Leeroy, lawful male asgardish Fencer ---------- |@.......+ ..@......| |........| |........| |...O....| ------.--- [Leeroy the Alcor] St10 Dx16 Co8 In4 Wi5 Ch5 FenAsgMalLaw Dlvl:1 $0 HP16(16) Pw18(18) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +1 short sword (weapon in hand) {12} b - 5 blessed +0 daggers (alternate weapon; not wielded) {20} Armor c - an uncursed +1 leather armor (being worn) {60} Comestibles e - 19 uncursed oranges {0} f - 14 uncursed pears {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Rings d - an uncursed +2 ring of increase accuracy {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: fear resistance You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 102 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 92% chance Musable item generation frequency had a negative bias of 57% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 90% Armor drop chance was reduced to 59% Tool drop chance was reduced to 80% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 83% of the time only The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: javelin (turn 81) The following skill became untrainable if you tried to train it too early: martial arts (turn 238) The following skill became untrainable after a while: spear (turn 54758) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 30841) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 55466 Monster spawn increase reached its maximum at turn 114707 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1037160 The monster class that cannot be genocided was orc The monster class that was spawned more often: (null) (freq bonus 2) The monster color that was spawned more often: bright cyan (freq bonus 3) The monster species that spawned more often: unisex infirmed (freq bonus 3) The monster species that spawned more often: spore colony (freq bonus 16) The monster species that spawned more often: bleeding laser (freq bonus 12) The monster species that spawned more often: giant permamimic (freq bonus 9) The monster species that spawned more often: forest cattle (freq bonus 15) The monster species that spawned more often: arvogenic topmodel (freq bonus 12) The monster species that spawned more often: trash subnormally intriguing foxiest (freq bonus 6) The monster species that spawned more often: vampire troll (freq bonus 8) The monster species that spawned more often: roller coaster (freq bonus 18) The monster species that spawned more often: Julchen's combat boot (freq bonus 9) The monster species that spawned more often: crater force patch (freq bonus 5) The monster species that spawned more often: bearded math teacher (freq bonus 12) The monster species that spawned more often: tenderized toadfish (freq bonus 10) The monster species that spawned more often: evil bulb (freq bonus 8) The monster species that spawned more often: snuffler condenser decameter froward (freq bonus 15) The monster species that spawned more often: greener springy (freq bonus 84) The monster species that spawned more often: vortex drone (freq bonus 16) The monster species that spawned more often: nethorn (freq bonus 3) The monster species that spawned more often: Mister PHP Book (freq bonus 4) The monster species that spawned more often: lunatic rabbit (freq bonus 18) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 2) The monster trait that was more common: monsters that can be genocided (freq bonus 1) The monster trait that was more common: monsters that love to collect gold (freq bonus 1) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 4) The monster trait that was more common: monsters of huge size (freq bonus 10) The monster trait that was more common: monsters that can tunnel (freq bonus 4) The monster species that never randomly spawned: Radio Kop The monster species that never randomly spawned: moderator benumb The monster species that never randomly spawned: chain lightning The monster species that never randomly spawned: boa varier honeysuckle The monster species that never randomly spawned: alien speedcrone The monster species that never randomly spawned: wind mushroom The monster species that never randomly spawned: red jack The monster species that never randomly spawned: adult evil dragon The monster species that never randomly spawned: liberalized juicer The monster species that never randomly spawned: accounted legislating psychotoxic slanged The RNG hath decreed that this item was never generated: cure serious wounds (cacao) The RNG hath decreed that this item was never generated: dig (parchment) The RNG hath decreed that this item was never generated: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was never generated: implant of tribute (athletic) The RNG hath decreed that this item was never generated: fruit juice (dark) The RNG hath decreed that this item was never generated: cure blindness (yellow) The RNG hath decreed that this item was never generated: flood (AQUE BRAGH) The RNG hath decreed that this item was never generated: stone of naked stripping (gray) The RNG hath decreed that this item was never generated: trap creation stone (gray) The RNG hath decreed that this item was never generated: gain energy (cloudy) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 10) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 11) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 19) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 18) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 4) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 2) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 8) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 89) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 25) The RNG hath decreed that this item was always generated cursed: fountain building (XOR ME HSALS) The RNG hath decreed that this item was always generated cursed: cloak of totter (birthcloth) The RNG hath decreed that this item was always generated cursed: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was always generated cursed: boots of total stability (wedge boots) The RNG hath decreed that this item was always generated cursed: shimmering dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: food detection (YUM YUM) The RNG hath decreed that this item was always generated cursed: terere (nanika) The RNG hath decreed that this item was always generated cursed: cloak of drain life (colorless cloak) The RNG hath decreed that this item was always generated cursed: cram ration ((null)) The RNG hath decreed that this item was always generated cursed: baseball bat ((null)) The RNG hath decreed that this trap was always invisible: vulnerability trap The RNG hath decreed that this trap was generated more often: timerun trap (freq bonus 5) Trap randomization happened for 1 in 16 traps Next attribute increase check would have come at turn 365 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having telepathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (344) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (scuba helmet) * sedge hat (crested helmet) * skullcap (aluminium helmet) * flack helmet (weeping helmet) * crystal helm (mechanical helmet) * mining helm (fish bowl) * field helm (chain-aventailed helmet) * helm of safeguard (secret helmet) * war hat (anti-government helmet) * plasteel gloves (white gloves) * leather gloves (runic gloves) * gauntlets of safeguard (fatal gloves) * gauntlets of plugsuit (tar gloves) * commander gloves (comfortable gloves) * field gloves (vampiric gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (blue sneakers) * field boots (thick-soled boots) * boots of safeguard (heap of shit boots) Scrolls scroll of healing (THE SCROLL RESISTED YOUR IDENTIFICATION ATTEMPT) scroll of mana (UNNETHACK TRASHED UNSKILLED WEAPONS ON PURPOSE) scroll of phase door (PROFUSE WAXWORKS) scroll of standard id (IMMORTAL DUNGEON) scroll of cure (SECTUM SEMPRA) * scroll of extra healing (UPPERCASE SOUNDS LIKE SHOUTING) * scroll of greater mana restoration (01DOTE) Rings ring of increase accuracy (numbing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.