Leeroy, lawful male asgardish Yeoman -------.----- |...........|####, |.........@u.,,,,,#`# |..........>|,,,*,,,# |...........+ ###,# |...........|######,# ---.----## |...........|,,,,,,,# |....<.-,##-------------,,,,,,, |......|,,,,,,,,,,,,,,,,,##### --------################## [Leeroy the Usher] St15 Dx13 Co16 In17 Wi7 Ch8 YeoAsgMalLaw Dlvl:1 $0 HP17(23) Pw10(10) AC2 Exp1 T78 Latest messages Call a soapy potion: What do you want to use or apply? [bj or ?*] Where do you want to hit? (For instructions type a ?) You hook yourself! [-5 -> 14] What do you want to use or apply? [bj or ?*] You must wield this item first if you want to apply it! b - a quarterstaff (weapon in hands). j - a hairclip (alternate weapon; not wielded). The Bounty hits the Evilking. The cordon auguster tranquillizing corrugate surviving is killed! Everything looks SO boring now. What do you want to use or apply? [bj or ?*] Where do you want to hit? (For instructions type a ?) You destroy the mummy! You see here 4 gold pieces {0}. # (2x) Really quit [yes/no]? Your inventory Weapons a - an uncursed +2 short sword {12} b - a blessed +1 partisan (weapon in hands) {32} Armor c - an uncursed +1 leather armor (being worn) {60} d - an uncursed +0 pair of high boots (being worn) {8} e - an uncursed +0 pair of leather gloves (being worn) {4} Comestibles f - 33 uncursed apples {0} g - 37 uncursed carrots {0} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Potions h - an uncursed finalized potion of water {0} i - an uncursed potion of water {0} Tools j - an uncursed +0 fishing pole (alternate weapon; not wielded) {12} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: regeneration You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 194 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 35 Amulet identification only worked 15 times out of 19 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 259 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 30% Ring drop chance was reduced to 94% Wand drop chance was reduced to 95% Potion drop chance was reduced to 75% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 86% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: paddle (turn 5) The following skill became untrainable if you tried to train it too early: paddle (turn 273) The following skill became untrainable after a while: shield (turn 15368) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 12597) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 56855 Monster spawn increase reached its maximum at turn 98812 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 3310426 The monster class that cannot be genocided was mummy The monster class that was spawned more often: dog or other canine (freq bonus 5) The monster species that spawned more often: ghettoized closet packing exaggeration (freq bonus 30) The monster species that spawned more often: ruby golem (freq bonus 27) The monster species that spawned more often: piecker (freq bonus 24) The monster species that spawned more often: iridescent beetle (freq bonus 32) The monster species that spawned more often: snow frog (freq bonus 24) The monster species that spawned more often: Seraph of the Golden Mean (freq bonus 18) The monster species that spawned more often: pileate sacked hawaii hessian never manifestly (freq bonus 18) The monster species that spawned more often: eyestrain appertained (freq bonus 14) The monster species that spawned more often: nether hound (freq bonus 14) The monster species that spawned more often: undead barbarian (freq bonus 20) The monster species that spawned more often: time bomb (freq bonus 18) The monster species that spawned more often: submachine nymph (freq bonus 14) The monster species that spawned more often: lesser nishikiori (freq bonus 8) The monster species that spawned more often: lava warp fungus (freq bonus 20) The monster species that spawned more often: Miriam the Spirit Girl (freq bonus 32) The monster species that spawned more often: clicking mold (freq bonus 14) The monster species that spawned more often: antic argentum pronouncing buckram chrysler pommelling (freq bonus 12) The monster species that spawned more often: unyielding mainstay (freq bonus 7) The monster species that spawned more often: farao mummy (freq bonus 36) The monster species that spawned more often: pox juxtaposition (freq bonus 14) The monster trait that was more common: monsters that have no head (freq bonus 1) The monster trait that was more common: monsters whose attacks burn you (freq bonus 2) The monster trait that was more common: monsters that are slithy (freq bonus 1) The monster trait that was more common: monsters of tiny size (freq bonus 2) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 4) The monster species that never randomly spawned: void monster The monster species that never randomly spawned: young woman The monster species that never randomly spawned: sue warp patch The monster species that never randomly spawned: Caro The monster species that never randomly spawned: shimmering spore The monster species that never randomly spawned: K2 nightmare The monster species that never randomly spawned: redguard girl The monster species that never randomly spawned: firework loosen The monster species that never randomly spawned: maud warp fungus The monster species that never randomly spawned: death crawler The RNG hath decreed that this item was never generated: borderless helmet (grimace helmet) The RNG hath decreed that this item was never generated: sledge hammer ((null)) The RNG hath decreed that this item was never generated: raygun ((null)) The RNG hath decreed that this item was never generated: enchant armor (ZELGO MER) The RNG hath decreed that this item was never generated: orcish bow (crude bow) The RNG hath decreed that this item was never generated: laser beam ((null)) The RNG hath decreed that this item was never generated: ice box of waterproofing (cooling box) The RNG hath decreed that this item was never generated: helmet beard ((null)) The RNG hath decreed that this item was never generated: latency stone (gray) The RNG hath decreed that this item was never generated: tiger cloak (taiga cloak) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 52) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 15) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 4) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 41) The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 5) The RNG hath decreed that this item was generated more often: metal sling ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: implant of beauty (glacial, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 2) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 3) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 3) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 2) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 6) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 4) The RNG hath decreed that this item was generated more often: metal sling ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 8) The RNG hath decreed that this item was always generated cursed: good night (wish parser) The RNG hath decreed that this item was always generated cursed: tidal wave (tolkienian) The RNG hath decreed that this item was always generated cursed: orcish short sword (crude short sword) The RNG hath decreed that this item was always generated cursed: transistor (three-wired thing) The RNG hath decreed that this item was always generated cursed: unlucky stone (gray) The RNG hath decreed that this item was always generated cursed: sheaf of straw ((null)) The RNG hath decreed that this item was always generated cursed: rot thirteen stone (gray) The RNG hath decreed that this item was always generated cursed: orcish dagger (crude dagger) The RNG hath decreed that this item was always generated cursed: lab coat (white coat) The RNG hath decreed that this item was always generated cursed: decoy making (cornflower) The RNG hath decreed that this trap was always invisible: level beamer The RNG hath decreed that this trap was generated more often: wendy trap (freq bonus 1) Trap randomization happened for 1 in 206 traps Next attribute increase check would have come at turn 254 Strength training was 1 Dexterity training was 0 Wisdom training was -1 Constitution training was 2 You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having regeneration (0) You had 1428 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of His Majesty, His Holiness and The Commons Your deity was His Majesty The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (96) You survived You didn't know any spells. Techniques known in the end Name Level Status calm steed 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * partisan (vulgar polearm) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * high boots (jackboots) * leather gloves (shitty gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wok-shaped helmet) * sedge hat (greenery helmet) * skullcap (mechanical helmet) * flack helmet (spired helmet) * crystal helm (narrow helmet) * mining helm (bluy helmet) * field helm (weeping helmet) * helm of safeguard (masked helmet) * war hat (less helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (spiky gloves) * gauntlets of plugsuit (slaying gloves) * commander gloves (grey-shaded gloves) * field gloves (inka gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (street boots) * field boots (yellow sneakers) * boots of safeguard (femmy boots) Scrolls scroll of healing (SEXI NOTGAY GAYPOD) scroll of mana (MORAL RISE WHEN BURN) scroll of phase door (SOME THING YOU CHOOSE) scroll of standard id (THE KURWA CHALLENGE CAUSED ELRONND TO DEVELOP PTSD) scroll of cure (DUAM XNAHT) * scroll of extra healing (ELF FIND HONEY SOMEWHERE) * scroll of greater mana restoration (COVERED VILE DISAPPER) Potions potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (2 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Legendary) (22 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Yeoman... Since you quit, the score list will not be checked.