Leeroy, lawful male burning Fencer ------------ |....@.....| |....@.....| |........... ------.----- .. -- [Leeroy the Alcor] St16 Dx17 Co10 In5 Wi7 Ch7 FenBurMalLaw Dlvl:1 $0 HP14(14) Pw15(15) AC2 Exp1 T1 Brn Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male burning Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. There is a staircase up here. You see here 9 gold pieces {0}. The moon is waxing tonight. Pick an object. @ a human or elf or you (burning fencer called Leeroy) Accessing Pokedex entry for burninator... Base statistics of this monster type: Base level = 8, difficulty = 11, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, nonliving. May be eaten by vegans. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d6, uses weapon - thirsty attack 1d6, uses weapon - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +1 short sword (weapon in hand) {12} b - 5 uncursed +0 daggers named Spectral Avoider (alternate weapon; not wielded) {20} Armor c - an uncursed +1 leather armor (being worn) {60} Comestibles e - 16 uncursed oranges {0} f - 12 uncursed pears {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Rings d - an uncursed +2 ring of increase accuracy {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: fire resistance You could not have this property intrinsically: cold resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 40 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 84% chance Scroll drop chance was reduced to 81% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 91% Armor drop chance was reduced to 13% Tool drop chance was reduced to 91% Food drop chance was reduced to 93% Monster death drops spawned with only 97% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: sexy flats (turn 15) The following skill became untrainable if you tried to train it too early: short sword (turn 630) The following skill became untrainable after a while: flail (turn 32102) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 53054) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 52649 Monster spawn increase reached its maximum at turn 196919 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1450746 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: ogre (freq bonus 8) The monster species that spawned more often: kung-fu girl (freq bonus 11) The monster species that spawned more often: kabbalah combustible (freq bonus 33) The monster species that spawned more often: acid-tripper (freq bonus 60) The monster species that spawned more often: undead sexymate (freq bonus 40) The monster species that spawned more often: undead nuclear physicist (freq bonus 18) The monster species that spawned more often: eldritch rubber (freq bonus 33) The monster species that spawned more often: squirt gargoyle (freq bonus 60) The monster species that spawned more often: pish eulogizing (freq bonus 36) The monster species that spawned more often: stone growth (freq bonus 36) The monster species that spawned more often: stone xorn (freq bonus 18) The monster species that spawned more often: scorched skeleton (freq bonus 78) The monster species that spawned more often: baby purple worm (freq bonus 54) The monster species that spawned more often: freezer snake (freq bonus 30) The monster species that spawned more often: hypothesize athlete (freq bonus 20) The monster species that spawned more often: Center of All (freq bonus 60) The monster species that spawned more often: gang leader (freq bonus 18) The monster species that spawned more often: dire lich (freq bonus 22) The monster species that spawned more often: lava demon (freq bonus 33) The monster species that spawned more often: pleasing patch (freq bonus 33) The monster species that spawned more often: nightly mold (freq bonus 18) The monster trait that was more common: monsters that wait for you to come (freq bonus 1) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 9) The monster trait that was more common: monsters that can be tamed with food (freq bonus 1) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 1) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 6) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 3) The monster species that never randomly spawned: pumping laser The monster species that never randomly spawned: pox juxtaposition The monster species that never randomly spawned: song book mimic The monster species that never randomly spawned: animated statue The monster species that never randomly spawned: militant paladin The monster species that never randomly spawned: big bia The monster species that never randomly spawned: Revier The monster species that never randomly spawned: non-Geneva-compliant bomb The monster species that never randomly spawned: hurling gating The monster species that never randomly spawned: predominating lunch extrinsically fainthearted The monster class that always generated with extra speed: ogre The RNG hath decreed that this item was never generated: dream eater (dreamy) The RNG hath decreed that this item was never generated: poison (cornered) The RNG hath decreed that this item was never generated: black sweets ((null)) The RNG hath decreed that this item was never generated: huge club ((null)) The RNG hath decreed that this item was never generated: ensnaring (cryptolocker) The RNG hath decreed that this item was never generated: material stability (rock solid) The RNG hath decreed that this item was never generated: jasper (red) The RNG hath decreed that this item was never generated: figurine ((null)) The RNG hath decreed that this item was never generated: trident ((null)) The RNG hath decreed that this item was never generated: chaos terrain stone (gray) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 46) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 27) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 6) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 6) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 145) The RNG hath decreed that this item was generated more often: cloak of map amnesia (yellow cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 8) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 7) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of tribute (athletic, freq bonus 7) The RNG hath decreed that this item was generated more often: wrapover stone (gray, freq bonus 58) The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of admiration (fierce, freq bonus 11) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: kouhaku manjyuu ((null)) The RNG hath decreed that this item was always generated cursed: amulet of directional swap (obfuscated) The RNG hath decreed that this item was always generated cursed: blesscursing (above) The RNG hath decreed that this item was always generated cursed: sedge hat (wide conical hat) The RNG hath decreed that this item was always generated cursed: thunder hammer ((null)) The RNG hath decreed that this item was always generated cursed: clouds (featherweight) The RNG hath decreed that this item was always generated cursed: evil plate mail ((null)) The RNG hath decreed that this item was always generated cursed: gain mana (DAMN IT) The RNG hath decreed that this item was always generated cursed: death (long) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: drop trap The RNG hath decreed that this trap was generated more often: entire level trap (freq bonus 1) Trap randomization happened for 1 in 199 traps Next attribute increase check would have come at turn 505 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were burned (0) You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having numbopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (786) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tribal helmet) * sedge hat (echo helmet) * skullcap (weeping helmet) * flack helmet (dim colored helmet) * crystal helm (black helmet) * mining helm (hacker helmet) * field helm (horned helmet) * helm of safeguard (anti-government helmet) * war hat (steel helmet) * plasteel gloves (white gloves) * leather gloves (faded mittens) * gauntlets of safeguard (odd pair of gloves) * gauntlets of plugsuit (fencing gloves) * commander gloves (vampiric gloves) * field gloves (spacey gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heavy boots) * field boots (side zip boots) * boots of safeguard (heroine mocassins) Scrolls scroll of healing (RAGE CAN ADD POWER) scroll of mana (THIS CHANGE TO DUALWIELDING IN FOURK SUCKS MONKEYBALLS) scroll of phase door (EY WHICH FAELLTEN YOU) scroll of standard id (10 SD) scroll of cure (BLUE SCREEN OF DEATH) * scroll of extra healing (LETS FAIL AND ROLL) * scroll of greater mana restoration (2018 GERMAN SAUSAGES GOT OFFSERVED BY THE KIMCHIS) Rings ring of increase accuracy (turkish) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) implants [Unskilled] (max Skilled) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... You and the ordinator called Andragil the battler escaped from the dungeon with 12 points, Since you escaped early, the score list will not be checked.