Leeroy, lawful male trainer Jedi ---------------------------------- |................................| ------## ----------------------.--------..-----.----------- |....-,# |.|..(.(.|......|....|.|((((((|..|...|.|.......|.| #######|<[..|,# --------- |.|(((((.|......|....|.|.(((((|..-...|.|.......|.|###,,,,,,.....|,## ........| |.|$(.($%|......|....|.|......|..|...|.|.......|..,,,,#####--|-|-,,# |.......| |.|...%(.|......||---%.|--|----..-----.|...#...|%|#### #,# ##,,,|.......| |.----|-------.--...-#-.--.- -.........-----|---.| #%# #,,,........| |....%..............| #,,,,# |...................| #,# #,,,--+------ |.-+@------|-----...-#----.---|----..............| -.-.--,# |.|@.....|......|----|.|..........|...--+------..| |....|,, |.|......|......|....|.|..........|...| |..| |....|%# |.|......|%.....|....-.|..........|...| |..| |....|,# |.|......|......|....|.|..........|...| |..| |....-,# ----------------------.------------...---- ---- |....|## |................................| |....| ---------------------------------- ------ [Leeroy the Jedi Apprentice] St17 Dx12 Co13 In15 Wi10 Ch9 JedTrnMalLaw Dlvl:6 $54 HP-18(93) Pw59(59) AC4 Exp6 T1131 Latest messages [-18 -> 8] Warning: HP low! The angry watch leader claws you! [-4 -> 4] Warning: HP low! The angry watch leader hits you! (2x) [-3 -> 1] Warning: HP low! You can see again. Pick an object. @ a human or elf (angry watch leader) (base level 24) (female) Accessing Pokedex entry for angry watch leader... Base statistics of this monster type: Base level = 24, difficulty = 32, AC = -8, magic resistance = 45, alignment -4. Fast (18). Special generation. Resists disintegration, petrification, death magic, needs +2 weapon to hit, hits as a +4 weapon. No conveyed resistances. Genocidable, phasing, carnivorous, herbivorous, regenerating flyer. Is the same race as you. Follows you to other levels. Can be seen with infravision. Can spontaneously betray you if tame. Can't be tamed. Is not a valid polymorph form. Attacks: 6d6, uses weapon - ordinary physical 6d6, uses weapon - ordinary physical 1d8, claw (punch, hit, etc.) - random curse 1d1, uses weapon - stuns # If you need to get out of trouble, you can use this tech for a short-range teleport. It will teleport you over an euclidean distance of at least 3 but no more than 100. Of course it doesn't work if teleportation is prohibited on the current dungeon level. Use this technique? [yn] (n) Your body is transported to another location! The angry watch leader swings her long sword. Your robe blocks the angry watch leader's attack. The angry watch leader swings her long sword. The angry watch leader hits you! You die... Your inventory Weapons n - 3 uncursed +0 orcish spears {36} o - an uncursed +0 quarterstaff {16} z - an uncursed +4 boomerang {0} D - the uncursed +0 quarterstaff named Ribcracker {16} E - an uncursed +0 quarterstaff {16} Armor a - an uncursed +1 robe (being worn) {16} b - an uncursed +0 pair of leather gloves (being worn) {4} t - an uncursed +0 plasteel armor {50} Comestibles B - an uncursed food ration {0} Scrolls d - 6 uncursed scrolls of healing {0} e - 5 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} j - an uncursed finalized scroll of teleportation {0} l - an uncursed scroll of lockout {0} s - a blessed scroll of healing {0} Spellbooks x - an uncursed spellbook of magic missile (0:2) {0} Potions i - a blessed potion of fruit juice {0} A - an uncursed potion of water {0} Rings u - a cursed ring of polymorph {0} v - a cursed ring of hunger {0} w - a cursed -2 ring of gain constitution {0} y - a cursed +4 ring of adornment {0} Tools c - an uncursed +1 red lightsaber (1147) (lit) (weapon in hand) {24} F - an uncursed boss visor {0} G - the uncursed grass whistle named Guantanamera {0} H - a blessed +3 green lightsaber (1487) {24} J - a cursed bag of tricks (7:6) {5} Final attributes You were devoutly aligned Your alignment was 16 Your max alignment was 17 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 120 Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 40 Wand identification only worked 3 times out of 7 Gem identification only worked 100 times out of 169 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 60% chance Scroll drop chance was reduced to 73% Ring drop chance was reduced to 99% Wand drop chance was reduced to 78% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 87% Tool drop chance was reduced to 39% Food drop chance was reduced to 99% The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: saber The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: unicorn horn (turn 17) The following skill became untrainable if you tried to train it too early: form VII (Vaapad) (turn 1736) The following skill became untrainable after a while: missile weapons (turn 19092) The following skill couldn't be trained before a certain turn number is reached: trident (turn 56808) Number of artifacts generated was 5 Number of fake artifacts generated was 7 Monster spawn increase started at turn 15876 Monster spawn increase reached its maximum at turn 75810 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 328650 The monster class that cannot be genocided was ogre The monster class that was spawned more often: (null) (freq bonus 1) The monster species that spawned more often: blade naga hatchling (freq bonus 3) The monster species that spawned more often: bard (freq bonus 28) The monster species that spawned more often: probe spore (freq bonus 16) The monster species that spawned more often: thunderlord (freq bonus 8) The monster species that spawned more often: absent mushroom (freq bonus 10) The monster species that spawned more often: blameful snort (freq bonus 10) The monster species that spawned more often: beige mushroom (freq bonus 6) The monster species that spawned more often: limlug (freq bonus 12) The monster species that spawned more often: eastern rabbit (freq bonus 18) The monster species that spawned more often: halfback wigged transcendently multiplicational (freq bonus 3) The monster species that spawned more often: giga jubjub bird (freq bonus 36) The monster species that spawned more often: Arne (freq bonus 6) The monster species that spawned more often: water sprite (freq bonus 3) The monster species that spawned more often: backturn ogre (freq bonus 18) The monster species that spawned more often: leprechaun wizard (freq bonus 6) The monster species that spawned more often: mirkwood spider (freq bonus 6) The monster species that spawned more often: shalt cabana (freq bonus 24) The monster species that spawned more often: moldy mushroom (freq bonus 48) The monster species that spawned more often: clapper snake (freq bonus 3) The monster species that spawned more often: lifeful kiowa (freq bonus 12) The monster trait that was more common: monsters of large size (freq bonus 3) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 3) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 12) The monster trait that was more common: monsters that originate from Angband (freq bonus 6) The monster species that never randomly spawned: hounddog The monster species that never randomly spawned: acid crasher The monster species that never randomly spawned: courier The monster species that never randomly spawned: principal The monster species that never randomly spawned: myrmidon lochias The monster species that never randomly spawned: thatched imaginable The monster species that never randomly spawned: Amorous Lady The monster species that never randomly spawned: demonic entity The monster species that never randomly spawned: blockhouse heavy The monster species that never randomly spawned: wood elf The monster class that always generated with extra speed: worm The RNG hath decreed that this item was never generated: cloak of awakening (frade mantle) The RNG hath decreed that this item was never generated: menu bug stone (gray) The RNG hath decreed that this item was never generated: slow monster (light green) The RNG hath decreed that this item was never generated: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was never generated: mutation (iffy) The RNG hath decreed that this item was never generated: tooled horn (horn) The RNG hath decreed that this item was never generated: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was never generated: sleeping (effervescent) The RNG hath decreed that this item was never generated: dragon spear ((null)) The RNG hath decreed that this item was never generated: gain ability (ruby) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 23) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 6) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 8) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 4) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 9) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: naylight cloak (hearing cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 49) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 77) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 96) The RNG hath decreed that this item was always generated cursed: bronze spear ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was always generated cursed: amulet of data storage (icosaedrical) The RNG hath decreed that this item was always generated cursed: amulet of depression (psychosomatic) The RNG hath decreed that this item was always generated cursed: plain dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: alignment stone (gray) The RNG hath decreed that this item was always generated cursed: night vision (blueberry) The RNG hath decreed that this item was always generated cursed: log ((null)) The RNG hath decreed that this item was always generated cursed: gain corruption (wrath) The RNG hath decreed that this item was always generated cursed: adornment (wooden) The RNG hath decreed that this trap was always invisible: locking trap The RNG hath decreed that this trap was generated more often: pet trap (freq bonus 4) Trap randomization happened for 1 in 441 traps Next attribute increase check would have come at turn 1705 Strength training was -1 Dexterity training was 5 Wisdom training was 3 Constitution training was 0 You had not decided on your sexuality yet You were being chased by the kops. (930) You were prevented from having clairvoyance (0) You were prevented from having mana regeneration (0) You saw invisible You were telepathic You had 2360 points of nutrition remaining You were stealthy You could train skills and attributes faster Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status jedi jump 6X LIMIT(0) appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(0) phase door 6 R LIMIT(1810) invoke deity 6 R LIMIT(0) charge saber 2X LIMIT(0) Discoveries Artifacts Guantanamera [unaligned grass whistle] Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (camo robe) * leather gloves (polnish gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (crested helmet) * sedge hat (organic helmet) * skullcap (wide metal helm) * flack helmet (padded helmet) * crystal helm (mechanical helmet) * mining helm (dim colored helmet) * field helm (resounding helmet) * helm of safeguard (engraved helmet) * war hat (great helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (vampiric gloves) * gauntlets of plugsuit (padded gloves) * commander gloves (inverse gloves) * field gloves (nondescript gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (korean sandals) * field boots (ski heels) * boots of safeguard (profiled boots) Scrolls scroll of healing (FULL HEALTHHY HALF DAMAGE) scroll of mana (SP00KOFTHENECROSP00KER) scroll of phase door (HEAL A WOUND BY CALLING MANSERVENT) scroll of standard id (DNH ZOMBIES HAVE THE WRONG COLOR) scroll of cure (TSCHAEAUWIEAUW) * scroll of extra healing (SABAOTH) * scroll of greater mana restoration (VET POTE TONBE) scroll of teleportation (YIKES) scroll of lockout (THE SLEX ELDER PRIEST IS EVEN MORE EVIL THAN THE DNETHACK ONE) Spellbooks spellbook of magic missile (generous) Potions potion called confusion (luminescent) potion of fruit juice (hallowed) potion of water (clear) Rings ring of polymorph (turkish) ring of hunger (mayan) ring of gain constitution (rigged) ring of adornment (moonstone) Tools red lightsaber (lightsaber) bag of tricks (bag) grass whistle (whistle) mirror (looking glass) green lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 6 Level 6: <- You are here Vanquished creatures an ant a mimic ant 0 giant beetles (1 created) an acid blob a chick 2 jackals (4 created) 0 xoves (1 created) a large fox 0 aes (1 created) 0 little dogs (1 created) 0 wimps (1 created) 0 minidemons (1 created) an imp a fighter imp a pack kobold a hidden kobold a mynock 0 mimics (1 created) 0 blue faeries (1 created) a mountain nymph 0 neevils (1 created) a goblin (4 created) a mega goblin 2 dweeeeeeauweauws a knapsack goat 0 drains rats (3 created) a pack rabbit (2 created) a cave spider a drillborer a white worm mass 2 contaminated bugs 0 vultures (1 created) 0 thrushes (1 created) 0 weak crows (1 created) 0 lichens (1 created) 0 yellow growths (1 created) 2 yellow patches (1 created) 0 orange molds (1 created) 2 reddish fungi (1 created) 0 sub-gnomes (1 created) 0 gnomish wizards (1 created) a Keystone Kop (4 created) 0 Undead Kops (1 created) 0 Kop Sergeants (1 created) 0 Kop Lieutenants (1 created) 0 Policeman Kaptains (1 created) a white naga hatchling a wisdom naga hatchling 0 low oozes (1 created) a small rust monster a rattlesnake 2 sunshine monkeys 0 gnome zombies (1 created) a blabbering otaku 0 agents of the black market (1 created) 0 albaes (1 created) 0 asgardians (1 created) 0 shopkeepers (4 created) 0 watchmen (4 created) 0 watch captains (2 created) 0 angry watch captains (1 created) 0 angry watch leaders (1 created) 0 minighosts (1 created) a newt (2 created) 0 clear mewlips (1 created) a yellow mushroom patch 0 small turrets (1 created) a hallu trove 0 health troves (1 created) a poison trove 93 creatures born. 40 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 6 times You eaten food with animal by-products 4 times You eaten meat 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 44 times You killed 39 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (28 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (22 of 160) searching [Unskilled] (max Expert) (6 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (4 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (34 of 160) form II (Makashi) [Basic] (max Grand Master) (38 of 160) form III (Soresu) [Basic] (max Grand Master) (22 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (36 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (108 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi...