Leeroy, lawful male asgardish Paladin ---------- |......... |........| |........| |...f@._.| -------- - Z [Leeroy the Fighter of Law] St6 Dx5 Co13 In10 Wi11 Ch11 PalAsgMalLaw Dlvl:1 $0 HP24(24) Pw23(23) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: regeneration You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 113 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 63 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 151 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 87% Ring drop chance was reduced to 95% Potion drop chance was reduced to 81% Tool drop chance was reduced to 95% Food drop chance was reduced to 87% Monster death drops spawned with only 93% chance The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: unicorn horn The following skill became untrainable if you tried to train it too early: general combat (turn 6) The following skill became untrainable if you tried to train it too early: trident (turn 435) The following skill became untrainable after a while: flail (turn 21201) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 49112) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31963 Monster spawn increase reached its maximum at turn 110707 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2857192 The monster class that cannot be genocided was mummy The monster class that was spawned more often: giant humanoid (freq bonus 9) The monster species that spawned more often: pitiful-looking beggar (freq bonus 26) The monster species that spawned more often: totally bad fungus (freq bonus 33) The monster species that spawned more often: lion man (freq bonus 66) The monster species that spawned more often: gnoll (freq bonus 56) The monster species that spawned more often: quill rat (freq bonus 108) The monster species that spawned more often: skeleton giant (freq bonus 66) The monster species that spawned more often: kitten (freq bonus 52) The monster species that spawned more often: stone mushroom (freq bonus 96) The monster species that spawned more often: symbolizing mosque flirty pegged (freq bonus 52) The monster species that spawned more often: air grue (freq bonus 20) The monster species that spawned more often: chaos sister (freq bonus 48) The monster species that spawned more often: nasty ray (freq bonus 24) The monster species that spawned more often: ice monster (freq bonus 56) The monster species that spawned more often: avarice (freq bonus 20) The monster species that spawned more often: munchkin (freq bonus 84) The monster species that spawned more often: water monster (freq bonus 11) The monster species that spawned more often: raging torrent (freq bonus 60) The monster species that spawned more often: chthonian (freq bonus 10) The monster species that spawned more often: unpa (freq bonus 48) The monster species that spawned more often: translucent mold (freq bonus 22) The monster trait that was more common: monsters that wander randomly (freq bonus 3) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 4) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 4) The monster trait that was more common: monsters that are slithy (freq bonus 9) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 8) The monster trait that was more common: monsters that have no eyes (freq bonus 2) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 2) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 2) The monster trait that was more common: monsters that are mindless (freq bonus 7) The monster species that never randomly spawned: Cthulhu The monster species that never randomly spawned: skinflint revisit The monster species that never randomly spawned: sprow The monster species that never randomly spawned: wild rabbit The monster species that never randomly spawned: deepest tuberculin The monster species that never randomly spawned: unreal mold The monster species that never randomly spawned: rock penetrator The monster species that never randomly spawned: fastitocalon The monster species that never randomly spawned: minidemon The monster species that never randomly spawned: magic bulb The RNG hath decreed that this item was never generated: forgotten spell (nonexistant) The RNG hath decreed that this item was never generated: runesword (runic broadsword) The RNG hath decreed that this item was never generated: erasure (FAGEYUDUD) The RNG hath decreed that this item was never generated: heap stone (gray) The RNG hath decreed that this item was never generated: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was never generated: amulet of premature death (deadly) The RNG hath decreed that this item was never generated: stone of misfiring (gray) The RNG hath decreed that this item was never generated: small shield ((null)) The RNG hath decreed that this item was never generated: small shield ((null)) The RNG hath decreed that this item was never generated: gauntlets of bad casting (uncanny gloves) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 6) The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 8) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 11) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 16) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 5) The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 6) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 8) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 9) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 3) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 11) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: alignment stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of flying (convex) The RNG hath decreed that this item was always generated cursed: latency stone (gray) The RNG hath decreed that this item was always generated cursed: ice (iceblock) The RNG hath decreed that this item was always generated cursed: amulet of acid resistance (venomous) The RNG hath decreed that this item was always generated cursed: wing cloak (angelic cloak) The RNG hath decreed that this item was always generated cursed: nature beam (retarded) The RNG hath decreed that this item was always generated cursed: shuriken (throwing star) The RNG hath decreed that this item was always generated cursed: blind self (irritating) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this trap was always invisible: fast forward trap The RNG hath decreed that this trap was generated more often: rot13 trap (freq bonus 2) Trap randomization happened for 1 in 353 traps Next attribute increase check would have come at turn 460 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having half spell damage (0) You were prevented from having regeneration (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (229) You survived Spells known in the end Name Level Category Fail Memory a - cure hallucination 3 healing 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (scuba helmet) leather gloves (uncanny gloves) low boots (walking shoes) Scrolls scroll of healing (THE CHARNAME FIELD IN FIQHACK IS LONGER THAN THE MAX PERMISSIBLE LENGTH) scroll of mana (FELLOW ELF STUNT IS MORE HITTING) scroll of phase door (ELAM EBOW) scroll of standard id (EIGOWA KIRAIDES) scroll of cure (SCUMHACK ROLLING FOR STAIRS) * scroll of extra healing (WE WILL ELIMINATE YOU AND YOUR WEIRD GIRLS) * scroll of greater mana restoration (HALP WHY AM I SO BAD) Spellbooks spellbook of cure hallucination (antique) Rings ring of warning (mages guild) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.