Leeroy, lawful male asgardish Flame Mage ----- ...| ..| ..| .| #+##.# ,,,,,# #,,,,# #,--.-- . |..d| |...| |..@| |...| |...| ----- [Leeroy the Spark] St7 Dx12 Co11 In12 Wi9 Ch4 FlaAsgMalLaw Dlvl:1 $0 HP19(19) Pw14(22) AC6 Exp1 T54 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Flame Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. # potion of Pan Galactic Gargle Blaster - This is a potion. Color: brown. Material: glass. Appearance: castor bean. You can quaff it to experience its effects, but it's also possible to throw potions at monsters or bash them with it in melee. If you quaff this, you will feel like having your brain smashed out by a slice of lemon wrapped around a large gold brick. What do you want to drink? [d or ?*] You feel like having your brain smashed out by a slice of lemon wrapped around a large gold brick. Pick an object. @ a human or elf or you (asgardish flame mage called Leeroy) Accessing Pokedex entry for asgardian... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous, poisonous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical You feel less confused now. You hear a door open. You fail to cast the spell correctly. There is a wall in the way! You displaced your hell hound pup. You hear a door open. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 11 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: cold resistance You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 142 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 155 Tool identification only worked 5 times out of 14 Book drop chance was reduced to 97% Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 9% Ring drop chance was reduced to 76% Wand drop chance was reduced to 75% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 77% Weapon drop chance was reduced to 95% Tool drop chance was reduced to 49% Food drop chance was reduced to 81% Concealing monsters were spawned underneath items 82% of the time only The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: form VII (Vaapad) The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: riding (turn 1) The following skill became untrainable if you tried to train it too early: polymorphing (turn 316) The following skill became untrainable after a while: high heels (turn 19305) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 8600) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 55895 Monster spawn increase reached its maximum at turn 219065 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 878430 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: turret (freq bonus 8) The monster species that spawned more often: sst star (freq bonus 24) The monster species that spawned more often: burning buckyball (freq bonus 20) The monster species that spawned more often: heavy weapon dude (freq bonus 54) The monster species that spawned more often: emissary unsubstantial epigrammatical comforter (freq bonus 54) The monster species that spawned more often: undead colony (freq bonus 40) The monster species that spawned more often: porter slow fungus (freq bonus 72) The monster species that spawned more often: Ghost of Heel (freq bonus 36) The monster species that spawned more often: dim stalk (freq bonus 20) The monster species that spawned more often: hole warp patch (freq bonus 18) The monster species that spawned more often: deep orc (freq bonus 88) The monster species that spawned more often: moved one (freq bonus 9) The monster species that spawned more often: trembling bug (freq bonus 27) The monster species that spawned more often: multicolor grue (freq bonus 22) The monster species that spawned more often: silver fox (freq bonus 36) The monster species that spawned more often: arch-mind flayer (freq bonus 18) The monster species that spawned more often: dark hunter (freq bonus 45) The monster species that spawned more often: poison arising own (freq bonus 22) The monster species that spawned more often: poison gas spore (freq bonus 30) The monster species that spawned more often: mana dwarf (freq bonus 30) The monster species that spawned more often: grouped oversystematic mellifluent (freq bonus 36) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 1) The monster trait that was more common: monsters that imitate (freq bonus 2) The monster trait that was more common: monsters that wander randomly (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 3) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 2) The monster species that never randomly spawned: Pseudo-Gollum The monster species that never randomly spawned: hypochondriacal kronen The monster species that never randomly spawned: hiding rubber The monster species that never randomly spawned: Xixot The monster species that never randomly spawned: giant fire ant The monster species that never randomly spawned: sue warp patch The monster species that never randomly spawned: RNG Katcher The monster species that never randomly spawned: Victoria The monster species that never randomly spawned: boobed permamimic The monster species that never randomly spawned: Great Mother The RNG hath decreed that this item was never generated: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was never generated: wakeup call stone (gray) The RNG hath decreed that this item was never generated: cloak of curse catching (dnethack cloak) The RNG hath decreed that this item was never generated: stasis (moaning) The RNG hath decreed that this item was never generated: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was never generated: amulet of depression (psychosomatic) The RNG hath decreed that this item was never generated: sling ((null)) The RNG hath decreed that this item was never generated: pseudo teleporter cloak (foundry cloak) The RNG hath decreed that this item was never generated: barrier shield ((null)) The RNG hath decreed that this item was never generated: wonder stone (violet) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: butterfinger stone (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 22) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 3) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 11) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 4) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 18) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: free action (serif, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 5) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: earthquake (battered, freq bonus 10) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 3) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 6) The RNG hath decreed that this item was always generated cursed: bardiche (long poleaxe) The RNG hath decreed that this item was always generated cursed: weakness stone (gray) The RNG hath decreed that this item was always generated cursed: blue spell stone (gray) The RNG hath decreed that this item was always generated cursed: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was always generated cursed: amulet of weak magic (weaksauce) The RNG hath decreed that this item was always generated cursed: amulet of vulnerability (eating) The RNG hath decreed that this item was always generated cursed: heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: protective gloves (english gloves) The RNG hath decreed that this item was always generated cursed: Jolt Cola (illegal) The RNG hath decreed that this item was always generated cursed: implant of badness (prismatic) The RNG hath decreed that this trap was always invisible: arabella speaker The RNG hath decreed that this trap was generated more often: marlena trap (freq bonus 3) Trap randomization happened for 1 in 260 traps Next attribute increase check would have come at turn 175 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 You were fire resistant You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having stun resistance (0) You had 1419 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (325) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 85% 300% c - detect monsters 4 divine 86% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of flood (TAKE FOR FALLED FRIENDLY POWERS IS RISIED) scroll of healing (AIR ELEMENTAL SPEED BEHOLDER) scroll of mana (MENTAL TRICK THE FORC AND DEFEN) scroll of phase door (SUDO ROOT) scroll of standard id (BLEEP BOOP BEEP) scroll of cure (APOCALYPSE) * scroll of extra healing (GORDON FREEMAN HAS HIS THUMB UP HIS ASS) * scroll of greater mana restoration (JONADAB PLEASE YOU HAVE TO REALIZE THAT YOUR VARIANT SUXX0RZ) Spellbooks spellbook of flame sphere (nightly) spellbook of fireball (far away) spellbook of detect monsters (unseen) Potions potion of Pan Galactic Gargle Blaster (castor bean) Rings ring of levitation (signet) Wands wand of fire (query) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Flame Mage... Youescaped from the dungeon with 0 points,