Leeroy, lawful male asgardish Wild Talent --------+-- ..........| |.....@..%|, |.........%, ||........|# ----------- [Leeroy the Poschengband Noob] St9 Dx15 Co9 In15 Wi13 Ch8 WilAsgMalLaw Dlvl:1 $1 HP12(12) Pw12(12) AC-3 Exp1 T26 Latest messages You cannot diagonally move out of a door! You displaced The RNG. You hear some noises in the distance. There is a staircase up here. You see here an uncursed ice box {4680}. # li: unknown extended command. # There is an uncursed ice box {4680} here, loot it? [ynq] (q) You carefully open the ice box... # You don't know how to turn undead! # (2x) There is a wall in the way! There is a rude straw mattress here. # You kill the grid xorn! There is a staircase up here. You see here an uncursed ice box {4680}. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 9 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: fire resistance You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 113 Potion identification only worked 3 times out of 9 Amulet identification only worked 15 times out of 38 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 122 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 46% chance Monsters only dropped their equipment with 88% chance Ring drop chance was reduced to 65% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 81% Armor drop chance was reduced to 67% Food drop chance was reduced to 85% Monster death drops spawned with only 93% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 10) The following skill became untrainable if you tried to train it too early: divination spells (turn 704) The following skill became untrainable after a while: martial arts (turn 59460) The following skill couldn't be trained before a certain turn number is reached: paddle (turn 50470) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 14393 Monster spawn increase reached its maximum at turn 101521 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2415410 The monster class that cannot be genocided was rodent The monster class that was spawned more often: eye or sphere (freq bonus 2) The monster species that spawned more often: sentry turret (freq bonus 8) The monster species that spawned more often: slime warp fungus (freq bonus 48) The monster species that spawned more often: Miss House Worker (freq bonus 15) The monster species that spawned more often: long dick (freq bonus 12) The monster species that spawned more often: lemur (freq bonus 9) The monster species that spawned more often: salably impenitent table vyingly (freq bonus 14) The monster species that spawned more often: shaped colony (freq bonus 4) The monster species that spawned more often: albino roach (freq bonus 18) The monster species that spawned more often: sprite (freq bonus 20) The monster species that spawned more often: fillen spore (freq bonus 12) The monster species that spawned more often: intermediate gnome (freq bonus 24) The monster species that spawned more often: Inge (freq bonus 24) The monster species that spawned more often: black slime (freq bonus 32) The monster species that spawned more often: magic dragon (freq bonus 14) The monster species that spawned more often: Moby Digger (freq bonus 9) The monster species that spawned more often: paunch appositive (freq bonus 10) The monster species that spawned more often: gazer nupperibo (freq bonus 6) The monster species that spawned more often: vortex drone (freq bonus 18) The monster species that spawned more often: ropewalk draftiest (freq bonus 24) The monster species that spawned more often: black spider (freq bonus 20) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 6) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 1) The monster trait that was more common: HC aliens (freq bonus 2) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 4) The monster trait that was more common: monsters that grunt (freq bonus 36) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 6) The monster trait that was more common: monsters that are strong (freq bonus 2) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 1) The monster trait that was more common: monsters that buzz (freq bonus 3) The monster species that never randomly spawned: uranium dragon bat The monster species that never randomly spawned: Ilse The monster species that never randomly spawned: pile of heavy coins The monster species that never randomly spawned: preternaturally placating The monster species that never randomly spawned: soviet The monster species that never randomly spawned: kilned pouchy The monster species that never randomly spawned: shock wall The monster species that never randomly spawned: claw lich The monster species that never randomly spawned: grief causer The monster species that never randomly spawned: cockatoo The RNG hath decreed that this item was never generated: barrier shield ((null)) The RNG hath decreed that this item was never generated: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was never generated: invisibility (wire) The RNG hath decreed that this item was never generated: magic whistle (whistle) The RNG hath decreed that this item was never generated: share pain (octogonal) The RNG hath decreed that this item was never generated: helmet (plumed helmet) The RNG hath decreed that this item was never generated: devil star ((null)) The RNG hath decreed that this item was never generated: charred bread ((null)) The RNG hath decreed that this item was never generated: helm of storms (padded helmet) The RNG hath decreed that this item was never generated: wild blade ((null)) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 53) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 17) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 6) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 6) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 7) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 24) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 11) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 14) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 7) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 6) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 11) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 13) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 47) The RNG hath decreed that this item was always generated cursed: stinking cloud (distorted) The RNG hath decreed that this item was always generated cursed: light (VERR YED HORRE) The RNG hath decreed that this item was always generated cursed: conundrum nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: black aestivalis (runed broadsword) The RNG hath decreed that this item was always generated cursed: battery stone (gray) The RNG hath decreed that this item was always generated cursed: mood (ridged) The RNG hath decreed that this item was always generated cursed: summon undead (shining) The RNG hath decreed that this item was always generated cursed: amulet of insomnia (awakening) The RNG hath decreed that this item was always generated cursed: curing uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: cure monster (adorable) The RNG hath decreed that this trap was always invisible: quicksand The RNG hath decreed that this trap was generated more often: chaos trap (freq bonus 2) Trap randomization happened for 1 in 884 traps Next attribute increase check would have come at turn 344 Strength training was 2 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having free action (0) You were telepathic You had 1470 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Suzanne Collins, Effie Trinket and President Snow Your deity was Suzanne Collins The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (140) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 57% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons fauchard (pole sickle) Armor unknown gauntlets (paper gloves) Scrolls scroll of identify (THRU THE FLOOR) scroll of enchant weapon (YOU HAVE 200 QUESTIONS ABOUT THIS GAME SO YOU SHOULD ASK AMY) scroll of healing (ITS GRUNTHACK ALL OVER AGAIN) scroll of mana (NO FAIL ATTACKING BY SUMMER) scroll of phase door (SHOOT A HAYMAKER AND WITHOUT BY LOVELY GESTURE) scroll of standard id (JARVIK 7) scroll of cure (WHACKING YOURSELF WITH HIGH HEELS IS FUN) * scroll of extra healing (MUUTATATOTOTS MOMMYXOMUHU THEGIAGGOSTUONO) * scroll of greater mana restoration (FORCE BOLT IS BROKEN) Spellbooks spellbook of healing (corrupted) Potions potion of polymorph (bird's eye) potion of levitation (vermillion) Rings ring of gain strength (scarab) ring of increase damage (quartzite) Wands wand of teleportation (cyclic) wand of magic missile (rusting) Tools ice box (cooling box) Gems touchstone (gray) worthless piece of red glass (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 4 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Skilled) (1 of 20) missile weapons [Unskilled] (max Skilled) (0 of 20) techniques [Unskilled] (max Basic) (0 of 20) Weapon Skills broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Legendary) (0 of 20) paddle [Unskilled] (max Master) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Basic) (0 of 20) spear [Unskilled] (max Basic) (0 of 20) lance [Unskilled] (max Master) (0 of 20) sling [Unskilled] (max Skilled) (0 of 20) firearms [Unskilled] (max Skilled) (0 of 20) shuriken [Unskilled] (max Basic) (0 of 20) boomerang [Unskilled] (max Skilled) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Wild Talent... Youescaped from the dungeon with 77 points,