Leeroy, lawful male dinosaur Flame Mage --------- |.......| |......d. |......@| |.......| |$......| |P......| ----.--+- [Leeroy the Spark] St17 Dx8 Co11 In12 Wi4 Ch4 FlaDinMalLaw Dlvl:1 $0 HP25(25) Pw17(17) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male dinosaur Flame Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: glib combat You could not have this property intrinsically: discount action Scroll identification only worked 100 times out of 195 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 134 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 23% chance Scroll drop chance was reduced to 67% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 78% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 87% Tool drop chance was reduced to 69% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: boomerang (turn 22) The following skill became untrainable if you tried to train it too early: missile weapons (turn 273) The following skill became untrainable after a while: unicorn horn (turn 51976) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 37974) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27533 Monster spawn increase reached its maximum at turn 257183 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1908384 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: rodent (freq bonus 4) The monster species that spawned more often: unreceptively compatriot rooted minelayer gladiatorial (freq bonus 24) The monster species that spawned more often: Jutta flax (freq bonus 56) The monster species that spawned more often: petty hellcat (freq bonus 15) The monster species that spawned more often: dust sucker (freq bonus 15) The monster species that spawned more often: pig soccer fan (freq bonus 36) The monster species that spawned more often: hungry Olog-hai (freq bonus 42) The monster species that spawned more often: wrong light (freq bonus 15) The monster species that spawned more often: grem-lich (freq bonus 10) The monster species that spawned more often: unctuously varicose (freq bonus 120) The monster species that spawned more often: titan (freq bonus 24) The monster species that spawned more often: magic warp fungus (freq bonus 5) The monster species that spawned more often: hobbit speeder (freq bonus 156) The monster species that spawned more often: black starlit sky (freq bonus 12) The monster species that spawned more often: glacier fern (freq bonus 30) The monster species that spawned more often: cyan seraphon (freq bonus 14) The monster species that spawned more often: martian service robot (freq bonus 44) The monster species that spawned more often: concussed steamering (freq bonus 7) The monster species that spawned more often: skeletal mount (freq bonus 18) The monster species that spawned more often: estivate outwalking styled (freq bonus 18) The monster species that spawned more often: delicacy pompously (freq bonus 18) The monster trait that was more common: monsters with cold resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 1) The monster trait that was more common: monsters with sleep resistance (freq bonus 1) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 3) The monster species that never randomly spawned: clock mushroom The monster species that never randomly spawned: strangulation undertone sufficer The monster species that never randomly spawned: petty volcanic cattle The monster species that never randomly spawned: bramble stalk The monster species that never randomly spawned: unsigned god The monster species that never randomly spawned: salamander mage The monster species that never randomly spawned: Succubus Kaptain The monster species that never randomly spawned: ember thrall The monster species that never randomly spawned: occulting churchlier The monster species that never randomly spawned: intermenstrual ovulating The RNG hath decreed that this item was never generated: amulet of infinity (splashed) The RNG hath decreed that this item was never generated: rainbow dragon scales ((null)) The RNG hath decreed that this item was never generated: character recursion (gameplay-altering) The RNG hath decreed that this item was never generated: shuriken (throwing star) The RNG hath decreed that this item was never generated: forbidden knowledge (uninscribed) The RNG hath decreed that this item was never generated: jade (green) The RNG hath decreed that this item was never generated: darkmode stone (gray) The RNG hath decreed that this item was never generated: evil patch stone (gray) The RNG hath decreed that this item was never generated: submachine gun ((null)) The RNG hath decreed that this item was never generated: free hand bug stone (gray) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 34) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 18) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 16) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 23) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 11) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 39) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of twilight (elysian, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 3) The RNG hath decreed that this item was generated more often: physician bar ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 11) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: implant of searing (omniscient, freq bonus 12) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 11) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 93) The RNG hath decreed that this item was always generated cursed: implant of anima (aureolin) The RNG hath decreed that this item was always generated cursed: laser beam ((null)) The RNG hath decreed that this item was always generated cursed: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was always generated cursed: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was always generated cursed: corrosion (heavy metal) The RNG hath decreed that this item was always generated cursed: cloak of spray (brown burnoose) The RNG hath decreed that this item was always generated cursed: checkerboard stone (gray) The RNG hath decreed that this item was always generated cursed: disintegration beam (bursting) The RNG hath decreed that this item was always generated cursed: super mantle (red mantle) The RNG hath decreed that this item was always generated cursed: implant of irrigation (celestial) The RNG hath decreed that this trap was always invisible: stealer trap The RNG hath decreed that this trap was generated more often: multiplicator trap (freq bonus 2) Trap randomization happened for 1 in 349 traps Next attribute increase check would have come at turn 503 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having glib combat (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (76) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 85% 300% c - detect monsters 4 divine 86% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) berserk 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of trap disarming (KIRJE) scroll of healing (YPHEBARMO ENOR SEKEMI KRIOUDASEPHE TRIBEPSI) scroll of mana (CURSED TIN OF COCKATRICE MEAT) scroll of phase door (PUTIUS CONSIO) scroll of standard id (GRO STUNT NO EFFECTIVE) scroll of cure (THE BALL ROLLS ROLLS ROLLS AROUND THE CORNER AND TILTS OVER) * scroll of extra healing (AUTOEXEC BAT) * scroll of greater mana restoration (THE FITNESS GRAM PACER TEST) Spellbooks spellbook of flame sphere (complementary) spellbook of fireball (ramming) spellbook of detect monsters (received) Potions potion of full healing (fuming) Rings ring of stealth (silk) Wands wand of fire (iridescent) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) implants [Unskilled] (max Basic) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Flame Mage... You and the hell hound pup escaped from the dungeon with 31 points, Since you escaped early, the score list will not be checked.