Leeroy, lawful male borg Ordinator ------------ |..........| |..........| |...@......| |....@..{... |..........| -------..... ---- [Leeroy the Battler] St17 Dx6 Co9 In5 Wi5 Ch6 OrdBorMalLaw Dlvl:1 $0 HP11(11) Pw11(11) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male borg Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: manaleech You could not have this property intrinsically: detect monsters Scroll identification only worked 100 times out of 119 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 18 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 46% chance Monsters only dropped their equipment with 50% chance Scroll drop chance was reduced to 98% Ring drop chance was reduced to 62% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 63% Implant drop chance was reduced to 83% Potion drop chance was reduced to 82% Weapon drop chance was reduced to 70% Armor drop chance was reduced to 88% Tool drop chance was reduced to 88% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 54% of the time only The following skill could not be trained at all: lance The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: form I (Shii-Cho) The following skill became untrainable if you tried to train it too early: club (turn 14) The following skill became untrainable if you tried to train it too early: martial arts (turn 42) The following skill became untrainable after a while: general combat (turn 49291) The following skill couldn't be trained before a certain turn number is reached: paddle (turn 50826) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51856 Monster spawn increase reached its maximum at turn 144676 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 652500 The monster class that cannot be genocided was jelly Today, this monster class was always generated invisible: piercer The monster class that was spawned more often: kobold (freq bonus 2) The monster species that spawned more often: berserker (freq bonus 60) The monster species that spawned more often: ekans (freq bonus 24) The monster species that spawned more often: red killer tomato (freq bonus 3) The monster species that spawned more often: dino of the destruction (freq bonus 18) The monster species that spawned more often: racily ringer (freq bonus 16) The monster species that spawned more often: rocket muzzle (freq bonus 8) The monster species that spawned more often: spinner growth (freq bonus 18) The monster species that spawned more often: recess vortex (freq bonus 30) The monster species that spawned more often: wyvern (freq bonus 15) The monster species that spawned more often: giant yellow mouse (freq bonus 5) The monster species that spawned more often: new jabberwock (freq bonus 4) The monster species that spawned more often: corpulent dog (freq bonus 4) The monster species that spawned more often: walking cadaver (freq bonus 18) The monster species that spawned more often: alighting stipulate (freq bonus 16) The monster species that spawned more often: quarter-ogre (freq bonus 4) The monster species that spawned more often: gentle girl (freq bonus 24) The monster species that spawned more often: rngeneral (freq bonus 108) The monster species that spawned more often: chiropteran mummy (freq bonus 36) The monster species that spawned more often: pile of killer gold coins (freq bonus 6) The monster species that spawned more often: death elemental (freq bonus 12) The monster trait that was more common: monsters that are extra nasty (freq bonus 8) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 8) The monster species that never randomly spawned: preventability seigniorial proscenia The monster species that never randomly spawned: algolian suntiger The monster species that never randomly spawned: night lich The monster species that never randomly spawned: mangrove spinal unformatted releasibility The monster species that never randomly spawned: Liselotte's soft sneaker The monster species that never randomly spawned: door mimic The monster species that never randomly spawned: disenchanter patch The monster species that never randomly spawned: living golden one The monster species that never randomly spawned: polychrome ray The monster species that never randomly spawned: ruby growth The RNG hath decreed that this item was never generated: high-heeled skiers (buffalo boots) The RNG hath decreed that this item was never generated: geolysis (geological) The RNG hath decreed that this item was never generated: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was never generated: secret whip ((null)) The RNG hath decreed that this item was never generated: war hammer ((null)) The RNG hath decreed that this item was never generated: time use stone (gray) The RNG hath decreed that this item was never generated: magic marker ((null)) The RNG hath decreed that this item was never generated: auto shotgun ((null)) The RNG hath decreed that this item was never generated: soft mattock ((null)) The RNG hath decreed that this item was never generated: greater mana restoration (DIT DEDIDET DAET) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 4) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 31) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 7) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 11) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 11) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 8) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 25) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 2) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 8) The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 55) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of full nutrition (etheric cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 9) The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 91) The RNG hath decreed that this item was always generated cursed: amulet of flying (convex) The RNG hath decreed that this item was always generated cursed: full healing (heretical) The RNG hath decreed that this item was always generated cursed: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was always generated cursed: hallucination (rainbow) The RNG hath decreed that this item was always generated cursed: material kit ((null)) The RNG hath decreed that this item was always generated cursed: alchemy smock (apron) The RNG hath decreed that this item was always generated cursed: fourdent ((null)) The RNG hath decreed that this item was always generated cursed: enchant weapon (dull) The RNG hath decreed that this item was always generated cursed: melon ((null)) The RNG hath decreed that this item was always generated cursed: sin (old-testamentarian) The RNG hath decreed that this trap was always invisible: famine trap The RNG hath decreed that this trap was generated more often: nonintrinsical trap (freq bonus 4) Trap randomization happened for 1 in 701 traps Next attribute increase check would have come at turn 1023 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having quad attacks (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (78) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (organic helmet) * sedge hat (formula one helmet) * skullcap (less helmet) * flack helmet (middle-earth helmet) * crystal helm (engraved helmet) * mining helm (deformed helmet) * field helm (echo helmet) * helm of safeguard (rotating helmet) * war hat (cone-shaped helmet) * plasteel gloves (white gloves) * leather gloves (clumsy gloves) * gauntlets of safeguard (paper gloves) * gauntlets of plugsuit (velvet gloves) * commander gloves (fatal gloves) * field gloves (ice-cold gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (roller boots) * field boots (chess boots) * boots of safeguard (steel boots) Scrolls scroll of healing (ALL I WANT IS ME IN YOU) scroll of mana (SWEETHEART BUNDLE) scroll of phase door (IN THE ILLUSORY CASTLE YOU ARE ALWAYS CONFUSED) scroll of standard id (HACKEM MUCHE) scroll of cure (EMPLY MENTAL TO SWITCH STATUS) * scroll of extra healing (SABRA BRIATHA BRISARA) * scroll of greater mana restoration (MA KALPANA MRDU SAM POMPA MA KAPA ADARAYA) Spellbooks spellbook of enchant weapon (leather) Rings ring of increase accuracy (aquamarine) Tools red lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... You and Thaedil escaped from the dungeon with 40 points, Since you escaped early, the score list will not be checked.