Leeroy, lawful male automatic Flame Mage ------------ |..........| |..........| |..........| |.....$....| |..........| |....d.....| |.....@....- ------------ [Leeroy the Spark] St7 Dx12 Co13 In14 Wi9 Ch6 FlaClkMalLaw Dlvl:1 $0 HP18(18) Pw19(19) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male automatic Flame Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: see invisible You could not have this property intrinsically: fear factor Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 29 Gem identification only worked 100 times out of 135 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 49% chance Scroll drop chance was reduced to 99% Wand drop chance was reduced to 93% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 76% Tool drop chance was reduced to 94% Food drop chance was reduced to 83% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: elemental spells (turn 4) The following skill became untrainable if you tried to train it too early: attack spells (turn 155) The following skill became untrainable after a while: firearms (turn 42469) The following skill couldn't be trained before a certain turn number is reached: shuriken (turn 35489) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 140950 Monster spawn increase reached its maximum at turn 495347 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 911200 The monster class that cannot be genocided was wraith The monster class that was spawned more often: unicorn or horse (freq bonus 1) The monster species that spawned more often: intelligent penetrator (freq bonus 12) The monster species that spawned more often: bathtub spick (freq bonus 15) The monster species that spawned more often: unthinkably aversely (freq bonus 16) The monster species that spawned more often: bider eared elated citadel crushed (freq bonus 8) The monster species that spawned more often: personal guard (freq bonus 36) The monster species that spawned more often: sage (freq bonus 4) The monster species that spawned more often: Lina Inverse (freq bonus 6) The monster species that spawned more often: noblewoman (freq bonus 24) The monster species that spawned more often: benediction fauve (freq bonus 16) The monster species that spawned more often: renting ganged graffiti (freq bonus 8) The monster species that spawned more often: Antje's block-heeled boot (freq bonus 4) The monster species that spawned more often: percussionist photosphere (freq bonus 4) The monster species that spawned more often: intrusion preventative automaton (freq bonus 12) The monster species that spawned more often: gripped missourian (freq bonus 30) The monster species that spawned more often: ebony fungus (freq bonus 6) The monster species that spawned more often: swamp naga (freq bonus 12) The monster species that spawned more often: thorn brute (freq bonus 4) The monster species that spawned more often: blackbelt (freq bonus 30) The monster species that spawned more often: coyote (freq bonus 12) The monster species that spawned more often: tree warp patch (freq bonus 6) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 2) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 9) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 3) The monster species that never randomly spawned: heavy vortex The monster species that never randomly spawned: gnome battlemaster The monster species that never randomly spawned: novice pretty magical girl The monster species that never randomly spawned: Kenshiro The monster species that never randomly spawned: Barney the Dinosaur The monster species that never randomly spawned: teethless crone The monster species that never randomly spawned: microfilming bailsmen The monster species that never randomly spawned: tong condone The monster species that never randomly spawned: anthrazite mold The monster species that never randomly spawned: amorphous colony The monster class that always generated with extra speed: cockatrice The RNG hath decreed that this item was never generated: spike ((null)) The RNG hath decreed that this item was never generated: free hand bug stone (gray) The RNG hath decreed that this item was never generated: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was never generated: two-handed sword ((null)) The RNG hath decreed that this item was never generated: wishing (TRICK 13) The RNG hath decreed that this item was never generated: corrode metal (metal-colored) The RNG hath decreed that this item was never generated: amethyst dragon scales ((null)) The RNG hath decreed that this item was never generated: low stats (cheap) The RNG hath decreed that this item was never generated: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was never generated: walking stick ((null)) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 54) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 10) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 13) The RNG hath decreed that this item was generated more often: material kit ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 4) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 15) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 6) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 4) The RNG hath decreed that this item was generated more often: take selfie (pristine, freq bonus 10) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 5) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 2) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 5) The RNG hath decreed that this item was generated more often: penis pole ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 2) The RNG hath decreed that this item was always generated cursed: silver chakram (silver circular blade) The RNG hath decreed that this item was always generated cursed: cure blindness (yellow) The RNG hath decreed that this item was always generated cursed: torpedo ((null)) The RNG hath decreed that this item was always generated cursed: urine (manky) The RNG hath decreed that this item was always generated cursed: cloak of practice (boxing gown) The RNG hath decreed that this item was always generated cursed: arcane gauntlets (runic gloves) The RNG hath decreed that this item was always generated cursed: flimsy dart ((null)) The RNG hath decreed that this item was always generated cursed: blacky stone (gray) The RNG hath decreed that this item was always generated cursed: spinel (violet) The RNG hath decreed that this item was always generated cursed: book stone (gray) The RNG hath decreed that this trap was always invisible: respawn trap The RNG hath decreed that this trap was generated more often: heap of shit (freq bonus 1) Trap randomization happened for 1 in 266 traps Next attribute increase check would have come at turn 1873 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were fire resistant You were poison resistant You were immune to sickness You were petrification resistant You had not decided on your sexuality yet You were prevented from having see invisible (0) You were prevented from having polymorph control (0) You had 1500 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (118) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 52% 300% c - light 1 divine 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) missile flurry 1 R Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) booze 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of magic mapping (ATTACK BY BURN BODY POWER MORE AS HEAVY VACANT) scroll of healing (QUICKER USED THE STUNT OF ELF) scroll of mana (MEAD NI NAJAP) scroll of phase door (FASCICULUS PROPRIUS) scroll of standard id (DOLLARIQHACK BRIBERY SIMULATOR) scroll of cure (HELPING SUM STARE CAVITY TOFU) * scroll of extra healing (THE FITNESS GRAM PACER TEST) * scroll of greater mana restoration (ALL TEAM ELFS IS MORE POWER IN SUNNY) Spellbooks spellbook of flame sphere (cyan) spellbook of fireball (white) spellbook of light (beige) Potions potion of see invisible (stevia) potion of oil (anise seed) Rings ring of invisibility (turkish) Wands wand of fire (distorted) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) implants [Unskilled] (max Skilled) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Flame Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.