Leeroy, lawful male albae Jedi ##-------- #,..<....| ,,|......| ------- ,,-......| -.....| #,|......| |.....| #,-------- |.@d..|####,,----------------,# |.....-,,,,,,-...............,# -------######|.....>........|## |..............| ---------------- [Leeroy the Youngling] St16 Dx4 Co10 In9 Wi6 Ch5 JedAlbMalLaw Dlvl:1 $0 HP41(41) Pw26(26) AC8 Xp2/29 T76 Latest messages You burn steadily through the door. You break through the door. There is a wall in the way! Critical hit! You kill the drains rat! What do you want to use or apply? [c or ?*] Your violet lightsaber (979) deactivates. You see here a drains rat corpse {20}. What do you want to eat? [* or ,] Blecch! Rotten food! You feel weirded out! Everything looks SO boring now. The goblin wields an orcish short sword {12}! What do you want to use or apply? [c or ?*] You ignite your violet lightsaber (980). You kill the goblin! What do you want to use or apply? [c or ?*] Your violet lightsaber (977) deactivates. # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 4 Your max alignment was 12 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: wallwalking You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 178 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 22% chance Monsters only dropped their equipment with 78% chance Scroll drop chance was reduced to 55% Ring drop chance was reduced to 80% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 77% Armor drop chance was reduced to 67% Tool drop chance was reduced to 86% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 89% of the time only The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: polymorphing (turn 5) The following skill became untrainable if you tried to train it too early: petkeeping (turn 720) The following skill became untrainable after a while: elemental spells (turn 66877) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 30061) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 95452 Monster spawn increase reached its maximum at turn 170234 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2379360 The monster class that cannot be genocided was mimic The monster class that was spawned more often: Zouthern animal (freq bonus 2) The monster species that spawned more often: fife patch (freq bonus 8) The monster species that spawned more often: kobold chieftain (freq bonus 12) The monster species that spawned more often: master death orc (freq bonus 15) The monster species that spawned more often: metal fire ant (freq bonus 12) The monster species that spawned more often: covetous snow orc (freq bonus 12) The monster species that spawned more often: zaptrooper (freq bonus 5) The monster species that spawned more often: martian slave (freq bonus 10) The monster species that spawned more often: unimaginable prevent (freq bonus 108) The monster species that spawned more often: sane force patch (freq bonus 16) The monster species that spawned more often: critically injured thief (freq bonus 14) The monster species that spawned more often: kamitori (freq bonus 21) The monster species that spawned more often: chestburster (freq bonus 20) The monster species that spawned more often: lord of change (freq bonus 9) The monster species that spawned more often: shigellosis host (freq bonus 9) The monster species that spawned more often: Jorin (freq bonus 10) The monster species that spawned more often: topaz growth (freq bonus 5) The monster species that spawned more often: atavist scrawler (freq bonus 4) The monster species that spawned more often: mana patch (freq bonus 32) The monster species that spawned more often: houndoom (freq bonus 7) The monster species that spawned more often: Patricia's combat boot (freq bonus 9) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 6) The monster trait that was more common: monsters that talk like whores (freq bonus 2) The monster trait that was more common: monsters that count as animals (freq bonus 1) The monster trait that was more common: monsters with vampire dialogue (freq bonus 6) The monster trait that was more common: monsters that want quest artifacts (freq bonus 3) The monster trait that was more common: monsters that love to collect gems (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 2) The monster trait that was more common: monsters that count as dwarf (freq bonus 2) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 3) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 2) The monster species that never randomly spawned: irrigate mescaline The monster species that never randomly spawned: the Rat King The monster species that never randomly spawned: immunizer The monster species that never randomly spawned: wereacidblob The monster species that never randomly spawned: noxious fungus The monster species that never randomly spawned: mercury mushroom patch The monster species that never randomly spawned: aqua kobold The monster species that never randomly spawned: Bubbling Kop The monster species that never randomly spawned: porter manticore The monster species that never randomly spawned: smudge scrotal executory reportable havening The monster class that always generated with extra speed: fungus or mold The RNG hath decreed that this item was never generated: scythe ((null)) The RNG hath decreed that this item was never generated: antimatter bullet ((null)) The RNG hath decreed that this item was never generated: wishing (pine) The RNG hath decreed that this item was never generated: concrete nunchiaku ((null)) The RNG hath decreed that this item was never generated: automore stone (gray) The RNG hath decreed that this item was never generated: brass dragon scale mail ((null)) The RNG hath decreed that this item was never generated: dwarvish short sword (broad short sword) The RNG hath decreed that this item was never generated: implant of remorse (communal) The RNG hath decreed that this item was never generated: thunder hammer ((null)) The RNG hath decreed that this item was never generated: alchemy smock (apron) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 7) The RNG hath decreed that this item was generated more often: radioglasses ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: horrify (horrible, freq bonus 4) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 10) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 80) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 8) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 11) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 3) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 12) The RNG hath decreed that this item was generated more often: fuckup melee gauntlets (slaying gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 7) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 19) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 14) The RNG hath decreed that this item was always generated cursed: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was always generated cursed: magic lamp (lamp) The RNG hath decreed that this item was always generated cursed: illiteracy (illegible) The RNG hath decreed that this item was always generated cursed: orcish shield (red-eyed shield) The RNG hath decreed that this item was always generated cursed: salt chunk (gray) The RNG hath decreed that this item was always generated cursed: crystal boots (glass boots) The RNG hath decreed that this item was always generated cursed: woolen shirt ((null)) The RNG hath decreed that this item was always generated cursed: implant of stoicism (vulpine) The RNG hath decreed that this item was always generated cursed: water (clear) The RNG hath decreed that this trap was always invisible: glyph of warding The RNG hath decreed that this trap was generated more often: level teleporter (freq bonus 18) Trap randomization happened for 1 in 914 traps Next attribute increase check would have come at turn 558 Strength training was 2 Dexterity training was 5 Wisdom training was 1 Constitution training was 4 You were magic-protected You had not decided on your sexuality yet You were prevented from having phasing (0) You were prevented from having free action (0) You had 1420 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 2X Prepared(0) dazzle 2 R Prepared(0) weapon practice 2 R Not Ready(1175) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) blood ritual 2 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (yellow robe) * leather gloves (comfortable gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (poor helmet) * sedge hat (dark helmet) * skullcap (twisted visor helmet) * flack helmet (meteoric helmet) * crystal helm (etched helmet) * mining helm (great helmet) * field helm (inkcoat helmet) * helm of safeguard (space helmet) * war hat (masked helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (english gloves) * gauntlets of plugsuit (nonexistant gloves) * commander gloves (vampiric gloves) * field gloves (racer gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (weapon light boots) * field boots (heavy boots) * boots of safeguard (rain boots) Scrolls scroll of healing (BUGNOSE) scroll of mana (DNETHACK HAS HIGH HEELSES) scroll of phase door (POKEDEX REGISTRATION COMPLETE) scroll of standard id (EARLYGAME LATEGAME ENDGAME) scroll of cure (HEM DE POSAR L OPPONENT SOTA PRESSIO LLAVORS GUANYAREM) * scroll of extra healing (SOLDIERS ON HARDFOUGHT CARRY DOUBLE FREE CORRUPTION GRENADES) * scroll of greater mana restoration (CARPE DIEM) Tools violet lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 4 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (1 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (21 of 160) form III (Soresu) [Basic] (max Grand Master) (21 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (26 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Since you quit, the score list will not be checked.