cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 90) The RNG hath decreed that this item was generated more often: cloak of memory (icy cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: artificial stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of contamination resistance (gradual, freq bonus 9) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 10) The RNG hath decreed that this item was generated more often: ugg boots (spider boots, freq bonus 8) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 4) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 8) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 18) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 15) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 4) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 79) The RNG hath decreed that this item was always generated cursed: cocloak (withered cloak) The RNG hath decreed that this item was always generated cursed: bag of holding (bag) The RNG hath decreed that this item was always generated cursed: disconnect stone (gray) The RNG hath decreed that this item was always generated cursed: elven arrow (runed arrow) The RNG hath decreed that this item was always generated cursed: muteness stone (gray) The RNG hath decreed that this item was always generated cursed: alignment stone (gray) The RNG hath decreed that this item was always generated cursed: training (chocolate) The RNG hath decreed that this item was always generated cursed: frost (ephemeral) The RNG hath decreed that this item was always generated cursed: amulet of rmb loss (clicking) The RNG hath decreed that this item was always generated cursed: detect treasure (gray) The RNG hath decreed that this trap was always invisible: rot13 trap The RNG hath decreed that this trap was generated more often: elif trap (freq bonus 12) Trap randomization happened for 1 in 571 traps Next attribute increase check would have come at turn 969 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having slow digestion (0) You were prevented from having keen memory (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (296) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (blue robe) * leather gloves (spacey gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (grimace helmet) * sedge hat (red helmet) * skullcap (arduous helmet) * flack helmet (hacker helmet) * crystal helm (middle-earth helmet) * mining helm (long-hair helmet) * field helm (etched helmet) * helm of safeguard (greenery helmet) * war hat (organic helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (faded mittens) * gauntlets of plugsuit (riding gloves) * commander gloves (uncanny gloves) * field gloves (mirrored gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sharp-edged sandals) * field boots (cast iron boots) * boots of safeguard (nature boots) Scrolls scroll of healing (2018 GERMAN SAUSAGES GOT OFFSERVED BY THE KIMCHIS) scroll of mana (WHO CARES) scroll of phase door (AIR ELEMENTAL SPEED BEHOLDER) scroll of standard id (RAIN FALL FROM SKY) scroll of cure (BDSM MEANS BURGERKING DOENERKEBAP SHAWARMA MCDONALDS) * scroll of extra healing (HEALHEALHEALHEAL) * scroll of greater mana restoration (GNIK SISI VLE) Tools white double lightsaber (double lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... You and the little dog escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.