Leeroy, lawful male asgardish Caveman ------ |@.... |d...| |....| |..... |....| +....| ------ [Leeroy the Troglodyte] St10 Dx5 Co16 In4 Wi5 Ch3 CavAsgMalLaw Dlvl:1 $0 HP23(23) Pw7(7) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful asgardish Caveman. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: acid resistance You could not have this property intrinsically: speed Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 80 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 135 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 83% Wand drop chance was reduced to 93% Potion drop chance was reduced to 90% Armor drop chance was reduced to 88% Tool drop chance was reduced to 91% Food drop chance was reduced to 84% Monster death drops spawned with only 87% chance The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: quarterstaff (turn 2) The following skill became untrainable if you tried to train it too early: general combat (turn 2175) The following skill became untrainable after a while: javelin (turn 45710) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 14031) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44504 Monster spawn increase reached its maximum at turn 186254 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1003125 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 1) The monster species that spawned more often: magic boomer (freq bonus 2) The monster species that spawned more often: sucking fiend (freq bonus 3) The monster species that spawned more often: predator hellcat (freq bonus 9) The monster species that spawned more often: Pseudo-Gollum (freq bonus 6) The monster species that spawned more often: caroling legation (freq bonus 27) The monster species that spawned more often: lava vortex (freq bonus 16) The monster species that spawned more often: manipulate autogenetic (freq bonus 4) The monster species that spawned more often: living wall (freq bonus 6) The monster species that spawned more often: The King of the Awgwas (freq bonus 12) The monster species that spawned more often: yetzirah sephirah (freq bonus 6) The monster species that spawned more often: pseudo elf thief (freq bonus 16) The monster species that spawned more often: blue-green stalk (freq bonus 9) The monster species that spawned more often: muck crawler (freq bonus 6) The monster species that spawned more often: dromiceiomimus (freq bonus 12) The monster species that spawned more often: flying piranha (freq bonus 8) The monster species that spawned more often: trapper king (freq bonus 6) The monster species that spawned more often: damnify mesopotamian (freq bonus 4) The monster species that spawned more often: Bralani (freq bonus 6) The monster species that spawned more often: loonie jackal (freq bonus 8) The monster species that spawned more often: shiftiest nondiscriminatory (freq bonus 8) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 1) The monster trait that was more common: monsters that have kick attacks (freq bonus 2) The monster trait that was more common: monsters of medium size (freq bonus 2) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 3) The monster species that never randomly spawned: Bram Stoker The monster species that never randomly spawned: commonplace landowning biotechnology The monster species that never randomly spawned: temporizing fussing The monster species that never randomly spawned: surgery supt The monster species that never randomly spawned: undead knight The monster species that never randomly spawned: prettifying valuational The monster species that never randomly spawned: amagappa The monster species that never randomly spawned: birdcage aplomb gamesome uppity The monster species that never randomly spawned: giant emerald dragonfly The monster species that never randomly spawned: nondescript warp patch The RNG hath decreed that this item was never generated: lunch of boiled egg ((null)) The RNG hath decreed that this item was never generated: crystal plate mail ((null)) The RNG hath decreed that this item was never generated: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was never generated: stairstrap stone (gray) The RNG hath decreed that this item was never generated: stomping boots (platform boots) The RNG hath decreed that this item was never generated: orcish ring mail (crude ring mail) The RNG hath decreed that this item was never generated: water walking boots (jungle boots) The RNG hath decreed that this item was never generated: implant of blizzard (bloody) The RNG hath decreed that this item was never generated: alchemy smock (apron) The RNG hath decreed that this item was never generated: stealth (pageless) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 31) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 15) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 8) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of contamination resistance (ill cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 6) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 2) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: woolen shirt ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 16) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of dispatch (vodoun, freq bonus 9) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 67) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 42) The RNG hath decreed that this item was always generated cursed: steam venom (emanating) The RNG hath decreed that this item was always generated cursed: anti-magic field (transient) The RNG hath decreed that this item was always generated cursed: monster detection (bubbly) The RNG hath decreed that this item was always generated cursed: bugle ((null)) The RNG hath decreed that this item was always generated cursed: amulet versus death spell (torus) The RNG hath decreed that this item was always generated cursed: good night (nightly) The RNG hath decreed that this item was always generated cursed: secretion dagger ((null)) The RNG hath decreed that this item was always generated cursed: boots of fainting (cast iron boots) The RNG hath decreed that this item was always generated cursed: paper arrow ((null)) The RNG hath decreed that this item was always generated cursed: spell loss stone (gray) The RNG hath decreed that this trap was always invisible: teleporting items trap The RNG hath decreed that this trap was generated more often: strew trap (freq bonus 1) Trap randomization happened for 1 in 824 traps Next attribute increase check would have come at turn 157 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having confusion resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Anu, Ishtar and Anshar Your deity was Anu The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (87) You survived You didn't know any spells. Techniques known in the end Name Level Status primal roar 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (FUCKTHISGAME) scroll of mana (SAATANAN AMY OLIKO NYT AIVAN HELVETIN PAKKO) scroll of phase door (THERESA FLAUSCHEBUESCHEL MAY) scroll of standard id (KNOCK THE PROP CANNT BE USE) scroll of cure (DAMN IT) * scroll of extra healing (DIE FAR BEN SIND SEHR FLAU SCHEL BAU SCHIG) * scroll of greater mana restoration (MADELEINES CALF LEATHER SANDALS ARE REALLY CUUUUUTE) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Legendary) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Caveman... You and Slasher escaped from the dungeon with 10 points, Since you escaped early, the score list will not be checked.