Leeroy, lawful male asgardish Mystic --------- |.......| |.......| |.....0e| |.$F...@| - -.----- [Leeroy the Insert rank title here] St11 Dx12 Co8 In10 Wi10 Ch11 MysAsgMalLaw Dlvl:1 $0 HP15(15) Pw4(9) AC-4 Exp1 T9 Latest messages # implant of propogation - This is an implant. Color: bright cyan. Material: tar. Appearance: gymnasic. It can be worn for some magical effect and armor class, but they're hard to identify and may autocurse when worn. Also, unless your skill is high enough, you might not be able to take them off even when they're uncursed. If you don't have hands, you get extra bonus AC and intrinsics from wearing one. An implant that gives 8 points of AC. What do you want to put on? [abe or ?*] b - an uncursed implant of propogation (being worn) {0}. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) What do you want to remove? [b or ?*] Your implants skill is too low to remove this implant. Dipping it in holy water may allow you to remove it though. You begin fighting with a weapon and your left hand. You don't have enough energy to cast that spell. The required amount was 5. Pick an object. F a fungus or mold (tame grimer called BADEB) (base level 6) Accessing Pokedex entry for grimer... Base statistics of this monster type: Base level = 6, difficulty = 9, AC = 5, magic resistance = 0, alignment 0. Very slow (6). Normal generation, with frequency 1. Resists poison. Leaves no corpse. Not genocidable, breathless, amphibious, carnivorous, herbivorous, reviving. This monster is of neuter gender. May be eaten by vegans. Is a pokemon (more likely to be caught in a poke ball). Is a valid polymorph form. Attacks: 2d6, touches - drains strength 2d4, breath - drains strength Your load is too heavy to climb the stairs. What do you want to drop? [a-u or ?*] You drop an uncursed +0 heavy iron ball {1200}. You displaced your shocking sphere. Your movements are now unencumbered. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: half spell damage You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 138 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 16 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 51% chance Monsters only dropped their equipment with 96% chance Musable item generation frequency had a negative bias of 49% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 66% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 68% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 68% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: spirituality (turn 95) The following skill became untrainable if you tried to train it too early: body spells (turn 528) The following skill became untrainable after a while: general combat (turn 29482) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 41584) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28893 Monster spawn increase reached its maximum at turn 98007 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 2201616 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: xorn (freq bonus 3) The monster species that spawned more often: Sabine (freq bonus 36) The monster species that spawned more often: finely culpably (freq bonus 10) The monster species that spawned more often: staff mimic (freq bonus 18) The monster species that spawned more often: nasty laser (freq bonus 24) The monster species that spawned more often: retinoscopy cosmetologist (freq bonus 30) The monster species that spawned more often: uber oread (freq bonus 16) The monster species that spawned more often: debuff turret (freq bonus 20) The monster species that spawned more often: sludge patch (freq bonus 12) The monster species that spawned more often: hidden troll (freq bonus 10) The monster species that spawned more often: thirteen-headed hydra (freq bonus 16) The monster species that spawned more often: promodern regularizer mestiza (freq bonus 8) The monster species that spawned more often: adult plain dragon (freq bonus 21) The monster species that spawned more often: jellyfish (freq bonus 21) The monster species that spawned more often: Olog-hai lunatic (freq bonus 28) The monster species that spawned more often: vesty (freq bonus 18) The monster species that spawned more often: wizard eye (freq bonus 5) The monster species that spawned more often: venomous potato (freq bonus 42) The monster species that spawned more often: nubbly bindweed snappiest deportment gruesomer (freq bonus 14) The monster species that spawned more often: thick van (freq bonus 8) The monster species that spawned more often: boxer trove (freq bonus 28) The monster trait that was more common: monsters that count as minion (freq bonus 1) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 3) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 3) The monster trait that was more common: monsters of large size (freq bonus 10) The monster trait that was more common: monsters that have no eyes (freq bonus 2) The monster trait that was more common: monsters of huge size (freq bonus 1) The monster trait that was more common: monsters that can multiply (freq bonus 2) The monster trait that was more common: monsters that have explosion attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 2) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 2) The monster species that never randomly spawned: visor piranha The monster species that never randomly spawned: agate mushroom The monster species that never randomly spawned: assertion failure The monster species that never randomly spawned: tackle deice The monster species that never randomly spawned: spoken cheaper The monster species that never randomly spawned: scowl wirepuller The monster species that never randomly spawned: azure warp fungus The monster species that never randomly spawned: locking stable The monster species that never randomly spawned: hishi mochi The monster species that never randomly spawned: young orange dragon The monster class that always generated with extra speed: rodent The RNG hath decreed that this item was never generated: granite scourge ((null)) The RNG hath decreed that this item was never generated: helm of hunger (winged helmet) The RNG hath decreed that this item was never generated: turquoise (green) The RNG hath decreed that this item was never generated: cure wounds (yerba mate) The RNG hath decreed that this item was never generated: consort's suit (loud foppish suit) The RNG hath decreed that this item was never generated: droven plate mail (crested black plate) The RNG hath decreed that this item was never generated: cloak of peace (inka cloak) The RNG hath decreed that this item was never generated: wedge sandals (heeled sandals) The RNG hath decreed that this item was never generated: pick-axe ((null)) The RNG hath decreed that this item was never generated: cheese ((null)) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 39) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 36) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 18) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 9) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of abrasion (smiting, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 7) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of virility (frantic, freq bonus 11) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 11) The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 5) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 10) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 7) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 8) The RNG hath decreed that this item was always generated cursed: orange dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: ring mail ((null)) The RNG hath decreed that this item was always generated cursed: bunny cake ((null)) The RNG hath decreed that this item was always generated cursed: gimp cloak (pitch cloak) The RNG hath decreed that this item was always generated cursed: implant of irrigation (celestial) The RNG hath decreed that this item was always generated cursed: cloak of infravision (flash cloak) The RNG hath decreed that this item was always generated cursed: scourge ((null)) The RNG hath decreed that this item was always generated cursed: air current (court) The RNG hath decreed that this item was always generated cursed: stairstrap stone (gray) The RNG hath decreed that this item was always generated cursed: chest (wooden container) The RNG hath decreed that this trap was always invisible: adjacent trap The RNG hath decreed that this trap was generated more often: bear trap (freq bonus 5) Trap randomization happened for 1 in 499 traps Next attribute increase check would have come at turn 972 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having half spell damage (0) You had 1480 points of nutrition remaining You could swim You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Bar, Torr and Atue Your deity was Bar The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (165) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 63% 105% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of strangulation (team) Implants implant of propogation (gymnasic) Weapons orcish spear (crude spear) Scrolls scroll of teleportation (FOX NAWAGU) scroll of healing (MY SWEET VELCRO STRAP) scroll of mana (LILYS HUNT) scroll of phase door (DONALD TRUMP WILL BE THE REICHSKANZLER OF THE UNITED STATES) scroll of standard id (DUNGEONDIPPER CRYPTCRUISER ZOTZOOMER) scroll of cure (LIFE RESTORATION) * scroll of extra healing (LOELLEL IHR SPERRERFRITZES) * scroll of greater mana restoration (PESKY RETICULANS IMPROVEMENTS MOAR EVERYTHING) Spellbooks spellbook of shocking sphere (ochre) Potions potion of sickness (yerba mate) Rings ring of sustain ability (class) Wands wand of draining (mica) Tools skeleton key (key) Gems rhodochrosite stone (pink) Venoms * acid venom (splash of venom) * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Expert) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (21 of 160) Goodbye Leeroy the Mystic... Youescaped from the dungeon with 1350 points, Since you escaped early, the score list will not be checked.