Leeroy, lawful male asgardish Anachronounbinder ----------------###------ |...............,,#|....| |.......`......|#,,.....| --------------- #,,|....| #,## #,,+....| #,,# ##,|...{| ##,# #,|....| #,# ##,--.--- #,# #,,##,# #,## #,###,,# #,,# #,# ##,,## ##,# #,# ##,@± #,# #,# ###+ #,# #,# ------|---,# |...._%<.|,# |......`.|,# |.........,# ----------## [Leeroy the Hexorcist] St8 Dx10 Co7 In13 Wi9 Ch10 AcuAsgMalLaw Dlvl:2 $30 HP0(24) Pw19(19) AC6 Exp2 T598 Hld Latest messages The small turret touches you! [-1 -> 17] [-1 -> 16] [-4 -> 12] You miss the small turret. The small turret scratches you! [-1 -> 11] The small turret touches you! [-1 -> 10] [-2 -> 8] The small turret grabs you! [-3 -> 5] "Hesitate all along never mind to go out from there, I am hungry!" You miss the small turret. The small turret scratches you! [-1 -> 4] Warning: HP low! The small turret just misses! You are being crushed. You die... Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 15 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: discount action Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 62 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 48 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 157 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 99% chance Ring drop chance was reduced to 94% Wand drop chance was reduced to 80% Armor drop chance was reduced to 90% Tool drop chance was reduced to 92% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 81% of the time only The following skill could not be trained at all: trident The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: elemental spells (turn 20) The following skill became untrainable if you tried to train it too early: shuriken (turn 26) The following skill became untrainable after a while: mace (turn 10973) The following skill couldn't be trained before a certain turn number is reached: knife (turn 60302) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29380 Monster spawn increase reached its maximum at turn 251830 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 7532960 The monster class that cannot be genocided was nemese The monster class that was spawned more often: flying fish (freq bonus 2) The monster species that spawned more often: water-using dragon (freq bonus 20) The monster species that spawned more often: advertize globetrotter (freq bonus 8) The monster species that spawned more often: giant ruby dragonfly (freq bonus 12) The monster species that spawned more often: cloak mimic (freq bonus 12) The monster species that spawned more often: green icky thing (freq bonus 8) The monster species that spawned more often: heinously import (freq bonus 4) The monster species that spawned more often: dark matter fly (freq bonus 16) The monster species that spawned more often: seclude expensively decking (freq bonus 3) The monster species that spawned more often: revenued repaginated skydiving (freq bonus 5) The monster species that spawned more often: armored bundle girl (freq bonus 12) The monster species that spawned more often: hobbit thief (freq bonus 6) The monster species that spawned more often: solid colony (freq bonus 30) The monster species that spawned more often: rabid chicken (freq bonus 12) The monster species that spawned more often: spore warp fungus (freq bonus 5) The monster species that spawned more often: deep wyrm (freq bonus 4) The monster species that spawned more often: blue-green warp fungus (freq bonus 30) The monster species that spawned more often: magnetic spore (freq bonus 15) The monster species that spawned more often: inched coalesce (freq bonus 9) The monster species that spawned more often: ant captain (freq bonus 18) The monster species that spawned more often: legion devil zapper (freq bonus 12) The monster trait that was more common: monsters whose attacks time you (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 1) The monster species that never randomly spawned: anti-vegetation eye The monster species that never randomly spawned: high mushroom The monster species that never randomly spawned: Kristin's soft sneaker The monster species that never randomly spawned: Jil The monster species that never randomly spawned: gnome rogue The monster species that never randomly spawned: botanized backpack The monster species that never randomly spawned: garo The monster species that never randomly spawned: minighost The monster species that never randomly spawned: pupil The monster species that never randomly spawned: phase force fungus The RNG hath decreed that this item was never generated: silver slingstone (gray) The RNG hath decreed that this item was never generated: spike ((null)) The RNG hath decreed that this item was never generated: rare helmet (silk helmet) The RNG hath decreed that this item was never generated: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was never generated: wrapover stone (gray) The RNG hath decreed that this item was never generated: black dress ((null)) The RNG hath decreed that this item was never generated: multi shoes (rainbow boots) The RNG hath decreed that this item was never generated: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was never generated: implant of absorption (saintly) The RNG hath decreed that this item was never generated: riding crop ((null)) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 7) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 9) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 41) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 34) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 3) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 4) The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 9) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 12) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 3) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 3) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of prospering (realgar, freq bonus 3) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 3) The RNG hath decreed that this item was always generated cursed: chloroform (impregnated) The RNG hath decreed that this item was always generated cursed: rose quartz (pink) The RNG hath decreed that this item was always generated cursed: checkerboard stone (gray) The RNG hath decreed that this item was always generated cursed: petrify (petrified) The RNG hath decreed that this item was always generated cursed: repeatable boots (heap of shit boots) The RNG hath decreed that this item was always generated cursed: destruction stone (gray) The RNG hath decreed that this item was always generated cursed: alignment stone (gray) The RNG hath decreed that this item was always generated cursed: mop ((null)) The RNG hath decreed that this item was always generated cursed: stun self (trembling) The RNG hath decreed that this item was always generated cursed: implant of anthrax (chestnut) The RNG hath decreed that this trap was always invisible: hyperbluewall trap The RNG hath decreed that this trap was generated more often: deformatting trap (freq bonus 12) Trap randomization happened for 1 in 473 traps Trap difficulty was increased by 18 Next attribute increase check would have come at turn 645 Strength training was 28 Dexterity training was 15 Wisdom training was 4 Constitution training was 35 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having wonderlegs (0) You had 1884 points of nutrition remaining You were held by a small turret Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was Tariru The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Scrolls scroll of healing (DIAF MOFO) scroll of mana (SACRED TRANSPOSITIONS) scroll of phase door (BELLA RAGAZZA FASCIU) scroll of standard id (HCALIEN WOUWOU) scroll of cure (POKEMONGO GOTTA CHEAT EM ALL) * scroll of extra healing (PUBLIC NETHACK SERVER WITH FLEECY COLORS) * scroll of greater mana restoration (CANT FIND O ID) Potions potion of extra healing (warping) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 5 times You eaten food with animal by-products 4 times You eaten meat 4 times You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 19 times You killed 11 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills (none) Weapon Skills long sword [Unskilled] (max Expert) (8 of 20) Spellcasting Skills (none) Goodbye Leeroy the Anachronounbinder...