Leeroy, lawful male albae Flame Mage -------- |......|###### |.......,,,,,, 8 |......|,,,#,# -------------- ------.-,, ,,+ .............| ----.--.---,,# .............. |.........-,,#..............| |.........|,,.......{.......| |....<....+,,#.........>....| |.........|#,#--------------- |.........|#,$ ----- |..........,$,,,,,,`,,, .......+ -----------(,@,,,,,,,,, | ######,,,,,, .....$.......| .........|# ...+ | [Leeroy the Igniter] St10 Dx12 Co5 In17 Wi4 Ch8 FlaAlbMalLaw Dlvl:1 $2 HP59(59) Pw53(98) AC3 Exp5 T89 Latest messages There is a wall in the way! The door resists! There is a wall in the way! The hell hound pup drops 3 gold pieces. The killer bee stings you! [-3 -> 46] The killer bee stings you! [-1 -> 46] The killer bee stings you! [-2 -> 44] Your implant blocks the killer bee's attack. You displaced your hell hound pup. You hear some noises. Your implant blocks the killer bee's attack. You kill the killer bee! Welcome to experience level 5. You learn how to perform draw energy! You learn how to perform charge saber! # (3x) Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: hallu party You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 185 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 29 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 189 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 67% Wand drop chance was reduced to 96% Potion drop chance was reduced to 82% Armor drop chance was reduced to 55% Tool drop chance was reduced to 89% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 73% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: spear (turn 24) The following skill became untrainable if you tried to train it too early: elemental spells (turn 65) The following skill became untrainable after a while: body armor (turn 42926) The following skill couldn't be trained before a certain turn number is reached: mace (turn 24355) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 60129 Monster spawn increase reached its maximum at turn 167674 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 268140 The monster class that cannot be genocided was worm The monster class that was spawned more often: wraith (freq bonus 6) The monster species that spawned more often: great orc (freq bonus 16) The monster species that spawned more often: rhubarb cardiopulmonary (freq bonus 16) The monster species that spawned more often: growing tyrannosaurus (freq bonus 14) The monster species that spawned more often: inscrutability tuned (freq bonus 36) The monster species that spawned more often: elder fire elemental (freq bonus 44) The monster species that spawned more often: sage (freq bonus 9) The monster species that spawned more often: the forever train (freq bonus 7) The monster species that spawned more often: Succubus Katcher (freq bonus 28) The monster species that spawned more often: living iron chain (freq bonus 48) The monster species that spawned more often: nightmare sphere (freq bonus 48) The monster species that spawned more often: mercury mushroom patch (freq bonus 48) The monster species that spawned more often: cotyledonary trellised (freq bonus 18) The monster species that spawned more often: doll mistress (freq bonus 14) The monster species that spawned more often: succinct somersaulted (freq bonus 40) The monster species that spawned more often: antimatter mold (freq bonus 20) The monster species that spawned more often: tangible integrative (freq bonus 8) The monster species that spawned more often: tunnel spider (freq bonus 32) The monster species that spawned more often: domiciliary deposed (freq bonus 21) The monster species that spawned more often: Alida (freq bonus 8) The monster species that spawned more often: riband stationing (freq bonus 36) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 4) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 2) The monster species that never randomly spawned: bard The monster species that never randomly spawned: giant black dragonfly The monster species that never randomly spawned: Giulia The monster species that never randomly spawned: purple patch The monster species that never randomly spawned: half-ogre The monster species that never randomly spawned: cleaner seller The monster species that never randomly spawned: petty hobbit brigand thief The monster species that never randomly spawned: planet messing The monster species that never randomly spawned: sloppy mold The monster species that never randomly spawned: sue colony The RNG hath decreed that this item was never generated: summon undead (shining) The RNG hath decreed that this item was never generated: lootcut stone (gray) The RNG hath decreed that this item was never generated: magic dragon scale shield (magic dragonhide shield) The RNG hath decreed that this item was never generated: stone of difficulty (gray) The RNG hath decreed that this item was never generated: implant of vines (arcadian) The RNG hath decreed that this item was never generated: leather drum (drum) The RNG hath decreed that this item was never generated: wind (blowing) The RNG hath decreed that this item was never generated: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was never generated: inertia (nonmoving) The RNG hath decreed that this item was never generated: stone of difficulty (gray) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 20) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 55) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 12) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 8) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 37) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 16) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 3) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 5) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 4) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 6) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 11) The RNG hath decreed that this item was generated more often: silk spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 10) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 14) The RNG hath decreed that this item was always generated cursed: black aestivalis (runed broadsword) The RNG hath decreed that this item was always generated cursed: implant of combat (echoing) The RNG hath decreed that this item was always generated cursed: athame ((null)) The RNG hath decreed that this item was always generated cursed: antilevel stone (gray) The RNG hath decreed that this item was always generated cursed: stinking cloud (vaporized) The RNG hath decreed that this item was always generated cursed: chain and sickle ((null)) The RNG hath decreed that this item was always generated cursed: elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: garden fork ((null)) The RNG hath decreed that this item was always generated cursed: vibroblade (gray short sword) The RNG hath decreed that this item was always generated cursed: disgusting ball ((null)) The RNG hath decreed that this trap was always invisible: item teleporter The RNG hath decreed that this trap was generated more often: bullet trap (freq bonus 12) Trap randomization happened for 1 in 6 traps Next attribute increase check would have come at turn 312 Strength training was 4 Dexterity training was 2 Wisdom training was 3 Constitution training was 7 You were fire resistant You were magic-protected You had not decided on your sexuality yet You were prevented from hallu partying (0) You were prevented from having sickopathy (0) You were aware of the presence of something You were warned of undead You had 1329 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (304) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 115% b - fireball 4 matter 0% 310% c - light 1 divine 0% 100% Techniques known in the end Name Level Status reinforce memory 5X Prepared(0) dazzle 5 R Prepared(0) weapon practice 5 R Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) blood ritual 5 R Prepared(0) power surge 3X Prepared(0) draw energy 1X Prepared(0) charge saber 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of charging (DOENERTELLER VERSACE) scroll of healing (WORLD ENDING LEATHER PUMPS OF RAGNAROK) scroll of mana (MASTER K2 HOSTED SLEX ON HARDFOUGHT) scroll of phase door (MAPIRO MAHAMA DIROMAT) scroll of standard id (HONNI SOIT QUI MAL Y PENSE) scroll of cure (INNOCENCE PETRIFIED SKIN) * scroll of extra healing (REDEM SHIN) * scroll of greater mana restoration (THAZI N EPIBATHA CHEOUCH CHA) Spellbooks spellbook of flame sphere (multiplicative) spellbook of fireball (transforming) spellbook of light (biting) Potions potion of restore ability (black lily) potion called confusion (thyme) Rings ring of aggravate monster (ruby) Wands wand of fire (bauxite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 8 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (21 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (24 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (31 of 160) Goodbye Leeroy the Flame Mage... 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