Leeroy, lawful female snakey Cruel Abuser -------- |..#.@.| ...._..| |....%#| -----|- [Leeroy the Whipper] St5 Dx9 Co13 In6 Wi9 Ch6 AbuSnaFemLaw Dlvl:1 $0 HP15(15) Pw5(5) AC3 Exp1 T31 Latest messages What do you want to zap? [m or ?*] Nothing happens. wand of punishment - This is a wand. Color: yellow. Material: gemstone. Appearance: shining. It can be zapped for an effect; some wands will have a direction that you may choose. However, you can also apply wands to break them and release the energy contained therein, which has effects similar to what the wand normally does, or engrave with them which may give you some clues about what the wand actually does. A wand that chains you to a heavy iron ball if you zap it, or if you're already punished, your iron ball gets heavier. The cruel abuser called Ms. Robinson the whipper drops a pack kobold corpse {400}. The cruel abuser called Ms. Robinson the whipper picks up a pack kobold corpse {400}. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) There is a wall in the way! You stop. Your cruel abuser called Ms. Robinson the whipper is in the way! The cruel abuser called Ms. Robinson the whipper drops a pack kobold corpse {400}. You see a door open. There is nothing here to pick up. You see no objects here. You feel here an invisible really heavy iron ball {4100}. (2x) There is an invisible really heavy iron ball {4100} here, but you cannot lift any more. There is a wall in the way! You hear the footsteps of a guard on patrol. Beware, there will be no return! Still climb? [yn] (n) Your inventory Amulets g - an uncursed amulet of power {0} Weapons a - a blessed +8 bullwhip (weapon in scale gap) {8} b - a blessed +2 knout (alternate weapon; not wielded) {7} Armor d - a cursed +2 victorian underwear (being worn) {5} e - an uncursed +2 leather jacket (being worn) {12} f - a blessed +3 pair of kicking boots (being worn) {8} Scrolls n - 5 uncursed scrolls of healing {0} o - 4 uncursed scrolls of mana {0} p - 3 uncursed scrolls of phase door {0} q - 2 uncursed scrolls of standard id {0} r - an uncursed scroll of cure {0} Spellbooks l - a blessed spellbook of godmode (0:5) {0} Wands m - an uncursed wand of punishment (0:0) {0} Tools h - an uncursed leather leash {0} i - an uncursed leather saddle {0} j - an uncursed can of grease (1:50) {0} Chains c - a blessed +8 iron chain {120} Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: searching You could not have this property intrinsically: warning Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 23 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 167 Monsters only dropped their musable items with 37% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 99% Ring drop chance was reduced to 88% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 51% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 79% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 79% of the time only The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: dart (turn 10) The following skill became untrainable if you tried to train it too early: martial arts (turn 17) The following skill became untrainable after a while: chaos spells (turn 26845) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 75491) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36742 Monster spawn increase reached its maximum at turn 365587 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 382781 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: imp or minor demon (freq bonus 2) The monster species that spawned more often: hc beardfreak (freq bonus 24) The monster species that spawned more often: black dog (freq bonus 108) The monster species that spawned more often: dwarven mastah (freq bonus 10) The monster species that spawned more often: Yannick (freq bonus 18) The monster species that spawned more often: coal miner (freq bonus 3) The monster species that spawned more often: incredulity thrombi (freq bonus 12) The monster species that spawned more often: real air hound (freq bonus 14) The monster species that spawned more often: grand elder thing (freq bonus 5) The monster species that spawned more often: goblin leader (freq bonus 15) The monster species that spawned more often: capacitation alleviatory (freq bonus 10) The monster species that spawned more often: nausea force fungus (freq bonus 8) The monster species that spawned more often: siege tower (freq bonus 4) The monster species that spawned more often: opal warp patch (freq bonus 20) The monster species that spawned more often: rainbow eye (freq bonus 6) The monster species that spawned more often: porter blocker fungus (freq bonus 56) The monster species that spawned more often: sapphist phaeton (freq bonus 36) The monster species that spawned more often: permasap sphere (freq bonus 20) The monster species that spawned more often: Idiot Brain (freq bonus 16) The monster species that spawned more often: Ruea's sneaker (freq bonus 54) The monster species that spawned more often: bone demon (freq bonus 24) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 4) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 4) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 1) The monster species that never randomly spawned: spike ripper The monster species that never randomly spawned: dark wraith The monster species that never randomly spawned: novice warrior The monster species that never randomly spawned: paper snatcher The monster species that never randomly spawned: christmas child The monster species that never randomly spawned: compensatory pellagra headwaiter The monster species that never randomly spawned: mean robber The monster species that never randomly spawned: cyan colony The monster species that never randomly spawned: fuguh sephirah The monster species that never randomly spawned: Uniform Kaptain The RNG hath decreed that this item was never generated: speed (dark green) The RNG hath decreed that this item was never generated: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was never generated: helm of hunger (winged helmet) The RNG hath decreed that this item was never generated: flying boots (battle boots) The RNG hath decreed that this item was never generated: implant of hope (quixotic) The RNG hath decreed that this item was never generated: cloak of practice (boxing gown) The RNG hath decreed that this item was never generated: Jolt Cola (illegal) The RNG hath decreed that this item was never generated: rotating chain ((null)) The RNG hath decreed that this item was never generated: chest (wooden container) The RNG hath decreed that this item was never generated: lightning (curved) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 55) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of envy (timeless, freq bonus 6) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of pain (scintillating, freq bonus 20) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 15) The RNG hath decreed that this item was generated more often: fuckup melee gauntlets (slaying gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 10) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 2) The RNG hath decreed that this item was generated more often: hugging gown (contaminated coat, freq bonus 9) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 78) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 2) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 19) The RNG hath decreed that this item was always generated cursed: metal club (heavy club) The RNG hath decreed that this item was always generated cursed: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was always generated cursed: barrhing (CONVICT PATCH) The RNG hath decreed that this item was always generated cursed: urine (manky) The RNG hath decreed that this item was always generated cursed: lockout (molded) The RNG hath decreed that this item was always generated cursed: crystal ball (glass orb) The RNG hath decreed that this item was always generated cursed: fire helmet (red helmet) The RNG hath decreed that this item was always generated cursed: failed exercise (thumb screwing) The RNG hath decreed that this item was always generated cursed: wonder (GIMMIE ALL THE SPELLS) The RNG hath decreed that this item was always generated cursed: brass dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: curse trap The RNG hath decreed that this trap was generated more often: gray center trap (freq bonus 4) Trap randomization happened for 1 in 240 traps Next attribute increase check would have come at turn 122 Strength training was 0 Dexterity training was 0 Wisdom training was 6 Constitution training was 1 You were poison resistant You were punished You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having burnopathy (0) You had infravision You had 1469 points of nutrition remaining You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jacob Black, Bella Swan and Edward Cullen Your deity was Jacob Black The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (159) You survived Spells known in the end Name Level Category Fail Memory a - godmode 8 protect 100% 700% Techniques known in the end Name Level Status concentrating 1X Prepared(0) iron skin 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of power (mitten) Armor kicking boots (camouflage patterned boots) Scrolls scroll of punishment (FALLOUT 4 IS DUMBED DOWN) scroll of healing (THANNOUITA KERTOMENOU PAKERBAO KRAMMASIRAT) scroll of mana (RAAWWWRRRR) scroll of phase door (THE FIRST FOOCUBUS ENCOUNTER ASKS FOR YOUR SEXUALITY) scroll of standard id (MUQIN BENDAN XI WO DE JIBA) scroll of cure (RENEW TIME DIFFER SO QUANTITY) * scroll of extra healing (TOP SECRET DO NOT READ) * scroll of greater mana restoration (VAS CORP BET MANI) Spellbooks spellbook of godmode (cribbed) Wands wand of punishment (shining) Tools leather leash (leash) leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (28 of 160) petkeeping [Basic] (max Master) (20 of 160) implants [Unskilled] (max Basic) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) Spellcasting Skills protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Cruel Abuser... Youescaped from the dungeon with 150 points,