Leeroy, lawful male trainer Jedi ------ .....| |@...| ..d... -#---- [Leeroy the Youngling] St14 Dx3 Co7 In7 Wi6 Ch4 JedTrnMalLaw Dlvl:1 $0 HP23(23) Pw10(10) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male trainer Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. white lightsaber (1261) - This is a tool. Color: cyan. Material: platinum. Appearance: lightsaber. Most tools can be applied for an effect; some are also useful when wielded. This lightsaber does RNG-determined damage, but it needs to be turned on in order to work. An activated lightsaber is good for engraving. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: flying You could not have this property intrinsically: glib combat Scroll identification only worked 100 times out of 196 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 152 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 98% chance Scroll drop chance was reduced to 62% Musable item generation frequency had a negative bias of 4% Ring drop chance was reduced to 88% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 72% Armor drop chance was reduced to 62% Tool drop chance was reduced to 88% Food drop chance was reduced to 85% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: high heels (turn 15) The following skill became untrainable if you tried to train it too early: chaos spells (turn 1050) The following skill became untrainable after a while: healing spells (turn 30152) The following skill couldn't be trained before a certain turn number is reached: shield (turn 63692) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 76685 Monster spawn increase reached its maximum at turn 319120 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 2401679 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: giant humanoid (freq bonus 2) The monster species that spawned more often: pale warp patch (freq bonus 12) The monster species that spawned more often: elven centaur (freq bonus 3) The monster species that spawned more often: chaos eye (freq bonus 36) The monster species that spawned more often: cuprilach (freq bonus 28) The monster species that spawned more often: magic eye (freq bonus 20) The monster species that spawned more often: flying crasher (freq bonus 20) The monster species that spawned more often: blue whale (freq bonus 15) The monster species that spawned more often: jackal (freq bonus 36) The monster species that spawned more often: static energar (freq bonus 15) The monster species that spawned more often: racoon dog (freq bonus 6) The monster species that spawned more often: nether hound (freq bonus 18) The monster species that spawned more often: Croesus (freq bonus 8) The monster species that spawned more often: giant blue jellyfish (freq bonus 9) The monster species that spawned more often: softener beetle (freq bonus 6) The monster species that spawned more often: javelin chucker (freq bonus 20) The monster species that spawned more often: cubed jelly (freq bonus 6) The monster species that spawned more often: ghost bat (freq bonus 60) The monster species that spawned more often: signum vitiosum (freq bonus 6) The monster species that spawned more often: undead paladin (freq bonus 8) The monster species that spawned more often: mini gremlin (freq bonus 12) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 9) The monster trait that was more common: monsters that want to arrest the player (freq bonus 6) The monster trait that was more common: monsters that eat stone (freq bonus 2) The monster species that never randomly spawned: mini jabberwock The monster species that never randomly spawned: Hanh's block-heeled sandal The monster species that never randomly spawned: glass golem The monster species that never randomly spawned: ore-colony lichen The monster species that never randomly spawned: giant green ant The monster species that never randomly spawned: recant grubworm The monster species that never randomly spawned: boss monkey The monster species that never randomly spawned: very steal mind flayer The monster species that never randomly spawned: thankyou guessed The monster species that never randomly spawned: void patch The RNG hath decreed that this item was never generated: bugging (wooden) The RNG hath decreed that this item was never generated: elven sickle ((null)) The RNG hath decreed that this item was never generated: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was never generated: undo genocide (42) The RNG hath decreed that this item was never generated: candy bar ((null)) The RNG hath decreed that this item was never generated: cure hallucination (glowing) The RNG hath decreed that this item was never generated: radium (crimson) The RNG hath decreed that this item was never generated: starvation stone (gray) The RNG hath decreed that this item was never generated: short sword ((null)) The RNG hath decreed that this item was never generated: checker boots (fetish heels) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 54) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 6) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 29) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 198) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 35) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 10) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 267) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 10) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of traveling (argent, freq bonus 9) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 6) The RNG hath decreed that this item was always generated cursed: crown ((null)) The RNG hath decreed that this item was always generated cursed: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was always generated cursed: topaz (yellowish brown) The RNG hath decreed that this item was always generated cursed: kelp frond ((null)) The RNG hath decreed that this item was always generated cursed: trap creation (endangered) The RNG hath decreed that this item was always generated cursed: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was always generated cursed: jagged star ((null)) The RNG hath decreed that this item was always generated cursed: leather leash (leash) The RNG hath decreed that this item was always generated cursed: trump coat (residential cloak) The RNG hath decreed that this item was always generated cursed: practice (insulating) The RNG hath decreed that this trap was always invisible: glue trap The RNG hath decreed that this trap was generated more often: thirst trap (freq bonus 3) Trap randomization happened for 1 in 290 traps Next attribute increase check would have come at turn 873 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having flying (0) You were prevented from having polymorph control (0) You had 1500 points of nutrition remaining You were stealthy You could train skills and attributes faster Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (144) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (green robe) * leather gloves (spacey gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (weeping helmet) * sedge hat (middle-earth helmet) * skullcap stone (gemmed helmet) * flack helmet (resounding helmet) * crystal helm (silk helmet) * mining helm (twisted visor helmet) * field helm (masked helmet) * helm of safeguard (brick helmet) * war hat (grimace helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (padded gloves) * gauntlets of plugsuit (occultism gloves) * commander gloves (fencing gloves) * field gloves (uncanny gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (arcane boots) * field boots (explosive boots) * boots of safeguard (heroine mocassins) Scrolls scroll of healing (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) scroll of mana (ALIUS PRA) scroll of phase door (CHRISTIAN LINDNER SAGT AUF WIEDERSEHEN) scroll of standard id (HITME) scroll of cure (MEAD NI NAJAP) * scroll of extra healing (THE ONLY FIX FOR THE BROKEN WAND BALANCE PATCH IS TO REMOVE IT) * scroll of greater mana restoration (DISLEXIAPATER 2017) Tools white lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.