Leeroy, chaotic male albae Jedi ### ##---------------- ------ ,,------ #,-..............| |..... --###----#,-.%).| #,|.|............| |...>| |........,,|)...| #,|..............| |....|# ###--.......|##|.)).| #,|..............| |.....,# #,,-........| |....| #,,|{.............| ---|--,# ###|........| |...)| #,#--.-----------.- #,##,########,........-- |.)))| #,# #,`# #,# #,##,,,,%,@),,|.......| ------ ----.-----##,# ##,# ### -.-----)######-.-.----- |(.......|,,,# #,## |.....| #,#,# |....{...#,### #,,# ----.....| #,#,# |........|,# --.----- ##|........| #,#,##### |........|,# |......| ###,.........| #,,,,,,,# |........|,# |......| #,,,----.....| --#---.-|--- |.........,# |<.....| #,### |.....| |..........| ----------## |......|#########,# ------- |..........| |.......,,,,,,,,,,# +..........| |......|########### ------------ -------- [Leeroy the Padawan] St16 Dx6 Co11 In13 Wi9 Ch4 JedAlbMalCha Dlvl:2 $4 HP-26(84) Pw49(58) AC6 Xp5/214 Wt676/1980 T1234 Latest messages [-12 -> 64] You kill the Kop! The Kop Kchief swings his rubber hose. The Kop Kchief hits you! [-26 -> 38] Pick an object. K a Keystone Kop (Kop Kchief) (base level 16) (male) Accessing Pokedex entry for Kop Kchief... Base statistics of this monster type: Base level = 16, difficulty = 18, AC = 0, magic resistance = 20, alignment 12. Normal speed (12). Normal generation, with frequency 2. No resistances. No conveyed resistances. Genocidable flyer. Is the same race as you. This monster is always male. Can be seen with infravision. Is a valid polymorph form. Attacks: 2d12, uses weapon - ordinary physical You hit the Kop Kchief! The Kop Kchief swings his rubber hose. The Kop Kchief hits you! [-10 -> 28] # (2x) Uses mana to jump. Higher technique levels allow you to jump farther. Use this technique? [yn] (n) Where do you want to jump? (For instructions type a ?) You cannot see where to land! You hear a flinging sound. You are hit by a rocket! You die... Your inventory Amulets t - an uncursed amulet of ESP {0} Weapons k - an uncursed +0 inka sling {2} l - an uncursed +0 scimitar {16} n - 2 uncursed poisoned +1 silver spears {24} w - 2 uncursed +0 arrows {0} x - a cursed -6 bow {12} z - an uncursed +0 bent sable {16} A - the uncursed +0 orcish bow named Dae-oe-oe-oe-oe-oe {12} B - 38 cursed -4 shotgun shells named Wrath of Cardice {1} C - 40 uncursed +0 BFG ammos {1} D - an uncursed +0 long sword {16} F - 26 uncursed +0 shuriken {0} G - an uncursed +0 bullwhip {8} I - a cursed +1 rapier {12} J - a cursed +0 spear {12} Armor a - an uncursed +1 robe (being worn) {16} b - an uncursed +0 pair of leather gloves (being worn) {4} Comestibles j - an uncursed peanut bag {0} y - a blessed egg {0} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 2 uncursed scrolls of phase door {0} h - an uncursed scroll of cure {0} o - an uncursed scroll of gold detection {0} v - a blessed scroll of wishing {0} Spellbooks p - an uncursed spellbook of endure cold (0:0) {0} Potions i - a blessed potion of restore ability {0} u - a blessed potion of booze {0} Wands m - an uncursed wand of cancellation (0:4) {0} Tools c - an uncursed +1 violet lightsaber (901) (lit) (weapon in hand) {24} q - an uncursed large box {500} Gems r - 4 uncursed +0 rocks {0} The large box is empty. Final attributes You were devoutly aligned Your alignment was 17 Your max alignment was 17 You carried 1 sins You could not have this property at all: polymorph control You could not have this property extrinsically: curse resistance You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 352 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 92% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 77% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 16% Potion drop chance was reduced to 83% Weapon drop chance was reduced to 42% Tool drop chance was reduced to 95% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 66% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: polearms (turn 17) The following skill became untrainable if you tried to train it too early: elemental spells (turn 2900) The following skill became untrainable after a while: boomerang (turn 49903) The following skill couldn't be trained before a certain turn number is reached: devices (turn 69891) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 68529 Monster spawn increase reached its maximum at turn 146116 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2911502 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: major demon (freq bonus 8) The monster species that spawned more often: actual snowman (freq bonus 10) The monster species that spawned more often: actuating technologist (freq bonus 40) The monster species that spawned more often: pliant fatherland (freq bonus 20) The monster species that spawned more often: arcane butcher shaman (freq bonus 39) The monster species that spawned more often: card mold (freq bonus 52) The monster species that spawned more often: unlinked picketing (freq bonus 36) The monster species that spawned more often: pustulent mold (freq bonus 10) The monster species that spawned more often: bitch of young (freq bonus 10) The monster species that spawned more often: crater force fungus (freq bonus 60) The monster species that spawned more often: mind patch (freq bonus 60) The monster species that spawned more often: cheesehead (freq bonus 54) The monster species that spawned more often: nexus quylthulg (freq bonus 36) The monster species that spawned more often: breathtaking gunfighter (freq bonus 36) The monster species that spawned more often: xan (freq bonus 30) The monster species that spawned more often: Ubbo-Sathla, the Unbegotten Source (freq bonus 20) The monster species that spawned more often: sun dragon (freq bonus 39) The monster species that spawned more often: fake spore (freq bonus 18) The monster species that spawned more often: venomous potato (freq bonus 11) The monster species that spawned more often: Normalized Kop (freq bonus 44) The monster species that spawned more often: swamp creature (freq bonus 44) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 6) The monster trait that was more common: monsters that count as vampire (freq bonus 2) The monster trait that was more common: monsters with fire resistance (freq bonus 8) The monster trait that was more common: monsters whose attacks stun you (freq bonus 8) The monster species that never randomly spawned: true pain nurse The monster species that never randomly spawned: ancient farao mummy The monster species that never randomly spawned: ringing hobbit The monster species that never randomly spawned: killer apple The monster species that never randomly spawned: raucously oink hallmark demoralization The monster species that never randomly spawned: kitsune The monster species that never randomly spawned: platinum golem The monster species that never randomly spawned: special warp fungus The monster species that never randomly spawned: master intrinsic eating permamimic The monster species that never randomly spawned: entailed roustabout The monster class that always generated with extra speed: cat or other feline The RNG hath decreed that this item was never generated: cocoa (nettle) The RNG hath decreed that this item was never generated: enchant armor (ZELGO MER) The RNG hath decreed that this item was never generated: sneakers (turning shoes) The RNG hath decreed that this item was never generated: touchstone (gray) The RNG hath decreed that this item was never generated: punishment (edgy) The RNG hath decreed that this item was never generated: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was never generated: chaos gloves (transparent gloves) The RNG hath decreed that this item was never generated: pitchfork ((null)) The RNG hath decreed that this item was never generated: tele level (GON GET YA) The RNG hath decreed that this item was never generated: chocoegg ((null)) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 7) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 7) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: unfindable stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: free action (serif, freq bonus 19) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 9) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 17) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: helm versus death (etheric helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 6) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: beneficial effect (homebrew, freq bonus 43) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 17) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 45) The RNG hath decreed that this item was always generated cursed: radium (crimson) The RNG hath decreed that this item was always generated cursed: fleece stone (gray) The RNG hath decreed that this item was always generated cursed: burrow (beautiful) The RNG hath decreed that this item was always generated cursed: gloves of energy draining (silk fingerlings) The RNG hath decreed that this item was always generated cursed: blank paper (unlabeled) The RNG hath decreed that this item was always generated cursed: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was always generated cursed: amulet of life saving (spherical) The RNG hath decreed that this item was always generated cursed: petrify (petrified) The RNG hath decreed that this item was always generated cursed: nuclear hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this trap was always invisible: bishop trap The RNG hath decreed that this trap was generated more often: monster cube (freq bonus 1) Trap randomization happened for 1 in 790 traps Next attribute increase check would have come at turn 1880 Strength training was 6 Dexterity training was 19 Wisdom training was 10 Constitution training was 46 You were magic-protected You had not decided on your sexuality yet You were being chased by the kops. (853) You were prevented from having polymorph control (0) You were prevented from having curse resistance (0) You saw invisible You were telepathic You were aware of the presence of something You were warned of undead You had 701 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - endure cold 2 protect 71% 95% Techniques known in the end Name Level Status jedi jump 5X Prepared(0) dazzle 5 R Prepared(0) weapon practice 5 R Reloading(296) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Reloading(470) invoke deity 5 R Prepared(0) blood ritual 5 R Prepared(0) charge saber 1XR Prepared(0) Discoveries Amulets amulet of ESP (awake) Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (orange robe) * leather gloves (silk fingerlings) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (black helmet) * sedge hat (ruined helmet) * skullcap (weeping helmet) * flack helmet stone (gemmed helmet) * crystal helm (covered helmet) * mining helm (netradiation helmet) * field helm (wide conical hat) * helm of safeguard (mechanical helmet) * war hat (rural helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (fingerless gloves) * gauntlets of plugsuit (ice-cold gloves) * commander gloves (inka gloves) * field gloves (velvet gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (red sneakers) * field boots (platform boots) * boots of safeguard (roller boots) Scrolls scroll of healing (LV FTS) scroll of mana (I BU BOLISHI KERAK NIMA YOQ TUSHUNCHASINI BOR) scroll of phase door (AURE ENTULUVA) scroll of standard id (ARCHENTECHTHA) scroll of cure (CARPE DIEM) * scroll of extra healing (SKYED GNAWN) * scroll of greater mana restoration (I LONG TO SEE LYNN AND EMILY PLAY THIS GAME AGAIN) scroll of gold detection (SCROLL LABEL THAT IS LONGER THAN 80 CHARACTERS) scroll of wishing (HEAL A WOUND BY CALLING MANSERVENT) Spellbooks spellbook of endure cold (fleeting) Potions potion of restore ability (chocolate) potion of booze (cinnamon) Wands wand of cancellation (holly) Tools violet lightsaber (lightsaber) large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures a blob 4 pack jackals a racoon dog a petty wild dog 0 little dogs (1 created) 0 fluffy cats (1 created) a hobbit reveller a normal hobbit (2 created) a time jelly 0 restons (1 created) 0 large kobolds (1 created) a dweeeeeeauweauw 2 goblin windmages 0 force hobgoblins (1 created) 0 Isengard orcs (1 created) 0 petit pseudo rats (1 created) a mohat a whirlwind a lichen a Kop (2 created) a Keystone Kop (2 created) 0 Keystone Warders (1 created) 0 Kop Lieutenants (2 created) 0 Kop Kchieves (1 created) 0 kobold zombies (1 created) a karakasa a village idiot 0 coal miners (1 created) an angbander 0 shopkeepers (1 created) 0 soldiers (2 created) 0 generals (1 created) an angry watchman a newt a blazing fern spore a novice light wall 45 creatures born. 25 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 22 times You killed 19 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (6 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (2 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (24 of 160) form II (Makashi) [Basic] (max Grand Master) (25 of 160) form III (Soresu) [Basic] (max Grand Master) (21 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (21 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (22 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (105 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi...