Leeroy, lawful male albae Jedi --------- |......@| |.....d.+ ........| |....... --------- [Leeroy the Youngling] St13 Dx7 Co12 In7 Wi6 Ch4 JedAlbMalLaw Dlvl:1 $0 HP32(32) Pw14(14) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: infravision You could not have this property intrinsically: shock resistance Potion identification only worked 3 times out of 10 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 54 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 180 Tool identification only worked 5 times out of 12 Musable item generation frequency had a negative bias of 73% Ring drop chance was reduced to 70% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 61% Armor drop chance was reduced to 83% Tool drop chance was reduced to 71% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 63% of the time only The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: shield (turn 2) The following skill became untrainable if you tried to train it too early: dagger (turn 250) The following skill became untrainable after a while: bare-handed combat (turn 27447) The following skill couldn't be trained before a certain turn number is reached: flail (turn 32711) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36080 Monster spawn increase reached its maximum at turn 162260 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 4280280 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: nymph (freq bonus 1) The monster species that spawned more often: elder water dragon (freq bonus 24) The monster species that spawned more often: Wendy O. Koopa (freq bonus 18) The monster species that spawned more often: centaur caster (freq bonus 15) The monster species that spawned more often: ascomoid (freq bonus 22) The monster species that spawned more often: ropily roebuck (freq bonus 16) The monster species that spawned more often: Lord of the Foocubi (freq bonus 18) The monster species that spawned more often: irresistible spore (freq bonus 12) The monster species that spawned more often: Rhea's lady pump (freq bonus 4) The monster species that spawned more often: ascomoid (freq bonus 8) The monster species that spawned more often: coveting pollutant (freq bonus 3) The monster species that spawned more often: loathing slim (freq bonus 2) The monster species that spawned more often: Levistus (freq bonus 9) The monster species that spawned more often: aquator (freq bonus 2) The monster species that spawned more often: satiated soul (freq bonus 4) The monster species that spawned more often: karmic dragon (freq bonus 12) The monster species that spawned more often: sane force patch (freq bonus 20) The monster species that spawned more often: Dominik (freq bonus 36) The monster species that spawned more often: unihorn trove (freq bonus 12) The monster species that spawned more often: tear spore (freq bonus 9) The monster species that spawned more often: spherical star (freq bonus 10) The monster trait that was more common: monsters that count as orc (freq bonus 2) The monster species that never randomly spawned: giant garbage rat The monster species that never randomly spawned: unhealthy warp patch The monster species that never randomly spawned: coal golem The monster species that never randomly spawned: wood elf tracker The monster species that never randomly spawned: aoa droplet The monster species that never randomly spawned: grey spider The monster species that never randomly spawned: dark dwarven smith The monster species that never randomly spawned: saturating unseasonable callously The monster species that never randomly spawned: great hell nanafushi The monster species that never randomly spawned: hc schoolgirl The RNG hath decreed that this item was never generated: entire level stone (gray) The RNG hath decreed that this item was never generated: see invisible (engagement) The RNG hath decreed that this item was never generated: keen memory (black lily) The RNG hath decreed that this item was never generated: bronze morning star ((null)) The RNG hath decreed that this item was never generated: studded leather armor ((null)) The RNG hath decreed that this item was never generated: holy wafer ((null)) The RNG hath decreed that this item was never generated: status stone (gray) The RNG hath decreed that this item was never generated: weighting gauntlets (lead gloves) The RNG hath decreed that this item was never generated: implant of quota (assamic) The RNG hath decreed that this item was never generated: menu bug stone (gray) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 6) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of hope (quixotic, freq bonus 19) The RNG hath decreed that this item was generated more often: conflict (monospace, freq bonus 17) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 12) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 7) The RNG hath decreed that this item was generated more often: cartridge of having a horror (dream helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 6) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 30) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 2) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 12) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 73) The RNG hath decreed that this item was always generated cursed: blinding ray (noble) The RNG hath decreed that this item was always generated cursed: gain ability (ruby) The RNG hath decreed that this item was always generated cursed: rifle ((null)) The RNG hath decreed that this item was always generated cursed: blood loss stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of premature death (evil cloak) The RNG hath decreed that this item was always generated cursed: war hat (wide metal helm) The RNG hath decreed that this item was always generated cursed: iron prison (convicted) The RNG hath decreed that this item was always generated cursed: white peach ((null)) The RNG hath decreed that this item was always generated cursed: sickness resistance (fragile) The RNG hath decreed that this item was always generated cursed: rain pipe ((null)) The RNG hath decreed that this trap was always invisible: scent trap The RNG hath decreed that this trap was generated more often: elemental trap (freq bonus 4) Trap randomization happened for 1 in 421 traps Next attribute increase check would have come at turn 1169 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having infravision (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (438) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (brown robe) * leather gloves (inka gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (padded helmet) * sedge hat (hacker helmet) * skullcap (cone-shaped helmet) * flack helmet (musical helmet) * crystal helm (bluy helmet) * mining helm (visored helmet) * field helm (grimace helmet) * helm of safeguard (meso helmet) * war hat (round helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (nondescript gloves) * gauntlets of plugsuit (covered pair of gloves) * commander gloves (awesome gloves) * field gloves (riding gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (camouflage patterned boots) * field boots (riding boots) * boots of safeguard (calf-leather sandals) Scrolls scroll of healing (READ ME) scroll of mana (TORIPIRU MAXIMIZE MAGIK) scroll of phase door (SCENTFUL PERFUME) scroll of standard id (EN SNORING HEALTHITS LOWERED) scroll of cure (BU MISH MISH EMAS) * scroll of extra healing (FUS RO DAH) * scroll of greater mana restoration (HALUAT OMAISUUTENSA TUNNISTETTU) Tools red double lightsaber (double lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.