Leeroy, lawful male argonian Failed Existence ## #.## -@- |..@. |...... |.$...... |.........| -+--------- [Leeroy the Looser] St10 Dx11 Co7 In15 Wi9 Ch14 FaiArgMalLaw Dlvl:1 $0 HP14(14) Pw10(10) AC-12 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male argonian Failed Existence. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. pair of sentient high-heeled shoes - This is a piece of armor. Color: transparent. Material: leather. Appearance: torn boots. Slot: boots. It can be worn for protection (armor class, magic cancellation etc.). This high-heeled footwear randomly tries to hurt the wearer with their stilettos. They provide very good AC and 8 points of magic cancellation. # (2x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a cursed -6 knife (weapon in hand) {2} b - 7 uncursed -4 bullets (in quiver) {0} Armor c - a cursed +12 pair of sentient high-heeled shoes (being worn) {8} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: half spell damage You could not have this property intrinsically: stealth Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 17 Monsters only dropped their musable items with 57% chance Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 12% Ring drop chance was reduced to 51% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 61% Implant drop chance was reduced to 93% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 96% Tool drop chance was reduced to 54% Food drop chance was reduced to 85% Monster death drops spawned with only 97% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: morning star (turn 8) The following skill became untrainable if you tried to train it too early: riding (turn 726) The following skill became untrainable after a while: healing spells (turn 60752) The following skill couldn't be trained before a certain turn number is reached: shield (turn 37435) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 96689 Monster spawn increase reached its maximum at turn 162183 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2602490 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: archfiend (freq bonus 6) The monster species that spawned more often: really dangerous growth (freq bonus 16) The monster species that spawned more often: acheri (freq bonus 108) The monster species that spawned more often: atmosphere slighter (freq bonus 84) The monster species that spawned more often: hoodwink sagamore telexing specimen millimetric (freq bonus 14) The monster species that spawned more often: scrawny cat (freq bonus 14) The monster species that spawned more often: hindu gashed grill (freq bonus 16) The monster species that spawned more often: insurmountable mold (freq bonus 72) The monster species that spawned more often: blood knight (freq bonus 9) The monster species that spawned more often: deprogrammed time upside (freq bonus 48) The monster species that spawned more often: yakuza (freq bonus 18) The monster species that spawned more often: vaporization ant (freq bonus 36) The monster species that spawned more often: integral warp fungus (freq bonus 9) The monster species that spawned more often: sloth shrunken head (freq bonus 7) The monster species that spawned more often: church preacher (freq bonus 8) The monster species that spawned more often: gnome emperor (freq bonus 14) The monster species that spawned more often: marid elemental (freq bonus 8) The monster species that spawned more often: meme warp patch (freq bonus 44) The monster species that spawned more often: slow shadow (freq bonus 32) The monster species that spawned more often: blue outfaced (freq bonus 7) The monster species that spawned more often: lower xorn (freq bonus 32) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 6) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 2) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 4) The monster trait that was more common: joke monsters (freq bonus 2) The monster trait that was more common: monsters that count as pokemon (freq bonus 1) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 2) The monster trait that was more common: monsters that originate from Steamband (freq bonus 5) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 4) The monster trait that was more common: monsters that conceal under items (freq bonus 1) The monster species that never randomly spawned: taker force fungus The monster species that never randomly spawned: leprechaun elder The monster species that never randomly spawned: tome of destruction The monster species that never randomly spawned: goatherd pompano The monster species that never randomly spawned: Great Cthulhu The monster species that never randomly spawned: black ripper The monster species that never randomly spawned: saddling choky footbridge The monster species that never randomly spawned: cucumgappa The monster species that never randomly spawned: golden naga hatchling The monster species that never randomly spawned: lovely girl The RNG hath decreed that this item was never generated: amulet of starlight (stardust) The RNG hath decreed that this item was never generated: blue lightsaber (lightsaber) The RNG hath decreed that this item was never generated: switcher ((null)) The RNG hath decreed that this item was never generated: boots of safeguard (orange boots) The RNG hath decreed that this item was never generated: implant of cruelty (fascinating) The RNG hath decreed that this item was never generated: silver dragon scale mail ((null)) The RNG hath decreed that this item was never generated: cloak of respawning (hammered cloak) The RNG hath decreed that this item was never generated: corpse ((null)) The RNG hath decreed that this item was never generated: plasteel boots (white boots) The RNG hath decreed that this item was never generated: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was generated more often: implant of absorption (saintly, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 14) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 3) The RNG hath decreed that this item was generated more often: random intrinsic (finicky, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of fast repair (arcing, freq bonus 2) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 38) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 9) The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 12) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 14) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of blitzen (trump, freq bonus 10) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of searing (omniscient, freq bonus 6) The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 3) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 34) The RNG hath decreed that this item was always generated cursed: plasteel cloak ((null)) The RNG hath decreed that this item was always generated cursed: levitation (floating) The RNG hath decreed that this item was always generated cursed: copper dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: inferno (subsurface) The RNG hath decreed that this item was always generated cursed: feather armor ((null)) The RNG hath decreed that this item was always generated cursed: objection (cinnabar) The RNG hath decreed that this item was always generated cursed: mass healing (vermilion) The RNG hath decreed that this item was always generated cursed: fire helmet (red helmet) The RNG hath decreed that this item was always generated cursed: radioglasses ((null)) The RNG hath decreed that this item was always generated cursed: orcish spear (crude spear) The RNG hath decreed that this trap was always invisible: spacewars trap The RNG hath decreed that this trap was generated more often: auto destruct trap (freq bonus 2) Trap randomization happened for 1 in 531 traps Next attribute increase check would have come at turn 576 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were subjected to random bad effects (83886080) You were wearing sentient high heels You had the risk of temporarily losing intrinsics (83886080) You had not decided on your sexuality yet You were prevented from having half spell damage (0) You were prevented from having speed (0) You had 550 points of nutrition remaining You aggravated monsters You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mustached Nightshift Supermarket Manager, Giulia and Bloody Beauties Your deity was Mustached Nightshift Supermarket Manager The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (309) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) healing hands 1 R Prepared(0) panic digging 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor sentient high-heeled shoes (torn boots) Scrolls scroll of healing (POKE MONGO) scroll of mana (BSSBSSBSSBSSBSSBSSBSSSSSSSSSSSS) scroll of phase door (SUDO ROOT) scroll of standard id (PETENNABOUTHI PEPTOU BASI) scroll of cure (ANTONIO DUCKERAS MADE ME A SHOE FETISHIST) * scroll of extra healing (OH DEAR YOU IM BUILDING FUMES FOR YOU) * scroll of greater mana restoration (SLIGHTED BROCCOLI RESTORATION) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Failed Existence... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.