Leeroy, lawful male trainer Jedi ########################### #,,,,,,,,,,,,,,,,,,,,,,,,,,#### #,-------#-.--------######,,,,#------------ - #,|}.}...}}..}...#.| ####,#.............| #,|}}}..}##....#..#| #,#.............| #,|.}}#..}}.}}.}}}}| #,#.............+ #,|.}...#}#.}}.}}..k #,#.............| #,|.}}}}}}.}..#.}#}| #,#...`o........| #,|..}#...}}}..}}.{| #,#-------------- ###-------.-- #,|}.}}...#.#.....}| #,################,,#######`,,.........| -------##,|{..#}@&}#.......| #,,,,,,,,,,,,,,,,,,,,,,,,,,,##|........| |=="=@-,,,------------------ ##################,########## ...<.....| |*==..|#### ... |........| |=.==.| |..... ---------- |==.*.| ....... |.==*.| |....... ------- --------- [Leeroy the Padawan] St16 Dx16 Co8 In5 Wi12 Ch5 JedTrnMalLaw Dlvl:2 $0 HP-3(51) Pw20(30) AC4 Xp4/156 Wt95/1500 T939 Bli Stn Latest messages [-8 -> 37] The beautiful Lord of the Foocubi seduces you and you start taking off your armor. You feel repulsive! You lose Charisma You're discovering your sexuality... Are you homosexual? [yes/no] (If you answer no, you're heterosexual.) The Lord of the Foocubi seems dismayed at your lack of response. The Lord of the Foocubi stole 2 uncursed scrolls of phase door {0}. You can move again. What do you want to use or apply? [cdlw or ?*] You ignite your violet lightsaber (1249). You are blinded by the Lord of the Foocubi's radiance! You stagger... The Lord of the Foocubi hits you! [-13 -> 24] The Lord of the Foocubi hits you! [-18 -> 6] Warning: HP low! The Lord of the Foocubi hits you! You die... Your inventory Weapons t - a cursed -2 orcish dagger {4} Armor a - an uncursed +1 robe {16} b - an uncursed +0 pair of leather gloves (being worn) {4} Comestibles m - an uncursed fast lichen corpse {20} n - an uncursed lichen corpse {20} o - a cursed clove of garlic {0} v - an uncursed lembas wafer {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} q - an uncursed finalized scroll of teleportation {0} Spellbooks u - an uncursed spellbook of banishing fear (0:2) {0} Potions k - an uncursed finalized potion of levitation {0} p - a blessed potion of booze {0} Wands l - an uncursed wand of banishment (0:6) {0} Tools c - an uncursed +1 violet lightsaber (1248) (lit) (weapon in hand) {24} d - an uncursed blindfold {0} w - an uncursed sack {7} Contents of the sack: an uncursed burnt scroll of phase door {0} an uncursed +0 sling {2} Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 183 Potion identification only worked 3 times out of 8 Implant identification only worked 1 times out of 166 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 24 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 79% Ring drop chance was reduced to 73% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 86% Tool drop chance was reduced to 83% Food drop chance was reduced to 81% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: bow The following skill became untrainable if you tried to train it too early: spirituality (turn 16) The following skill became untrainable if you tried to train it too early: divination spells (turn 850) The following skill became untrainable after a while: two-weapon combat (turn 44197) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 47889) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 90775 Monster spawn increase reached its maximum at turn 233368 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 415814 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: pudding or ooze (freq bonus 4) The monster color that was spawned more often: bright green (freq bonus 4) The monster species that spawned more often: Barbara's lovely sandal (freq bonus 32) The monster species that spawned more often: Merihim, Prince of Pestilence (freq bonus 6) The monster species that spawned more often: telehobbit (freq bonus 7) The monster species that spawned more often: feminist (freq bonus 30) The monster species that spawned more often: mist giant (freq bonus 10) The monster species that spawned more often: sporkhack horror (freq bonus 10) The monster species that spawned more often: pharaoh (freq bonus 10) The monster species that spawned more often: sustainer (freq bonus 18) The monster species that spawned more often: maffia bedumb brisking (freq bonus 12) The monster species that spawned more often: dog (freq bonus 16) The monster species that spawned more often: serbian boss (freq bonus 48) The monster species that spawned more often: white worm mass (freq bonus 5) The monster species that spawned more often: real earth hound (freq bonus 132) The monster species that spawned more often: Ubbo-Sathla, the Unbegotten Source (freq bonus 42) The monster species that spawned more often: werelocust (freq bonus 18) The monster species that spawned more often: idiocy teared (freq bonus 12) The monster species that spawned more often: charisma trove (freq bonus 20) The monster species that spawned more often: dark gray growth (freq bonus 21) The monster species that spawned more often: baby thunderbird (freq bonus 18) The monster species that spawned more often: hack hectical (freq bonus 10) The monster trait that was more common: monsters with acid resistance (freq bonus 2) The monster species that never randomly spawned: Elke The monster species that never randomly spawned: small chickatrice The monster species that never randomly spawned: force wolf The monster species that never randomly spawned: depowered warp fungus The monster species that never randomly spawned: etheric dimensional phase automaton The monster species that never randomly spawned: disenchanter force patch The monster species that never randomly spawned: writhing mass of primal chaos The monster species that never randomly spawned: Vanessa's thick lady shoe The monster species that never randomly spawned: insulting ogre The monster species that never randomly spawned: giant amethyst dragonfly The RNG hath decreed that this item was never generated: amulet of neck brace (nonvorpal) The RNG hath decreed that this item was never generated: forgotten spell (nonexistant) The RNG hath decreed that this item was never generated: intrinsic loss (hardened) The RNG hath decreed that this item was never generated: conflict (monospace) The RNG hath decreed that this item was never generated: commander gloves (light gloves) The RNG hath decreed that this item was never generated: elemental beam (wet) The RNG hath decreed that this item was never generated: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was never generated: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was never generated: red spell heels (lolita boots) The RNG hath decreed that this item was never generated: cirmocline (pink) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of hope (quixotic, freq bonus 26) The RNG hath decreed that this item was generated more often: amulet of starlight (stardust, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 8) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 72) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 107) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 6) The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 9) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 10) The RNG hath decreed that this item was generated more often: tunnelization (threatening, freq bonus 8) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 9) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 3) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 8) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 8) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of clumsiness (mnemonic, freq bonus 3) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 6) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 28) The RNG hath decreed that this item was always generated cursed: long sword ((null)) The RNG hath decreed that this item was always generated cursed: sapphire dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: nature beam (retarded) The RNG hath decreed that this item was always generated cursed: green spell helmet (greenery helmet) The RNG hath decreed that this item was always generated cursed: elongated stone (gray) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: cloak of dimness (viva cloak) The RNG hath decreed that this item was always generated cursed: placeholder gloves (spanish gloves) The RNG hath decreed that this item was always generated cursed: pancake ((null)) The RNG hath decreed that this item was always generated cursed: icky blade ((null)) The RNG hath decreed that this trap was always invisible: katharina trap The RNG hath decreed that this trap was generated more often: melee prefix trap (freq bonus 1) Trap randomization happened for 1 in 213 traps Next attribute increase check would have come at turn 1861 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 4 You were stunned (2) You were blinded (17) You were heterosexual You were suffering from very slight contamination. (7) You were prevented from having clairvoyance (0) You were prevented from drunken boxing (0) You were telepathic You had 1511 points of nutrition remaining You were stealthy You could train skills and attributes faster Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - banishing fear 4 healing 90% 98% Techniques known in the end Name Level Status jedi jump 4X LIMIT(0) appraisal 4 R LIMIT(0) panic digging 4 R LIMIT(0) phase door 4 R LIMIT(0) invoke deity 4 R LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (black robe) * leather gloves (black gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (yellow helmet) * sedge hat (anachrononononaut helmet) * skullcap (formula one helmet) * flack helmet stone (rubynus helmet) * crystal helm (full helmet) * mining helm (long-hair helmet) * field helm (arduous helmet) * helm of safeguard (scuba helmet) * war hat (inkcoat helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (spacey gloves) * gauntlets of plugsuit (slaying gloves) * commander gloves (faded mittens) * field gloves (paper gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (spider boots) * field boots (heroine mocassins) * boots of safeguard (thigh boots) Scrolls scroll of healing (OCTAHEXAOCTA) scroll of mana (AD TENT IS LARIENTELRUNYAS BANE) scroll of phase door (CHLELOR PHACHILER MAZ MACHAIRIOCH) scroll of standard id (GERMANY SCORED DEAD LAST IN THE EFC TWICE IN A ROW) scroll of cure (MAYBE NUMBED CANNT DO OR SNORING BY HIT) * scroll of extra healing (ABDA) * scroll of greater mana restoration (SEX OCYMISOX) scroll of teleportation (SEVEN MINUS) Spellbooks spellbook of banishing fear (irritating) Potions potion of levitation (baloon flower) potion of booze (sticky) Wands wand of banishment (triclinic) Tools violet lightsaber (lightsaber) sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures a large cockroach 0 acid blobs (1 created) a jackal 0 little dogs (1 created) a hobbit merchant 0 kobolds (1 created) a goblin 0 mega goblins (1 created) an orc 2 green killer tomatoes 2 bore worms 2 contaminated bugs an echidna a bat a lichen a fast lichen a brown mold 0 kestrels (1 created) a grid xorn a gnome zombie a kasa-obake an elderly gentleman a coal miner a karate scrub an agent of the black market an ancipital a breton 0 shopkeepers (1 created) The Lord of the Foocubi (0 times) a hata-hata 33 creatures born. 26 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You eaten 4 times You eaten food with animal by-products 4 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 24 times You killed 23 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (24 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (22 of 160) searching [Unskilled] (max Expert) (4 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (26 of 160) form II (Makashi) [Basic] (max Grand Master) (28 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (28 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (68 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... You died in The Dungeons of Doom on dungeon level 2 with 674 points, and 0 pieces of gold, after 939 moves. Killer: a monster (the Lord of the Foocubi) You were level 4 with a maximum of 51 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 23983 Leeroy-Jed-Trn-Mal-Law died in The Dungeons of Doom on level 7. Killed by a monster (twin bee). - [134] 2 20910 Leeroy-Ord-Bor-Mal-Law died in Gehennom on level 51 [max 85]. Killed by a monster (thick master lich). - [56] 3 19756 Leeroy-Ord-Asg-Mal-Cha died in The Gnomish Mines on level 7. Killed by a monster (priestess of Vaire), while paralyzed by a monster spell. - [84] 8 2343 Leeroy-Jed-Trn-Mal-Law died in The Dungeons of Doom on level 6. Killed by a monster (angry watch leader). - [93] 9 866 Leeroy-Ord-Dro-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a shotgun shell. - [37] *10 674 Leeroy-Jed-Trn-Mal-Law died in The Dungeons of Doom * on level 2. Killed by a monster (the Lord of the Foocubi). - [51] 11 649 Leeroy-Ord-Dro-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (stupid blonde girl). - [41] 12 546 Leeroy-Dun-Orc-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (angry watch leader). - [45]