Leeroy, chaotic male droven Ordinator ######-------- #,,,,,.......| ##-------------- ######|......| ###K-.....))..).)| ######## #,,......<| #,,,|..@).[)..)..| #,,,,,,### #,#--.----- ##,##|..))))[..)..| #####,,,,### #,# #,# #`,,# |.K@.).[.)...| ##,,,,,######,# #,# #,### |.@%%)..))...| ##,#,,,,,#,,,# #,### #,# |K..)).)..)))| --------|-.-,### #,,,# #,# -------------- |...........,# ###,# ###,# |.........#|######--%---- #,,,,# |......#...|###,,,-.....|#,,#### |.......#...,,,,##|......,,## |.#.......#|#### |..>..|### ----------- |.....- ------- [Leeroy the Duelist] St18/02 Dx5 Co7 In6 Wi5 Ch6 OrdDroMalCha Dlvl:2 $21 HP-7(37) Pw49(49) AC6 Xp5/204 Wt766/1660 T1011 Latest messages The Kop Sergeant hits you! [-8 -> 11] The Kop Sergeant hits you! [-3 -> 8] Thaedil thrusts her mare trident at the Kop Sergeant. Thaedil hits the Kop Sergeant. The Kop Sergeant is killed! Urignac wields an axe {24}! Pick an object. @ a human or elf (Urignac) (base level 24) (female) [seen: normal vision, infravision] Accessing Pokedex entry for shopkeeper... Base statistics of this monster type: Base level = 24, difficulty = 29, AC = -6, magic resistance = 50, alignment 0. Fast (18). Special generation. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous flyer. Can be seen with infravision. Can spontaneously betray you if tame. Can't be tamed. Origin: Vanilla NetHack or SLASH'EM. Is not a valid polymorph form. Attacks: 4d4, uses weapon - ordinary physical 4d4, uses weapon - ordinary physical What do you want to read? [f-lo or ?*] As you read the scroll, it disappears. Your body is transported to another location! You see here 18 orcish arrows {0}. Thaedil picks up 22 elven arrows {0}. Thaedil eats a Kop Sergeant corpse {1450}. Urignac wields a shotgun {15}! Urignac fires a shotgun shell! You are hit by a shotgun shell! You die... Your inventory Weapons a - an uncursed +3 tsurugi {24} b - an uncursed +3 runesword named claybeg {30} c - an uncursed +4 mallet (weapon in hand) {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} m - an uncursed +0 orcish short sword {12} n - an uncursed +0 arrow {0} p - 3 uncursed +0 orcish spears {36} q - the cursed rusty -1 orcish dagger named Chance Guards {4} s - 20 heavily cursed -1 forbidden arrows {0} x - a blessed +0 silver saber {12} y - an uncursed +0 orcish dagger {4} z - an uncursed +3 short sword {12} C - an uncursed +5 dagger {4} D - 3 uncursed +0 knives {6} E - 40 uncursed +0 BFG ammos {1} G - 6 blessed +0 spears named Arabella's Warding Hoe {72} J - 23 blessed +0 crossbow bolts {0} K - a blessed +0 steel-capped sandal {100} L - an uncursed +0 raygun {20} M - a blessed +2 secret whip {8} N - the uncursed +0 two-handed sword named The Sword of Svyatogor {60} O - an uncursed +0 pistol {8} P - 100 blessed +0 bullets {2} Q - an uncursed +0 runesword {30} R - an uncursed +2 long sword {16} S - a cursed -3 dwarvish mattock {48} T - 139 uncursed +0 bullets {3} U - 63 uncursed +0 bullets named Extra Firepower {2} V - 21 blessed +7 bullets {0} W - 29 uncursed +0 crossbow bolts {0} X - 23 uncursed +0 darts named Puncture Missile {0} Y - 24 uncursed +0 silver bullets {0} Z - a cursed -1 bill-guisarme {48} Armor u - an uncursed +0 leather armor (being worn) {60} v - a cursed +0 pair of unknown gauntlets (being worn) {4} w - an uncursed +0 orcish helm (being worn) {12} F - an uncursed +0 pair of synthetic sandals {8} I - a cursed -2 pair of gauntlets of panic {4} Comestibles B - 2 uncursed asian pears {0} Scrolls h - 4 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} o - a cursed scroll of create sink {0} Spellbooks g - a blessed spellbook of enchant weapon (0:4) {0} Rings f - a blessed +5 ring of increase accuracy {0} Tools r - an uncursed medical kit {60} t - an uncursed bag of tricks (0:9) {5} A - a * cursed mirror {0} H - a cursed credit card {0} Contents of the medical kit: a * blessed phial {2} an uncursed bandage {1} 2 * cursed phials {4} a cursed bandage {1} a blessed bandage {1} a cursed pill {0} a * blessed phial {2} a blessed bandage {1} 2 * uncursed phials {4} a blessed bandage {1} a * uncursed phial {2} 18 uncursed pills {0} 15 * uncursed phials named Cristi's Greener Pin {30} 2 blessed bandages {2} 9 uncursed bandages {9} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 12 You carried 1 sins You could not have this property at all: detect monsters You could not have this property extrinsically: double attacks You could not have this property intrinsically: clairvoyance Scroll identification only worked 100 times out of 104 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 182 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 98% Ring drop chance was reduced to 94% Amulet drop chance was reduced to 26% Implant drop chance was reduced to 90% Potion drop chance was reduced to 94% Tool drop chance was reduced to 74% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 76% of the time only Monster death drops spawned with only 88% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: lightsaber (turn 2) The following skill became untrainable if you tried to train it too early: short sword (turn 220) The following skill became untrainable after a while: hammer (turn 20713) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 32301) Number of artifacts generated was 4 Number of fake artifacts generated was 6 Monster spawn increase started at turn 24667 Monster spawn increase reached its maximum at turn 102062 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 359176 The monster class that cannot be genocided was grue The monster class that was spawned more often: apelike creature (freq bonus 16) The monster species that spawned more often: yeti (freq bonus 17) The monster species that spawned more often: Moby Digger (freq bonus 54) The monster species that spawned more often: undead worm (freq bonus 60) The monster species that spawned more often: dwarven chaos knight (freq bonus 144) The monster species that spawned more often: Leutkak (freq bonus 51) The monster species that spawned more often: brown ants of Timothy Thummel (freq bonus 108) The monster species that spawned more often: old orange dragon (freq bonus 120) The monster species that spawned more often: bogwumpus (freq bonus 108) The monster species that spawned more often: skunk (freq bonus 34) The monster species that spawned more often: gigaton someday (freq bonus 44) The monster species that spawned more often: anguish worm (freq bonus 38) The monster species that spawned more often: bayou finale (freq bonus 114) The monster species that spawned more often: chloroform piercer (freq bonus 34) The monster species that spawned more often: iron golem (freq bonus 36) The monster species that spawned more often: Kati's wedge-heeled pump (freq bonus 36) The monster species that spawned more often: arctic wonderer (freq bonus 102) The monster species that spawned more often: orange dragon (freq bonus 240) The monster species that spawned more often: baby domestic dragon (freq bonus 36) The monster species that spawned more often: parker dissimilarity seafloor closable (freq bonus 18) The monster species that spawned more often: Anja's erotic boot (freq bonus 18) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 2) The monster trait that was more common: monsters that are slithy (freq bonus 4) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 1) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 4) The monster trait that was more common: monsters that count as orc (freq bonus 4) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 1) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 2) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 3) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 1) The monster species that never randomly spawned: fake spore The monster species that never randomly spawned: Shiere The monster species that never randomly spawned: azure mold The monster species that never randomly spawned: mental lady The monster species that never randomly spawned: ankheg The monster species that never randomly spawned: lava maw The monster species that never randomly spawned: hellfire colossus The monster species that never randomly spawned: reintrenched logicized The monster species that never randomly spawned: silesia unmixt The monster species that never randomly spawned: vat snake The RNG hath decreed that this item was never generated: topaz (yellowish brown) The RNG hath decreed that this item was never generated: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was never generated: mercurial dragon scales ((null)) The RNG hath decreed that this item was never generated: very heavy ball ((null)) The RNG hath decreed that this item was never generated: elven dagger (runed dagger) The RNG hath decreed that this item was never generated: flicker strip stone (gray) The RNG hath decreed that this item was never generated: apply nail polish (sublime) The RNG hath decreed that this item was never generated: inka shackle ((null)) The RNG hath decreed that this item was never generated: green dragon scales ((null)) The RNG hath decreed that this item was never generated: towel ((null)) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 26) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 6) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 43) The RNG hath decreed that this item was generated more often: red spell heels (lolita boots, freq bonus 9) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 34) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of sweetness (acrobatic, freq bonus 2) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: elemental minion (propaganda, freq bonus 3) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 3) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of technicality (hitec, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 3) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 6) The RNG hath decreed that this item was always generated cursed: training stone (gray) The RNG hath decreed that this item was always generated cursed: high-scoring heels (heroine mocassins) The RNG hath decreed that this item was always generated cursed: implant of sweetness (acrobatic) The RNG hath decreed that this item was always generated cursed: chalcedon (cyan) The RNG hath decreed that this item was always generated cursed: trap detection (HOYO HOYO) The RNG hath decreed that this item was always generated cursed: chain mail ((null)) The RNG hath decreed that this item was always generated cursed: helm of counter rotation (rubynus helmet) The RNG hath decreed that this item was always generated cursed: wild blade ((null)) The RNG hath decreed that this item was always generated cursed: sleepstone (gray) The RNG hath decreed that this item was always generated cursed: hiding (hidden tea) The RNG hath decreed that this trap was always invisible: hole The RNG hath decreed that this trap was generated more often: difficulty trap (freq bonus 12) Trap randomization happened for 1 in 809 traps Next attribute increase check would have come at turn 3511 Strength training was 1 Dexterity training was 24 Wisdom training was 10 Constitution training was 50 You were sleep resistant You had not decided on your sexuality yet You were being chased by the kops. (1637) You were prevented from having detect monsters (0) You were prevented from having double attacks (0) You saw invisible You had infravision You had 2123 points of nutrition remaining You had free action You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Nessa The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 590% Techniques known in the end Name Level Status weapon practice 5X Not Ready(1352) turn undead 5X Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Reloading(612) invoke deity 5 R Prepared(0) concentrating 1X Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (viking helmet) * sedge hat (mechanical helmet) * skullcap (water-pipe helmet) * flack helmet (less helmet) * crystal helm (deformed helmet) * mining helm (metal disk) * field helm (space helmet) * helm of safeguard (secret helmet) * war hat (radiant helmet) * plasteel gloves (white gloves) * leather gloves (spiky gloves) * gauntlets of safeguard (black gloves) * gauntlets of plugsuit (orange gloves) * commander gloves (inverse gloves) * field gloves (princess gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (chess boots) * field boots (snow boots) * boots of safeguard (persian boots) unknown gauntlets (viva gloves) synthetic sandals (rain boots) gauntlets of panic (concrete gloves) Scrolls scroll of healing (DAE ZIEIEIE IEIEIE BOOOOOOOOOM) scroll of mana (VINDOJ 7 AAP BAKAVAAS KAR RAHE HAIN) scroll of phase door (LEVITICUS BUNG OX) scroll of standard id (GRUNTHACK IS MUCH MORE EVIL THAN SLEX) scroll of cure (JETZT FAHREN SIE DOCH BITTE ENDLICH ZU) * scroll of extra healing (NESCHOE NEOSTSCHOE NOISELANOSTSCHANOE) * scroll of greater mana restoration (POTESTAS) scroll of create sink (NOOOOIN THE AMY BLUESCREENOFDEATH) Spellbooks spellbook of enchant weapon (red) Potions potion of paralysis (manky) Rings ring of increase accuracy (geode) Tools bag of tricks (bag) medical kit (leather bag) mirror (looking glass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 9 times You eaten food with animal by-products 5 times You eaten meat 5 times You were an atheist You never prayed to the gods You hit with a wielded weapon 29 times You killed 28 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (23 of 160) two-handed weapons [Basic] (max Grand Master) (24 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (22 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (34 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (98 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator...