Leeroy, lawful male bretonian Flame Mage -----.--- ###---------- ..{.....| #,,-........| #,#|.......| ##,#|........|##,##,,-.......| ------------,,,.........|#,,,,,,------.-- |..........|e,#|.........,,#,,,## #,,, |..........|@e#-.--------###,,## ,,,,# |..........|##########,,,,,,,#######,#,,# |...........,,,,,,,,,,,,,,,,,,,%,,,,,,,## |..........|#####,,,########,######.##,# |......>....,,,,,,## ... ------------#####,## |{..| #,,# |...| #-.--------- |...| |.........| ----- |.<.......+ |.........| |.........| ----------- [Leeroy the Spark] St5 Dx7 Co10 In14 Wi5 Ch4 FlaBreMalLaw Dlvl:1 $13 HP16(16) Pw6(23) AC8 Exp1 T154 Latest messages What do you want to wear? [b or ?*] You are putting on the studded leather armor named Shadefalcon. You finish your dressing maneuver. You see here a cyan fungus corpse {50}. There is a wall in the way! (3x) The door opens. Something is written here in the dust. Use "r." to read it. You hear some noises. There is a wall in the way! You trip over your own feet. You slide on the ice. The door resists! The door opens. You displaced your flaming sphere. You don't have enough energy to cast that spell. The required amount was 32. You hear gently lapping water. You displaced your flaming sphere. There is a wall in the way! (2x) Really quit [yes/no]? Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 11 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: polymorph control You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 180 Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 47 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 151 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 70% chance Monsters only dropped their equipment with 70% chance Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 5% Ring drop chance was reduced to 10% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 75% Food drop chance was reduced to 93% Monster death drops spawned with only 90% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: spear (turn 3) The following skill became untrainable if you tried to train it too early: general combat (turn 1056) The following skill became untrainable after a while: occult spells (turn 20880) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 21208) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 46271 Monster spawn increase reached its maximum at turn 139515 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1351680 The monster class that cannot be genocided was imp or minor demon Today, this monster class was always generated invisible: umber hulk The monster class that was spawned more often: gremlin (freq bonus 6) The monster color that was spawned more often: orange (freq bonus 5) The monster species that spawned more often: rainbow cattle (freq bonus 48) The monster species that spawned more often: disarm bawling (freq bonus 48) The monster species that spawned more often: eek ant (freq bonus 16) The monster species that spawned more often: atlantean (freq bonus 96) The monster species that spawned more often: bird spawner (freq bonus 28) The monster species that spawned more often: hide decidual (freq bonus 8) The monster species that spawned more often: sneer foetor (freq bonus 32) The monster species that spawned more often: Kira (freq bonus 21) The monster species that spawned more often: blast dream turret (freq bonus 18) The monster species that spawned more often: weregiant (freq bonus 60) The monster species that spawned more often: high priest mummy (freq bonus 10) The monster species that spawned more often: colony shrieker (freq bonus 48) The monster species that spawned more often: trifle urbane cavity (freq bonus 16) The monster species that spawned more often: termite (freq bonus 96) The monster species that spawned more often: probe fungus (freq bonus 30) The monster species that spawned more often: flying oyster (freq bonus 18) The monster species that spawned more often: white dragon bat (freq bonus 21) The monster species that spawned more often: five of spades (freq bonus 54) The monster species that spawned more often: rocking-horse-fly (freq bonus 18) The monster species that spawned more often: stone dragon (freq bonus 48) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 1) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 48) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 1) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 2) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 2) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 1) The monster trait that was more common: monsters that like to mimic objects (freq bonus 9) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 2) The monster species that never randomly spawned: bottom deflective The monster species that never randomly spawned: vomit monster The monster species that never randomly spawned: Nadine The monster species that never randomly spawned: counter ace The monster species that never randomly spawned: snow vortex The monster species that never randomly spawned: flying ripper The monster species that never randomly spawned: vile hunter The monster species that never randomly spawned: dead ghost The monster species that never randomly spawned: Seraph of the Atom The monster species that never randomly spawned: tuneful temporization The monster class that always generated with extra speed: worm The RNG hath decreed that this item was never generated: night vision (blueberry) The RNG hath decreed that this item was never generated: color cone (conical hat) The RNG hath decreed that this item was never generated: practice (insulating) The RNG hath decreed that this item was never generated: lightning (curved) The RNG hath decreed that this item was never generated: resist petrification (rocky) The RNG hath decreed that this item was never generated: devil star ((null)) The RNG hath decreed that this item was never generated: opening (zinc) The RNG hath decreed that this item was never generated: troll hide (disgusting cloak) The RNG hath decreed that this item was never generated: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was never generated: orange dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 3) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 13) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 2) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of suffering (compact, freq bonus 7) The RNG hath decreed that this item was generated more often: stasis (moaning, freq bonus 11) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 29) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 7) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 9) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 8) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 7) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 19) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 93) The RNG hath decreed that this item was always generated cursed: banishing fear (fearsome) The RNG hath decreed that this item was always generated cursed: invulnerability (icy) The RNG hath decreed that this item was always generated cursed: amnesia (DUAM XNAHT) The RNG hath decreed that this item was always generated cursed: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was always generated cursed: salt water (polka-dot) The RNG hath decreed that this item was always generated cursed: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was always generated cursed: green sweets ((null)) The RNG hath decreed that this item was always generated cursed: soft lady shoe ((null)) The RNG hath decreed that this item was always generated cursed: lootcut (cleaved) The RNG hath decreed that this item was always generated cursed: plasteel cloak ((null)) The RNG hath decreed that this trap was always invisible: dustbin trap The RNG hath decreed that this trap was generated more often: petrification trap (freq bonus 1) Trap randomization happened for 1 in 154 traps Next attribute increase check would have come at turn 175 Strength training was 3 Dexterity training was 0 Wisdom training was 5 Constitution training was 8 You were fire resistant You were cold resistant You were shock resistant You had not decided on your sexuality yet You were prevented from having jumping (0) You were prevented from having polymorph control (0) You had 1323 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 134% b - fireball 4 matter 52% 299% c - light 1 divine 0% 109% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of lockout (I WANT TO MAKE AN APPOINTMENT WITH DOCTOR ABORTION) scroll of healing (ARCHEPHRENEPSOU PHIRIGX) scroll of mana (SLEX IS VERY POPULAR IN RUSSIA) scroll of phase door (ALLITERATION ABLIGATION) scroll of standard id (BUGSNIPER WON THE FLEECY SLEX CHALLENGE) scroll of cure (ES LAGGT ECHT GANZ GROTTENERBAERMLICH GIGA) * scroll of extra healing (WIZZY LABOR CO) * scroll of greater mana restoration (CATCHES ERYONES EYE) Spellbooks spellbook of flame sphere (beige) spellbook of fireball (impregnated) spellbook of light (dripping) Potions potion of object detection (violet) potion of oil (prickly ash) Rings ring of slow digestion (signet) Wands wand of fire (distorted) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (21 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (22 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (25 of 160) Goodbye Leeroy the Flame Mage...