Leeroy, lawful male asgardish Acid Mage d.. .@. --- [Leeroy the Oozer] St9 Dx10 Co12 In16 Wi7 Ch6 AciAsgMalLaw Dlvl:1 $0 HP19(19) Pw21(21) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Acid Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: half spell damage You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 586 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 55 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 111 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 7 Potion drop chance was reduced to 99% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 80% Tool drop chance was reduced to 47% Food drop chance was reduced to 86% Concealing monsters were spawned underneath items 86% of the time only The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: form III (Soresu) The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: occult spells (turn 115) The following skill became untrainable if you tried to train it too early: morning star (turn 4725) The following skill became untrainable after a while: healing spells (turn 33954) The following skill couldn't be trained before a certain turn number is reached: devices (turn 50683) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 45766 Monster spawn increase reached its maximum at turn 137710 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 429954 The monster class that cannot be genocided was troll The monster class that was spawned more often: grue (freq bonus 4) The monster species that spawned more often: weird force patch (freq bonus 22) The monster species that spawned more often: distention accused (freq bonus 9) The monster species that spawned more often: Kop Kriminologist (freq bonus 24) The monster species that spawned more often: mirror sphere (freq bonus 48) The monster species that spawned more often: low kop (freq bonus 15) The monster species that spawned more often: giant leech (freq bonus 36) The monster species that spawned more often: puttering recognized (freq bonus 42) The monster species that spawned more often: naga prisonmaster (freq bonus 10) The monster species that spawned more often: random number generator (freq bonus 21) The monster species that spawned more often: big zruty (freq bonus 36) The monster species that spawned more often: rainer (freq bonus 5) The monster species that spawned more often: Touda, the Shikigami (freq bonus 24) The monster species that spawned more often: baby emerald dragon (freq bonus 30) The monster species that spawned more often: reaper patch (freq bonus 18) The monster species that spawned more often: antimatter vampire (freq bonus 16) The monster species that spawned more often: limner fumble exiled tempter (freq bonus 14) The monster species that spawned more often: jubjub bat (freq bonus 16) The monster species that spawned more often: venolisk (freq bonus 36) The monster species that spawned more often: envier straightforward surfacer teasing (freq bonus 72) The monster species that spawned more often: aztec gang member (freq bonus 40) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 1) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 12) The monster trait that was more common: monsters that grunt (freq bonus 4) The monster trait that was more common: monsters that count as undead (freq bonus 1) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 6) The monster trait that was more common: monsters that conceal under items (freq bonus 1) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 3) The monster trait that was more common: monsters that have bite attacks (freq bonus 6) The monster species that never randomly spawned: midhulk The monster species that never randomly spawned: dust monster The monster species that never randomly spawned: Bulletproof Lieutenant The monster species that never randomly spawned: aquatic hound The monster species that never randomly spawned: vampire spellmaster The monster species that never randomly spawned: tenderized toadfish The monster species that never randomly spawned: malicious leprechaun The monster species that never randomly spawned: blink colony The monster species that never randomly spawned: moon borloth The monster species that never randomly spawned: weirdest crunchier contacted boxwood flea The RNG hath decreed that this item was never generated: taming (PRIRUTSENIE) The RNG hath decreed that this item was never generated: red dragon scale mail ((null)) The RNG hath decreed that this item was never generated: soft star ((null)) The RNG hath decreed that this item was never generated: slow monster (light green) The RNG hath decreed that this item was never generated: magic missile (steel) The RNG hath decreed that this item was never generated: tarrier ((null)) The RNG hath decreed that this item was never generated: bec de corbin (beaked polearm) The RNG hath decreed that this item was never generated: gauntlets (odd pair of gloves) The RNG hath decreed that this item was never generated: dark elven short sword (black runed short sword) The RNG hath decreed that this item was never generated: pike ((null)) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 7) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 8) The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 32) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 178) The RNG hath decreed that this item was generated more often: implant of stoicism (vulpine, freq bonus 12) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 11) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 33) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of peace (inka cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of attrition (vigorous, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 5) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of puncturing (fortified, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 5) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 84) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 27) The RNG hath decreed that this item was always generated cursed: deformatting stone (gray) The RNG hath decreed that this item was always generated cursed: synthetic sandals (korean sandals) The RNG hath decreed that this item was always generated cursed: protection (wide) The RNG hath decreed that this item was always generated cursed: rumor (scribbled) The RNG hath decreed that this item was always generated cursed: ice shield (dark blue shield) The RNG hath decreed that this item was always generated cursed: golden dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: runed rod (rod) The RNG hath decreed that this item was always generated cursed: atsuzoko boots ((null)) The RNG hath decreed that this item was always generated cursed: icky shield ((null)) The RNG hath decreed that this item was always generated cursed: enlighten (faded) The RNG hath decreed that this trap was always invisible: laser trap The RNG hath decreed that this trap was generated more often: low stats trap (freq bonus 4) Trap randomization happened for 1 in 334 traps Next attribute increase check would have come at turn 175 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were acid resistant You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having half spell damage (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (487) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of destroy armor (STUPIDAMY) scroll of healing (DYNA SOKO SUCK) scroll of mana (ELF CANT TO BE POISONING) scroll of phase door (MIXING FUCK) scroll of standard id (OBI WAN CANOPY) scroll of cure (HARATTAMA KIYOTTAMA) * scroll of extra healing (GENIE STUNT IS MORE POWER) * scroll of greater mana restoration (ARE YOU ONE OF THOSE CRAZY SENPAITACHI) Spellbooks spellbook of acid sphere (rainbow) spellbook of acid stream (legit) Potions potion of invisibility (reddish) Rings ring of searching (shining) Wands wand of acid (patterned) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) searching [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Acid Mage... You and the acid hound pup escaped from the dungeon with 52 points, Since you escaped early, the score list will not be checked.