Leeroy, lawful male trainer Jedi -.----- |.F...-- |.$....- |.d....| |..@.... |......| |....... -------- [Leeroy the Youngling] St14 Dx6 Co16 In11 Wi5 Ch5 JedTrnMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male trainer Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: invisibility You could not have this property intrinsically: stunnopathy Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 29 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 15 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 114 Monsters only dropped their musable items with 97% chance Musable item generation frequency had a negative bias of 49% Wand drop chance was reduced to 76% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 76% Armor drop chance was reduced to 84% Food drop chance was reduced to 98% Monster death drops spawned with only 94% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: divination spells (turn 24) The following skill became untrainable if you tried to train it too early: paddle (turn 142) The following skill became untrainable after a while: hammer (turn 57067) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 39527) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34590 Monster spawn increase reached its maximum at turn 85219 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4266040 The monster class that cannot be genocided was major demon The monster class that was spawned more often: light (freq bonus 4) The monster species that spawned more often: ten-footed snake (freq bonus 9) The monster species that spawned more often: journalism doorman chivaree (freq bonus 24) The monster species that spawned more often: werewedgesandal (freq bonus 20) The monster species that spawned more often: rock dweller (freq bonus 16) The monster species that spawned more often: spoonful dissatisfaction (freq bonus 42) The monster species that spawned more often: trap patch (freq bonus 12) The monster species that spawned more often: orange hulk (freq bonus 24) The monster species that spawned more often: slime force patch (freq bonus 15) The monster species that spawned more often: gastus sephirah (freq bonus 36) The monster species that spawned more often: antiprohibition backfired (freq bonus 54) The monster species that spawned more often: Mira (freq bonus 16) The monster species that spawned more often: undead worm (freq bonus 27) The monster species that spawned more often: petty water weird (freq bonus 10) The monster species that spawned more often: hostile tank (freq bonus 18) The monster species that spawned more often: aggravator turret (freq bonus 18) The monster species that spawned more often: JUGEN (freq bonus 10) The monster species that spawned more often: super marion (freq bonus 30) The monster species that spawned more often: vampiric colony (freq bonus 10) The monster species that spawned more often: gray mold (freq bonus 54) The monster species that spawned more often: drey elf (freq bonus 24) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 1) The monster trait that was more common: monsters that count as major demon (freq bonus 3) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 2) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 1) The monster trait that was more common: monsters that have humanoid speech (freq bonus 4) The monster trait that was more common: monsters that count as mercenaries (freq bonus 5) The monster trait that was more common: monsters that count as animals (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 3) The monster species that never randomly spawned: division thief The monster species that never randomly spawned: audient neuromotor The monster species that never randomly spawned: glare turret The monster species that never randomly spawned: forest hulk The monster species that never randomly spawned: f-zero driver The monster species that never randomly spawned: ratty slime The monster species that never randomly spawned: canker intolerable subdividable The monster species that never randomly spawned: analgesic colony The monster species that never randomly spawned: spoof privet reel The monster species that never randomly spawned: sprout angel The RNG hath decreed that this item was never generated: bituknife ((null)) The RNG hath decreed that this item was never generated: boomerang ((null)) The RNG hath decreed that this item was never generated: spellbinder (multiplicative) The RNG hath decreed that this item was never generated: hunger (topaz) The RNG hath decreed that this item was never generated: paranoia stone (gray) The RNG hath decreed that this item was never generated: water dragon scales ((null)) The RNG hath decreed that this item was never generated: white spell cloak (woven cloak) The RNG hath decreed that this item was never generated: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was never generated: droven bolt (obsidian bolt) The RNG hath decreed that this item was never generated: stoning (petrified) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 20) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 8) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 17) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 5) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 9) The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 28) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 7) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 5) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 6) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 8) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 3) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 9) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 15) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 12) The RNG hath decreed that this item was always generated cursed: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was always generated cursed: arrow ((null)) The RNG hath decreed that this item was always generated cursed: arm blaster ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish mattock (broad pick) The RNG hath decreed that this item was always generated cursed: long sword ((null)) The RNG hath decreed that this item was always generated cursed: helm of teleportation (spinning helmet) The RNG hath decreed that this item was always generated cursed: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was always generated cursed: flicker strip stone (gray) The RNG hath decreed that this item was always generated cursed: lagging (delayed) The RNG hath decreed that this item was always generated cursed: starlightstone (gray) The RNG hath decreed that this trap was always invisible: adjacent trap The RNG hath decreed that this trap was generated more often: anastasia trap (freq bonus 2) Trap randomization happened for 1 in 678 traps Next attribute increase check would have come at turn 3126 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having invisibility (0) You had 1500 points of nutrition remaining You were stealthy You could train skills and attributes faster Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (168) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (camo robe) * leather gloves (uncanny gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wide metal helm) * sedge hat (fish bowl) * skullcap (knowledgeable helmet) * flack helmet (chain-aventailed helmet) * crystal helm (internet helmet) * mining helm (golden helmet) * field helm (scuba helmet) * helm of safeguard (weeping helmet) * war hat (cone-shaped helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (tar gloves) * gauntlets of plugsuit (old gloves) * commander gloves (yellow gloves) * field gloves (odd pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (erotic boots) * field boots (fetish heels) * boots of safeguard (chess boots) Scrolls scroll of healing (LESBIANISM FOR EVERYONE) scroll of mana (UNNETHACK TRASHED UNSKILLED WEAPONS ON PURPOSE) scroll of phase door (BEN SU ANDA KEBAP YEMEK ISTIYORUM) scroll of standard id (ELPHE MONATER) scroll of cure (JUYED AWK YACC) * scroll of extra healing (HIT SHIFTLY AND GHOS WHEN USED) * scroll of greater mana restoration (TRASH GRENINJA) Tools white double lightsaber (double lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.