Leeroy, lawful male trainer Fencer ### #,# --}------------- -----.- |..............|### -------#####|.....| -------------- |...............,,##### |.....|,,,,,..---.| ##|............|## |..............|#,,,,,##|.....|,####|@| |.| ------####,-......{.....-,# |..............),####,,,......|,# ##|%---.| |....-,,,,`----------.---,# |.............)|## ##,##......|,# #,.>....| |..}.|##### #,,# #,# ------------.--- ##,#,,--|----,# #,------- |....| #,## #,# ###########,*,,######,,,,,,,,,,,,,# #,# |..._|## ######,# #,# #,,,,,,,,,,,####,,,,,###########,## #,# |....|,#### #},*,,,# #,# -|...-##########,##,## #,# #,# |....|,,,,# ##,##### #,# |.....,##### #,,,#,## -----|----,# -.----,,-|------|- #,---....--.#,,###,##,## |........|,# #,,,,,,,.........| #,-.........,,,,,,`,,## |........|,# ########|........| #####|.......<|########## |.........,# |........|####,,,,.........| |#....#..|## |.........,,,,,###---....--- --------- ----------###### |....| ------ [Leeroy the Dubhe] St11 Dx11 Co11 In9 Wi8 Ch7 FenTrnMalLaw Dlvl:2 $60 HP-3(42) Pw38(38) AC8 MC0 Xp4/99 T1099 Hun Latest messages You miss the yellow mushroom patch by a league. (2x) The yellow mushroom patch misses. You're no longer afraid. You miss the yellow mushroom patch. (2x) The yellow mushroom patch touches you! [-1 -> 16] [-6 -> 10] You hit the yellow mushroom patch. You miss the yellow mushroom patch. The yellow mushroom patch touches you! [-1 -> 9] You hear the howling of the CwnAnnwn... [-5 -> 4] Warning: HP low! You hit the yellow mushroom patch. You miss the yellow mushroom patch. The yellow mushroom patch touches you! [-1 -> 3] Warning: HP low! You die... Your inventory Weapons a - an uncursed rusty +1 short sword (weapon in hand) {12} k - 5 uncursed +0 daggers (wielded in other hand) {20} t - 26 uncursed very rusty +1 darts {0} u - an uncursed +0 orcish dagger {4} Armor c - an uncursed very rotted +1 leather armor (being worn) {60} l - the cursed -3 orcish helm named Focus Shifter {12} n - an uncursed +0 mummy wrapping {2} v - the uncursed +3 leather armor named Error Generator {60} Comestibles e - 14 uncursed oranges {0} f - 6 uncursed pears {0} p - an uncursed melon {0} s - 5 cursed pears {0} Scrolls b - an uncursed scroll of cure {0} g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of blank paper {0} Spellbooks r - an uncursed finalized spellbook of clairvoyance (0:2) {0} Potions q - an uncursed potion of water {0} Rings d - an uncursed +2 ring of increase accuracy (on left hand) {0} Tools o - an uncursed chest {750} y - an uncursed medical kit {53} The chest is empty. Contents of the medical kit: a * uncursed phial {2} a * uncursed phial {2} a cursed bandage {1} a blessed bandage {1} 2 uncursed bandages {2} a * cursed phial {2} 10 * uncursed phials {20} a cursed bandage {1} 2 heavily cursed bandages {2} 8 uncursed bandages {8} 4 uncursed pills {0} a blessed pill {0} 2 * cursed phials {4} 4 * uncursed phials {8} Final attributes You were devoutly aligned Your alignment was 18 Your max alignment was 21 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: detect monsters You could not have this property intrinsically: speed Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 16 Armor identification only worked 15 times out of 24 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 68% Musable item generation frequency had a negative bias of 43% Ring drop chance was reduced to 80% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 88% Tool drop chance was reduced to 89% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 77% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: attack spells (turn 32) The following skill became untrainable if you tried to train it too early: matter spells (turn 1272) The following skill became untrainable after a while: polymorphing (turn 8961) The following skill couldn't be trained before a certain turn number is reached: flail (turn 37746) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 15877 Monster spawn increase reached its maximum at turn 78905 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1359424 The monster class that cannot be genocided was naga The monster class that was spawned more often: dog or other canine (freq bonus 16) The monster species that spawned more often: sloppy colony (freq bonus 72) The monster species that spawned more often: Rock-N-Roll King (freq bonus 51) The monster species that spawned more often: thiamine hempseed (freq bonus 38) The monster species that spawned more often: energy mold (freq bonus 108) The monster species that spawned more often: cursed colony (freq bonus 36) The monster species that spawned more often: grainy somebody (freq bonus 40) The monster species that spawned more often: great deep dragon (freq bonus 19) The monster species that spawned more often: cursed force fungus (freq bonus 76) The monster species that spawned more often: voltaic endearment rewinding disgruntle (freq bonus 60) The monster species that spawned more often: undead geek (freq bonus 72) The monster species that spawned more often: moon rubber (freq bonus 51) The monster species that spawned more often: vulcanize escheated yabber (freq bonus 84) The monster species that spawned more often: Celine Jules (freq bonus 102) The monster species that spawned more often: runoff spore (freq bonus 36) The monster species that spawned more often: lillend (freq bonus 54) The monster species that spawned more often: copper dragon (freq bonus 17) The monster species that spawned more often: lloigor (freq bonus 66) The monster species that spawned more often: sanatarium rouleau (freq bonus 44) The monster species that spawned more often: Astaroth (freq bonus 46) The monster species that spawned more often: skeleton giant (freq bonus 36) The monster trait that was more common: monsters that originate from Angband (freq bonus 2) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 2) The monster trait that was more common: monsters that have claw attacks (freq bonus 1) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 3) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 4) The monster species that never randomly spawned: nice girl The monster species that never randomly spawned: petty steam vortex The monster species that never randomly spawned: thataway dragooned The monster species that never randomly spawned: file read error The monster species that never randomly spawned: SJW lawyer The monster species that never randomly spawned: gnome paladin The monster species that never randomly spawned: Vorlon The monster species that never randomly spawned: Lizard of Yendor The monster species that never randomly spawned: mirror force fungus The monster species that never randomly spawned: huge flaming sphere The monster class that always generated with extra speed: kobold The RNG hath decreed that this item was never generated: topaz (yellowish brown) The RNG hath decreed that this item was never generated: bubblebeam (encased) The RNG hath decreed that this item was never generated: cryogenics (hostile) The RNG hath decreed that this item was never generated: poison resistance (pearl) The RNG hath decreed that this item was never generated: more helmet (less helmet) The RNG hath decreed that this item was never generated: inka mithril-coat ((null)) The RNG hath decreed that this item was never generated: nasty stone (gray) The RNG hath decreed that this item was never generated: javelin (throwing spear) The RNG hath decreed that this item was never generated: amulet of magical breathing (octagonal) The RNG hath decreed that this item was never generated: dragon blood (perishable) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 16) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 8) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 32) The RNG hath decreed that this item was generated more often: yellow lightsaber (lightsaber, freq bonus 24) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 5) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 4) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 11) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 8) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 8) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of badness (prismatic, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 8) The RNG hath decreed that this item was always generated cursed: time (ticking) The RNG hath decreed that this item was always generated cursed: cure wounds (yerba mate) The RNG hath decreed that this item was always generated cursed: runesword (runic broadsword) The RNG hath decreed that this item was always generated cursed: cloak of disenchantment (shell cloak) The RNG hath decreed that this item was always generated cursed: lag stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of sickness (green cloak) The RNG hath decreed that this item was always generated cursed: implant of desire (camphor) The RNG hath decreed that this item was always generated cursed: bath towel ((null)) The RNG hath decreed that this item was always generated cursed: chloroform (impregnated) The RNG hath decreed that this item was always generated cursed: sleep (runed) The RNG hath decreed that this trap was always invisible: yvonne trap The RNG hath decreed that this trap was generated more often: glyph of massive damage (freq bonus 3) Trap randomization happened for 1 in 496 traps Next attribute increase check would have come at turn 1583 Strength training was 0 Dexterity training was 2 Wisdom training was 0 Constitution training was 9 You were heterosexual You were prevented from having detect monsters (0) You were prevented from being a stoned chiller (0) You had 462 points of nutrition remaining You had a +2 bonus to hit You could train skills and attributes faster You were wielding two weapons at once You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (637) You are dead Spells known in the end Name Level Category Fail Memory a - clairvoyance 3 divine 90% 95% Techniques known in the end Name Level Status critical strike 4X LIMIT(0) eddy wind 4X LIMIT(0) appraisal 4 R LIMIT(0) panic digging 4 R LIMIT(0) phase door 4 R LIMIT(0) invoke deity 4 R LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (strip bandana) * sedge hat (meso helmet) * skullcap (water-pipe helmet) * flack helmet (spired helmet) * crystal helm (dim colored helmet) * mining helm (poor helmet) * field helm (viking helmet) * helm of safeguard (frequent helmet) * war hat (dream helmet) * plasteel gloves (white gloves) * leather gloves (silk fingerlings) * gauntlets of safeguard (slit gloves) * gauntlets of plugsuit (padded gloves) * commander gloves (inverse gloves) * field gloves (runic gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sexy heels) * field boots (calf-leather sandals) * boots of safeguard (sputa boots) Scrolls scroll of healing (BLESSED GENOCIDE) scroll of mana (CATCHES ERYONES EYE) scroll of phase door (STILETTO HEELS SHOULD BE THE ELDER PRIESTS KRYPTONITE) scroll of standard id (NASHI UL TRAS LUCHSHE CHEM DEVOCHKI IZ ANGLII) scroll of cure (OH CAPTAIN MY CAPTAIN) * scroll of extra healing (SUDO ROOT) * scroll of greater mana restoration (TU HAI DEVIATO DAL PERCORSO MORTALE) scroll of blank paper (unlabeled) Spellbooks spellbook of clairvoyance (colorglad) Potions potion of water (clear) Rings ring of increase accuracy (thallium) Tools medical kit (leather bag) chest (wooden container) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You have communicated with the gods 2 times You never prayed to the gods You hit with a wielded weapon 23 times You killed 17 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (24 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (16 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (24 of 160) Weapon Skills dagger [Basic] (max Master) (30 of 160) short sword [Basic] (max Master) (30 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer...