Leeroy, lawful male addicted Ordinator ---------- |........| |........| |........| #|........| #####,.......... #,,,,,------|--- #,######,,,,,# ###,,# #%,,,##### ##,,,#---.------ #,,###|........| ###,# |....%...| ----.------###,. #,,,, +@.......| |...<......,,,`### ##########,,## |.....@..| |.........|##,,,,#,,,,,,,,,,,,## |........| |.........| ###,,,,,,,,####### |........| |.....$.... ,`######, ---------- --.-------- [Leeroy the Battler] St25 Dx25 Co25 In25 Wi25 Ch25 OrdAddMalLaw Dlvl:1 $9 HP12(12) Pw11(11) AC-1 Exp1 T117 Cnf Latest messages You don't have enough energy to cast that spell. The required amount was 28. There is a wall in the way! You kill the jelly! There is a wall in the way! (4x) You hear someone counting money. The kobold zombie misses. There is a wall in the way! You destroy the kobold zombie! You see here a kobold corpse {400}. You don't have enough energy to cast that spell. The required amount was 28. There is a wall in the way! You hear the footsteps of a guard on patrol. There is a wall in the way! You see here 9 gold pieces {0}. 9 gold pieces. There is a wall in the way! Thaedil drops a kobold corpse {400}. That door is closed. (3x) # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: invisibility You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 126 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 818 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 87% Wand drop chance was reduced to 93% Potion drop chance was reduced to 94% Armor drop chance was reduced to 86% Tool drop chance was reduced to 94% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: elemental spells (turn 17) The following skill became untrainable if you tried to train it too early: axe (turn 152) The following skill became untrainable after a while: pick-axe (turn 47819) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 48547) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 95670 Monster spawn increase reached its maximum at turn 269370 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1536236 The monster class that cannot be genocided was centaur The monster class that was spawned more often: unicorn or horse (freq bonus 2) The monster species that spawned more often: ether stalker (freq bonus 48) The monster species that spawned more often: writhing mass of extreme chaos (freq bonus 12) The monster species that spawned more often: stand user (freq bonus 12) The monster species that spawned more often: arvogenic topmodel (freq bonus 6) The monster species that spawned more often: wallower scrimping (freq bonus 10) The monster species that spawned more often: opaque jelly (freq bonus 54) The monster species that spawned more often: shaped colony (freq bonus 15) The monster species that spawned more often: greater demonic quylthulg (freq bonus 8) The monster species that spawned more often: reuse grail (freq bonus 4) The monster species that spawned more often: megaspore (freq bonus 4) The monster species that spawned more often: brown warp patch (freq bonus 6) The monster species that spawned more often: Anakaris (freq bonus 24) The monster species that spawned more often: platinum colony (freq bonus 24) The monster species that spawned more often: indigo force fungus (freq bonus 4) The monster species that spawned more often: thieving type (freq bonus 15) The monster species that spawned more often: offerer angulating reaccustomed loom duckweed (freq bonus 10) The monster species that spawned more often: indigo patch (freq bonus 36) The monster species that spawned more often: redepositing canister (freq bonus 15) The monster species that spawned more often: busy-looking merchant (freq bonus 5) The monster species that spawned more often: ivory coast star (freq bonus 8) The monster trait that was more common: monsters with extra painful attacks (freq bonus 1) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 3) The monster trait that was more common: monsters that count as major demon (freq bonus 2) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 1) The monster trait that was more common: monsters whose attacks digest you (freq bonus 6) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 4) The monster trait that was more common: monsters that count as minion (freq bonus 4) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 3) The monster trait that was more common: monsters that are mindless (freq bonus 5) The monster species that never randomly spawned: dzoo-noo-qua The monster species that never randomly spawned: firebreather The monster species that never randomly spawned: force scorpion The monster species that never randomly spawned: onanocter 7g The monster species that never randomly spawned: force fire giant The monster species that never randomly spawned: delved easement The monster species that never randomly spawned: shimmering draconian The monster species that never randomly spawned: zombie warrior The monster species that never randomly spawned: Marleen's sneaker The monster species that never randomly spawned: terrible orb The RNG hath decreed that this item was never generated: free action (serif) The RNG hath decreed that this item was never generated: bugging (wooden) The RNG hath decreed that this item was never generated: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was never generated: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was never generated: charoite (violet) The RNG hath decreed that this item was never generated: expensive camera ((null)) The RNG hath decreed that this item was never generated: bell ((null)) The RNG hath decreed that this item was never generated: protection (wide) The RNG hath decreed that this item was never generated: kouhaku manjyuu ((null)) The RNG hath decreed that this item was never generated: leveling gloves (tar gloves) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 80) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 6) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 12) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 13) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 154) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 3) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of credit (consecrated, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: lava (red-hot, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 8) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 10) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 14) The RNG hath decreed that this item was generated more often: radioglasses ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 11) The RNG hath decreed that this item was always generated cursed: gain level (overpowered) The RNG hath decreed that this item was always generated cursed: insect squasher ((null)) The RNG hath decreed that this item was always generated cursed: loadstone (gray) The RNG hath decreed that this item was always generated cursed: implant of hope (quixotic) The RNG hath decreed that this item was always generated cursed: root password detection (XYZZY) The RNG hath decreed that this item was always generated cursed: ya (bamboo arrow) The RNG hath decreed that this item was always generated cursed: restration (enamel) The RNG hath decreed that this item was always generated cursed: decoy making (cornflower) The RNG hath decreed that this item was always generated cursed: egostone (gray) The RNG hath decreed that this item was always generated cursed: farlook stone (gray) The RNG hath decreed that this trap was always invisible: summon undead trap The RNG hath decreed that this trap was generated more often: nastiness trap (freq bonus 4) Trap randomization happened for 1 in 758 traps Next attribute increase check would have come at turn 523 Strength training was 0 Dexterity training was 0 Wisdom training was -3 Constitution training was 2 You were sleep resistant You were confused (0) You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having invisibility (0) You saw invisible You had infravision You had 1400 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (77) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 82% 599% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (round helmet) * sedge hat (chain-aventailed helmet) * skullcap (wide conical hat) * flack helmet (deformed helmet) * crystal helm (kitchen hat) * mining helm (spired helmet) * field helm (gray helmet) * helm of safeguard (visored helmet) * war hat (full helmet) * plasteel gloves (white gloves) * leather gloves (paper gloves) * gauntlets of safeguard (tightly fitting gloves) * gauntlets of plugsuit (fighting gloves) * commander gloves (even pair of gloves) * field gloves (moth-bitten gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (plateau boots) * field boots (orange boots) * boots of safeguard (clunky heels) Scrolls scroll of healing (WINDOWS XP IS THE ONLY REAL WINDOWS OPERATING SYSTEM) scroll of mana (MEAD NI NAJAP) scroll of phase door (ONE RESULT IS MORE POWER) scroll of standard id (FULL HEALTHHY HALF DAMAGE) scroll of cure (ENEMATZU MEMALEZU) * scroll of extra healing (E4 E5 DH5 G6 DXE5PLUS HAR HAR HAR) * scroll of greater mana restoration (IGNORE SHELL BLOC RING) Spellbooks spellbook of enchant weapon (burgundy) Rings ring of increase accuracy (platinum) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 4 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (21 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (25 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator...