Leeroy, lawful male asgardish Officer ------------- |.....%.....| |...._...<..+ |.........`.| |..........@| |.........&.| --.-.-------- [Leeroy the Street Cop] St12 Dx15 Co11 In11 Wi12 Ch12 OffAsgMalLaw Dlvl:1 $0 HP0(28) Pw14(14) AC5 Exp2 T54 Hld Latest messages Mammon shrugs off the projectile! The bullet misses Mammon. In what direction? [hykulnjb><] The bullet misses Mammon. In what direction? [hykulnjb><] The bullet misses Mammon. In what direction? [hykulnjb><] The bullet misses Mammon. Mammon claws you! [-2 -> 12] Mammon claws you! [-2 -> 10] Mammon swings itself around you! [-6 -> 4] Warning: HP low! Mammon claws you! [-1 -> 3] Warning: HP low! Mammon claws you! You die... Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - 36 uncursed rustproof +0 bullets (in quiver) {1} c - 86 uncursed +0 bullets {1} d - an uncursed +0 club (alternate weapon; not wielded) {12} n - an uncursed +0 club {12} o - a blessed +0 pistol {8} Armor e - an uncursed +0 leather armor (being worn) {60} p - an uncursed +0 leather armor {60} Comestibles h - 6 uncursed Hacker's Foods {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Wands f - an uncursed wand of magic missile (0:3) {0} g - an uncursed wand of striking (0:6) {0} Final attributes You have transgressed Your alignment was -65 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: detect monsters You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 115 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 163 Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 24% Wand drop chance was reduced to 73% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 84% Armor drop chance was reduced to 76% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 66% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: pick-axe (turn 6) The following skill became untrainable if you tried to train it too early: body spells (turn 72) The following skill became untrainable after a while: two-handed weapons (turn 59262) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 44791) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36840 Monster spawn increase reached its maximum at turn 110859 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1730634 The monster class that cannot be genocided was eye or sphere Today, this monster class was always generated invisible: unicorn or horse The monster class that was spawned more often: umber hulk (freq bonus 2) The monster species that spawned more often: undead ranger (freq bonus 6) The monster species that spawned more often: doom knight (freq bonus 42) The monster species that spawned more often: weapon trapper (freq bonus 24) The monster species that spawned more often: tzee (freq bonus 6) The monster species that spawned more often: yellow stalk (freq bonus 18) The monster species that spawned more often: null force fungus (freq bonus 8) The monster species that spawned more often: Mad Bucking Fastard (freq bonus 4) The monster species that spawned more often: pack rat (freq bonus 12) The monster species that spawned more often: decadent unsymmetrically (freq bonus 24) The monster species that spawned more often: mean patch (freq bonus 12) The monster species that spawned more often: Pos Recursive (freq bonus 18) The monster species that spawned more often: ancient blue dragon (freq bonus 48) The monster species that spawned more often: Olog-hai gorgon (freq bonus 20) The monster species that spawned more often: fire vortex (freq bonus 12) The monster species that spawned more often: opal mushroom (freq bonus 7) The monster species that spawned more often: tourist (freq bonus 6) The monster species that spawned more often: apparent clinic (freq bonus 9) The monster species that spawned more often: gamekeeper toxicity arbalest surpassing (freq bonus 60) The monster species that spawned more often: teal warp fungus (freq bonus 12) The monster species that spawned more often: steam ant (freq bonus 64) The monster trait that was more common: monsters that boast (freq bonus 1) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 8) The monster trait that was more common: monsters that howl at the moon (freq bonus 3) The monster trait that was more common: monsters that want quest artifacts (freq bonus 2) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 1) The monster species that never randomly spawned: staggery discussion dillydallied drunk The monster species that never randomly spawned: fungoid growth The monster species that never randomly spawned: real disenchantment hound The monster species that never randomly spawned: taut giant The monster species that never randomly spawned: garbage houses The monster species that never randomly spawned: metal fire ant The monster species that never randomly spawned: unpoetically nosology abdication demotist otological The monster species that never randomly spawned: beast of Nurgle The monster species that never randomly spawned: evasive fox The monster species that never randomly spawned: weregremlin The monster class that always generated with extra speed: dog or other canine The RNG hath decreed that this item was never generated: submachine gun ((null)) The RNG hath decreed that this item was never generated: dehydrating stone (gray) The RNG hath decreed that this item was never generated: fireball (octagonal) The RNG hath decreed that this item was never generated: ESP (dawn) The RNG hath decreed that this item was never generated: weight stone (gray) The RNG hath decreed that this item was never generated: oil (murky) The RNG hath decreed that this item was never generated: C-ration ((null)) The RNG hath decreed that this item was never generated: underlayer cloak (up-down cloak) The RNG hath decreed that this item was never generated: watermelon ((null)) The RNG hath decreed that this item was never generated: power crossbow ((null)) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: greater mana restoration (DIT DEDIDET DAET, freq bonus 7) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 8) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 20) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 6) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 12) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 5) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 4) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 10) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of erosion (vivid, freq bonus 3) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of passion (triumphant, freq bonus 9) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 49) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was always generated cursed: lightning (rainbow) The RNG hath decreed that this item was always generated cursed: cryogenics (hostile) The RNG hath decreed that this item was always generated cursed: inka saddle (saddle) The RNG hath decreed that this item was always generated cursed: automore stone (gray) The RNG hath decreed that this item was always generated cursed: chemistry (brand-new) The RNG hath decreed that this item was always generated cursed: carrot ((null)) The RNG hath decreed that this item was always generated cursed: sniper beam (corrupted) The RNG hath decreed that this item was always generated cursed: increase damage (coral) The RNG hath decreed that this item was always generated cursed: shield of light (shiny shield) The RNG hath decreed that this trap was always invisible: white spell trap The RNG hath decreed that this trap was generated more often: pendulum trap (freq bonus 1) Trap randomization happened for 1 in 439 traps Next attribute increase check would have come at turn 1094 Strength training was 0 Dexterity training was 2 Wisdom training was -1 Constitution training was 2 You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from having double attacks (0) You had automatic searching You had 1444 points of nutrition remaining You were held by Mammon You were very unlucky (-8) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Magnum, Smith and Wesson Your deity was Magnum The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. Magnum was angry with you (3) You could not have safely prayed (693) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Scrolls scroll of healing (HLY HLS) scroll of mana (IMOLATEING TO ATTACK ENEMY SPEE RISE) scroll of phase door (KURWAHACK IS A VERY FUN NETHACK VARIANT) scroll of standard id (FAGEYUDUD) scroll of cure (OM GITATHNAGS APSOPS O EL T) * scroll of extra healing (USER DEATH IMMINENT) * scroll of greater mana restoration (DRAW SHOCK STUNT) Wands wand of magic missile (cherry) wand of striking (smelly) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 jackals (2 created) 0 silky anteaters (1 created) a New Kop an officer Mammon (0 times) 6 creatures born. 2 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You went without food You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (23 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Leeroy the Officer... You died in The Dungeons of Doom on dungeon level 1 with 132 points, and 0 pieces of gold, after 54 moves. Killer: a monster (Mammon) You were level 2 with a maximum of 28 hit points when you died. You reached the 17th place on the top 10000 list. No Points Name Hp [max] 1 23983 Leeroy-Jed-Trn-Mal-Law died in The Dungeons of Doom on level 7. Killed by a monster (twin bee). - [134] 2 20910 Leeroy-Ord-Bor-Mal-Law died in Gehennom on level 51 [max 85]. Killed by a monster (thick master lich). - [56] 3 18888 Leeroy-Jed-Trn-Mal-Law died in The Dungeons of Doom on level 22 [max 80]. Killed by a monster (zombified dwarf). - [96] 15 176 Leeroy-Acu-Asg-Mal-Law escaped the dungeon [max level 1]. 18 [18] 16 150 Leeroy-Abu-Sna-Fem-Law escaped the dungeon [max level 1]. 15 [15] *17 132 Leeroy-Off-Asg-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (Mammon). - [28] 18 113 Leeroy-Cha-Asg-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (New Kop), while praying unsuccessfully. - [12] 19 96 Leeroy-Ord-Clk-Mal-Law escaped the dungeon [max level 1]. 22 [22]